Why have all the tes games been so.. Generic in art?

Post » Fri Dec 16, 2011 5:40 pm

The exception is morrowind. Morrowind was unique


Cyrodil should have been a jungle but instead we got something fairly european (keeping the lions though.. bit dumb) As for the shivering isle.. THAT WAS GENERIC! It's the realm of MADNESS yet i can easily comprehend everything going on. Nothing of the land seemed to defy the forces of physics and the difference between mania and dementia was some textures. The knights of order realy changed little in dementia! I expected sheogorath's house to be something like that crazy staircase picture. It was to much for a mundus country and too little for a realm of crazy.

Skyrim is just so generic! There was nothing otherworldly in it! The only unique(ish) creatures were the icewraith and the charus and they aren't even special! Other than the pretty skies of the game the landscape was just dull! The reach is more green, the rift is more orange but other than that everything is either brown or white! Most of the armours just looked.. wrong and dungeons had little to none in personality! The only places i felt that were inspired were when you first find the eye of magnus, One or two unique places in daedric quests and the portal in the main quest!


i realy feel as if the next tes should avoid a generic country like high rock or skyrim and be CREATIVE. Bethesda butchered cyrodil's "jungle" but id realy like to see cities inside migratory trees in valenwood or the surrounded by twisted trees of black marsh. Maybe some more morrowind-esq dwemer ruins protruding from the sands of hammerfell or marvelous palaces in an elsywere more vivid than khajit discription!
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Holli Dillon
 
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Post » Fri Dec 16, 2011 5:54 pm

I swear, if TES VI is in another human province, I'll do something irrational ...

You forgot to mention Blackreach though. That place was great. I hope they make crazier stuff for DLC.
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Sarah Unwin
 
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Post » Sat Dec 17, 2011 2:22 am

I swear, if TES VI is in another human province, I'll do something irrational ...

Same... unless it's Hammerfell maybe. That place has some artistic potential and isn't European at least. Cyrodiil in Oblivion was basically a slightly brighter version of how I imagine High Rock. Skyrim is a BIT more interesting but there was very little variety in archetecture (Only 5 plus the same one for every town, and Markarth is essentially a slightly altered Dwemer ruins tileset) and some of it, like Riften, would have looked just as at home in Cyrodiil or High Rock anyway.
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Fiori Pra
 
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