This!!!!!!
However, this would mean that a low Archery skill would result in your character being inaccurate with a bow, regardless of whether your aim is on target or not. A lot of people wouldn't like that, as they would feel that aiming would be completely worthless seeing as the game makes it's own decision on where your shot will go based off your Archery skill.
Basically what Varus said. Deus Ex, for example, used the shrinking/expanding reticle and it worked rather well---from a gameplay perspective, some would argue it doesn't make sense from a character/narative perspective. The Elder Scrolls dodges this by allowing you to make true novice characters, rather than a supposedly highly trained character who is inexplicably untrained in certain skills.
It's not so much that the game decides where your shot will go as it's you decide how much you want to risk a shot going astray. Attacking while closer to an enemy is far more likely to net you a hit whereas attempting a long range shot will usually result in a miss for the unskilled. This also results in a much more visible sense of progression. Instead of the damage numbers simply getting bigger, you actually see your character start firing with more accuracy and having greater success at longer range.
Morrowind attempted a hybrid of the two; unfortunately the model svcked, because the to-hit equation was garbage and applied too large a penalty to low-skill attacks. It would be interesting to see how Skyrim played with a 'proper' to-hit equation, but they'd have to rewrite practically the entire combat engine to add it in and I don't see that happening.
I'm going to disagree with this. Morrowind is obviously less forgiving than newer combat systems (mostly because you can't actually miss in newer systems), but the hit-rolls in and of themselves weren't really problematic. The issue was the game failed to convey just
how important fatigue really is. At higher levels, you're generally skilled enough that you can be running ragged and still land successful shots. At lower levels, however, fatigue is instrumental in that success. If you've been running all over the place and find yourself under attack, good luck trying to deal some blows while your wheezing and exhausted. Approach an enemy while your fatigue is full, you'll find yourself in a much better position.