Voice acting vs text

Post » Sat Dec 17, 2011 12:40 am

<_< That has nothing to do with what I said!

Yes it does! We can compare advantages and disadvantages of either format. And i mentioned games that did good text narration.
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bonita mathews
 
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Post » Sat Dec 17, 2011 11:40 am

Yes it does! We can compare advantages and disadvantages of either format. And i mentioned games that did good text narration.



No, you said books are a good anology and I responded with why I felt they weren't. Then you started keying on videogames. You moved away from the point I made. It had nothing to do with what I said.

I didn't say your opinions are wrong, I said that your comment about my reply was not based on what I was talking about
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emily grieve
 
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Post » Sat Dec 17, 2011 7:07 am

Interesting to read both sides. I guess at the end of the day both perspectives are valid and based purely on preference.

The thing I dig with txt is it leaves my brain to fill in the gaps and create narrative quality based purely on my imagination as opposed to the restrictions entailed by involving a vocal actor.

Once the quality of said acting improves I may think otherwise.
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celebrity
 
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Post » Sat Dec 17, 2011 5:01 am

I've been thinking about this for a while...i can't be the only one who prefers text over voice acting, rihgt?
I feel like voice acting reduced the amount of text in the game, and dialogues are differently structured compared to games with no voice acting, which tend to have a more narrative style. Also I get impatient waiting for the npcs to finish so i can read on.
In my opinion Immersion is a function of good storytelling and, with regards to video games, possibly atmospheric graphics(meaning: more the artistic side of it). I think game studios should consider doing more text-heavy rpgs again so that talented writers can tell the story without the constraints of voice acting.

Your opinions?


I absolutely prefer text to voice acting. It allows for a lot more complexity in dialogue. I don't understand why game must have all lines voice acyted nowadays but we are no ever going back.

I am really tired of NPC's spouting off to me all the time whenever I get even remotely close to them. They just utter the same thing over and over and over and over and it just gets old.

Voice acting limits options in quests, number and depth of NPC's, and generally hurts RPG's. I'm sure I'm in the minority here.
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Jessica Nash
 
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Post » Sat Dec 17, 2011 5:09 am

No, you said books are a good anology and I responded with why I felt they weren't. Then you started keying on videogames. You moved away from the point I made. It had nothing to do with what I said.

I didn't say your opinions are wrong, I said that your comment about my reply was not based on what I was talking about

No you need to go back to page 3 and reread our exchange again! You insist on difference but we compare them because they are different. No point in comparing similar things...
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Sierra Ritsuka
 
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Post » Sat Dec 17, 2011 2:53 am

I didn't. You have, unfortunately, missed what I said again. I am not being condescending to you. Your replies to me continually indicate you're not getting what I'm posting.

You feel that I said you were deceiving or using a trick. I did not say that.

I said that I did not do it. Me. Not you.



Please read my posts before you accuse me of things, and please forgive me if I do not respond you you anymore.


Whether you reply or not is of no consequence, I will reply if I feel to clarify the points. I won't bemoan you for not replying anymore, that is fine.
Amway, you sadi this:

No, I am not making that point or using that underhanded trick.


Replace "that underhanded" with "an" and there may have been no misunderstanding. Anyways, thanks for clarifying that. However, you're still making the anologies to movies/no sounds and that doesn't ring consistently. Unless you are just going to say by omitting "all sounds" from the games, only then that would make sense. But most games over the past 15 years have voices and sounds for NPCs and even cinematics for them talking. Again, I will state emphatically, that when I prefer silence and no face, it is strictly for my character only. I feel better using my own voice and placing my own inflections.
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Andrew Lang
 
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Post » Sat Dec 17, 2011 1:00 am

No you need to go back to page 3 and reread our exchange again! You insist on difference but we compare them because they are different. No point in comparing similar things...



You may have been replying to my comments on page three, but you posted a quote of mine from many pages later. It's not really my fault that this produced confusion
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Sarah Knight
 
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Post » Fri Dec 16, 2011 10:12 pm

Voice acting is ok if done right but in my opinion I believe that the game would be better off with a Fallout 2/Morrowind system where the important characters speak and the less important characters don't but still have a lot of options in dialoge. I believe that system would be superior to the current system and also would save a lot of memory that could be used on other things that could make the game much better.
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Alina loves Alexandra
 
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Post » Sat Dec 17, 2011 8:07 am

I'm sure I'm in the minority here.


Maybe so but your not alone. I fully agree with your perspective.
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Suzy Santana
 
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Post » Fri Dec 16, 2011 8:10 pm

You obviously haven't seen a good movie/heard a good audio book.

I have, actually.

When you don't like the actors, and can't stand the reader's voice, it makes both the movie and the audiobook unbearably bad.
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Teghan Harris
 
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Post » Fri Dec 16, 2011 11:00 pm

I have, actually.

When you don't like the actors, and can't stand the reader's voice, it makes both the movie and the audiobook unbearably bad.



But the idea being forwarded by many contributors to this thread is that because it is voice acting, it is bad, not because of how it was executed. The parallel is with a poorly written book; it doesn't show that books are garbage.
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Yvonne
 
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Post » Sat Dec 17, 2011 12:02 am

Show me where the market indicates this? I prefer the SP over a VP any day, but more importantly, not seeing my PC because none of it is me. I have a wonderful enough imagination. Let the rest of the NPCs do the talking because they are written for the relevant game story and plots. Case in point for market, Dragon Age : Origins sold nearly 5m copies across the three platforms, most of them on the 360. It was a heavy text choice game with an SP. Then a different route was taken to attempt to attract the action crowd with Dragon Age 2, by adding less personal conversations, more cinematics, over the top unrealistic combat and a VP. Comparatively in sales, it is a near flop, not even having sold 2m total across the three platforms. Funny enough, most of the critics were console gamers.

Now Beth continues on the path of the SP with text, and this game is a blockbuster for an RPG, getting close to 7m sold in five weeks. You add a VP with the cinematics that have to go with it, you take away gameplay and story content, while adding development cost.


Easy buddy, for one I wasn't talking about having the player character voice acted. I was referring to the all too common battle between MW and OB dialogue structure. However on that note I have to say that you are NOT the market. Your opinions lie heavily in the minority of modern gamers.
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Tessa Mullins
 
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Post » Sat Dec 17, 2011 12:01 pm

Just got to think of something.
Y'know Ysolve/Ysolde? (I forgot what letter it was)
She wants to buy that tavern in Whiterun.
But there is no dialogue option for it.
I killed the tavern owner, she ran in, did some "Oh no, what happened?"
Then stood at the bar disc and acted out as the new owner.

And in my head I thought "What the hell?"
I don't know if they didn't have the time for this or if it would have gone over the budget.
But with text-based dialogue they could patch in:

Player: You're interested in The Bannered Mare?
Ysolda: Oh yes, I've always wanted to own my own tavern and I've been talking with Hulda about letting me buy it from her. But...
Player: She doesn't want to sell?
Ysolda: No she wants to, but first off I don't have the money just yet and second it's her fathers tavern.
Player: Is there any way I could help you?
Ysolda: Yes, I heard a rumor going around the trading caravans that X is a bad place to travel through, a lot of caravans have gone missing.
Ysolda: The only thing that's found is animal footprints and blood, but the bodies and items have not been found.
Ysolda: I know this is... Bizarre... But if you could find the missing shipments and bring back the valuable supplies so I can sell it I could earn enough money to buy the Tavern.
Player: What about Hulda?
Ysolda: If you could talk to her and see why it's so important for her to keep the tavern it'd be very helpful.

Player: You want to steal from the dead?
Ysolda: Well, no I don't wnat to steal, but it's not exactly stealing, they're dead.
PlayerAlt: Okay, I'll help you.
YsoldaAlt: Thank you! I don't feel right about it either but it's better someone sells the shipment than that it rots away in some bear cave.
Player: I will not help you get a tavern if it means stealing from the dead, those shipments belong to their families and companies.
Ysolda: Fine, I know of two other ways.
PlayerAlt: Not interested
YsoldaAlt: Well if you're not interested then leave me alone.
Player: Which is?
Ysolda: Well I could continue to sell the Sleeping Tree Sap, I need around 25.
Player: And the other is?
Ysolda: Well the third option is that you could lend me the money if you got it, I can pay you back, weekly, with interest and give you a free room to stay in as well as a discount on my wares.
Player: I'll deliver Sleeping Tree Sap to you.
Ysolda: Thank you, I hired a sellsword a while back to fetch some for me at X (forgot location name) but he hasn't returned.
Ysolda: Go to X and see if you can find him or the Sleeping Tree Sap.
PlayerAlt: I could lend you the money.
YsoldaAlt: Really!? Oh thank you! But it costs a lot I'm afraid, I need 13000 septims. (Breezehome costs 5K so I figure an entire bar should cost more than double.)
PlayerAlt: That's a bit too much for me right now I'm afraid.
YsoldaAlt: Oh, well, if you ever get that amount of septims it'd be great if you could lend me it.
PlayerAltAlt: Okay, here's the money. [Hand over '13.000' gold]
YsoldaAltAlt: Oh thank you! Now I have enough money and I will pay you back weekly!
YsoldaAltAlt: But have you talked to Hulda yet?
PlayerAltAlt: No, I'm going over to talk to her now.
YsoldaAltAlt: Okay, well I'm gonna keep this money in a secure place so it doesn't wind up missing, I'll talk to you later.
PlayerAltAlt: I've already talked to her, she's willing to sell her tavern now.
YsoldaAltAlt: Yes! Okay, I'm gonna go talk to her, come see me later.

This could be patched in easily, some coding with the new quest, basically a fetch quest with some werewolf bandits involved.
But in the end we could help Ysolda actually "buy" the tavern instead of having her barge in and take it over when Hulda's body isn't even cold.

Just saying yknow. That with text-based dialogue the main game's characters could be fleshed out with each patch or DLC to give more dialogue branches, quests and options.
But this thing? With voice actors they need to get Ysolda's voice actor and Hulda's back to do the voice acting, then the animation crew needs to do the lipsyncing. This could stretch the budget too thin.


[edit]

Oh yeah, almost forgot, one major point of this post was that: That took me like around 3 minutes to write. (The latter part I edited in so say 5 to 7 minutes with the whole thing.)
So proffessional writers? With a full time job? Who could spend 8 hours a day writing?
Imagine how much dialogue they could get into the game in like 2, 3 months.
That took me 3 minutes, and while it's not very good writing it's at the very least "something", so yeah.
Hell if the CK was out I could probably mod this conversation in myself in no time.
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Leah
 
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Post » Sat Dec 17, 2011 2:10 am

Just got to think of something.
Y'know Ysolve/Ysolde? (I forgot what letter it was)
She wants to buy that tavern in Whiterun.
But there is no dialogue option for it.
I killed the tavern owner, she ran in, did some "Oh no, what happened?"
Then stood at the bar disc and acted out as the new owner.

And in my head I thought "What the hell?"
I don't know if they didn't have the time for this or if it would have gone over the budget.
But with text-based dialogue they could patch in:

Player: You're interested in The Bannered Mare?
Ysolve: Oh yes, I've always wanted to own my own tavern and I've been talking with Hulda about letting me buy it from her. But...
Player: She doesn't want to sell?
Ysolve: No she wants to, but first off I don't have the money just yet and second it's her fathers tavern.
Player: Is there any way I could help you?
Ysolve: Yes, I heard a rumor going around the trading caravans that X is a bad place to travel through, a lot of caravans have gone missing.
Ysolve: The only thing that's found is animal footprints and blood, but the bodies and items have not been found.
Ysolve: I know this is... Bizarre... But if you could find the missing shipments and bring back the valuable supplies so I can sell it I could earn enough money to buy the Tavern.
Player: What about Hulda?
Ysolve: If you could talk to her and see why it's so important for her to keep the tavern it'd be very helpful.

This could be patched in easily, some coding with the new quest, basically a fetch quest with some werewolf bandits involved.
But in the end we could help Ysolve actually "buy" the tavern instead of having her barge in and take it over when Hulda's body isn't even cold.

Just saying yknow. That with text-based dialogue the main game's characters could be fleshed out with each patch or DLC to give more dialogue branches, quests and options.
But this thing? With voice actors they need to get Ysolve's voice actor and Hulda's back to do the voice acting, then the animation crew needs to do the lipsyncing. This could stretch the budget too thin.

That is an area where Texted based conversation is superior to Voice acting.
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James Rhead
 
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