» Fri Dec 16, 2011 7:17 pm
IT depends on your playstyle really.
Aside from Spellcasting perks, there aren't any perks that really benefit spellcasters in particular. Alchemy really helps, I just took all 5 "Alchemist" perks and the 2 alchemy perks that enhance the power of positive potions. Those powerful healing and magicka potions REALLLLY help.
IMO, if you use Destruction: Dual-casting and Impact are almost required. Damage perks (Augmented Flames/Frost/Shock) really help too.
If you're playing a pure mage with no armor, then in Alteration, the Mage Armor perks will help a lot. Also in Alteration, the Stability perk is nice to increase duration of all alterations. The Atronach perk in Alteration is REALLY helpful too.
In Restoration, the Regeneration perk is extremely helpful, and Respite is nice if you also use weapons. Ward Absorb is nice, but not quite as nice as I was hoping it would be. Still helps out a bit nonetheless.
Conjuration is one of the most helpful schools, and IMO if you use it you should probably focus on eithe Atronachs or Undead, go up through that line and eventually get Twin Souls. Very, very helpful.
If you're going to use illusion at all, get the Illusion Dual-Casting feat. Really helps empower those spells to affect more enemies. If you want to keep using illusion at high levels, then get at least Animage and Kindred Mage. Oh, and the Illusion perk Quiet Casting is pure gold (one of my faves) because it works for all spells of all schools. With this perk, no enemies will hear your spells and become alerted to your presence (but you still hear your own spells). EXTREMELY useful.