But I can't thank Bethesda enough for the visual implementation of the dialogue in Skyrim.
The current industry-standard seems to be the terrible system where the camera locks on to the face of the NPC or your character, and you have to listen to heaps of uninteresting babble without any means of escape. It takes you out of the game, and the forced camera change is annoying is hell. I can't stand any BioWare games because of this (and they even sell it as a feature in their new MMO, leaves me speechless), and a lot of other recent RPGs (e.g. Witcher 2) work the same way.
I'm so glad Bethesda returned to the old approach with Skyrim, I hope the industry learns a few lessons from Bethesda in this case.
Just to say something positive once in a while.