Do you think modders could make a better Tes game?

Post » Fri Dec 16, 2011 8:23 pm

talk about modders not programmers who build games from scratch.



Thread title:

Do you think modders could make a better Tes game?

Definition of modder is...what, please?
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Penny Courture
 
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Post » Fri Dec 16, 2011 8:47 pm

Definitely better. Modders focus on what players want, while developers do what they want, and focus on money.


That doesn't always work out well, especially if people want to get paid. The examples I'm thinking of aren't from modders, but from development studios who made games that catered to players and then went under for various reasons.

Planescape:Torment (not the last game from the studio, but sales were underwhelming).
Vampire: The Masquerade: The Rest of the Dictionary: Bloodlines (Troika was already reeling from Temple of Elemental Evil--which btw is an example of a game with very good modding community. Not like TES games don't.)
Titan's Quest
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Paula Rose
 
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Post » Sat Dec 17, 2011 3:38 am

Definitely better. Modders focus on what players want, while developers do what they want, and focus on money.

I don't think so, if that really were the case we'd have Fallout 4 not Skyrim. Tbh, when FO3 did so well, I was afraid I'd never see a TES game again and I was glad my fears were unfounded.
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lauraa
 
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Post » Sat Dec 17, 2011 2:36 am

Definitely better. Modders focus on what players want, while developers do what they want, and focus on money.


Oh yeah, thats right, we are a huge homogeneous blob that all want the same thing from our game. :rolleyes:

Modders, for the most part, do niche work that is appreciated by a small section of the games population.
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Alister Scott
 
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Post » Sat Dec 17, 2011 9:45 am

Thread title:

Do you think modders could make a better Tes game?

Definition of modder is...what, please?

Thats right - modders mod, They dont create engines they work on what is already available to them.
So, if several modders took Fallout 3, and were dedicatd enough to create a whole new game on its base - they would do it better tha Bethesda.
In fact, thats exactly what Bethesda did - they took Faloout 3, added new tree technology and that's it.
I have no idea how this crap could be sold in 10millions copies. Guess people are really dumb these days.
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helliehexx
 
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Post » Sat Dec 17, 2011 1:00 am

TC mods? Of course. It's been done. Nehrim is easily a better game than vanilla Oblivion. In fact, it's not even a close contest.

From scratch? I don't see why not. I dare say a lot of modders out there have more talent than a lot of professional game designers. It's really a case of time and money.
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stephanie eastwood
 
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Post » Sat Dec 17, 2011 3:58 am

No x)...
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Silencio
 
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Post » Fri Dec 16, 2011 11:16 pm

Nope. There are only a handful of modders whose skills would be useful. Also making a game requires one creative direction and greater leadership stemming from experience working in the industry, not to mention who checks.

Also when I say that there is only a handful of modders I do not intend to insult. It's just that where one modder may create brilliant quests and scripted actions, it could take him dozens of hours and weeks to complete, a developement cycle does not afford that time. If you think that Bethesda wouldn't love to pack all of their great ideas,spend time on every mesh,texture and game mechanic and release the best game they can make your wrong. It's simply that they have deadlines,budgets and a buisness to run. As well as a wide market and people who do not care what the 25th dungeon looks like because they are only going to explore 10.

Edit:This is a field of passion, only a few will achieve glory. I can speak for most designers I know that they want to make the most enjoyable game they can, the dream game perse, but the real world does intervene.
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Marlo Stanfield
 
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Post » Sat Dec 17, 2011 5:22 am

Modder's could never make it happen. This whole modder's love the game and could make it better argument is garbage. Do you honestly think the guys who made the game don't care about it and don't care about their work?

Modders adjust what's currently created, but spend no time into developing it from scratch which takes the real bulk of any work. Any modder that has enough talent to built it from scratch most likely IS on a company's payroll and hence, not a modder.

I would rather not have another GTA4 in a TES format, which is what i would get if modders ran the show.
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Emmie Cate
 
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Post » Fri Dec 16, 2011 11:21 pm

Definitely better. Modders focus on what players want, while developers do what they want, and focus on money.

A laughable response. You can't please everyone, they only reason it seems modders suceed at this is because they are afforded with watching the result of the end product and the time to fix individual desires.
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Siidney
 
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Post » Sat Dec 17, 2011 6:15 am

No way they could create a full game!
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Josh Dagreat
 
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Post » Fri Dec 16, 2011 9:55 pm

first, bethesda do hire modders

second, you need peoples with skills

nearly half the peoples in the credits are programmers, I was surprised
this is way more programming efforts than previous titles
and it shows in the crafting ststem, the visuals, everywhere

then you need expert level artist
you cant just grab daz poser stuff, tweak it to work on skyrim, and recolor it
(I would never dare accuse anyone :P)
you need to do it from scratch, animate it, texture it
that s a lot of expertise there

Not a lot of modders have that sort of expertise

Anyway, you are funny. Fire everyone....
If you do that you start the code from scratch with noob that never built any software
Good luck with that !!!!!!!
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Symone Velez
 
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Post » Sat Dec 17, 2011 1:20 am

Why not remake what has already been made?

The entire land mass of Tamriel exists in Oblivion and Skyrim. Disable the borders in the ini file to pass beyond.

Mods could be made to replicate the previous TES titles and insert them into Oblivion/Skyrim.

With all of the work done by modders with Oblivion, it can run with stability and look a hell of a lot better than vanilla Oblivion, and I'd say it'll look better than vanilla Skyrim.

Of course, with each TES title being far apart from each other in the timeline, it wouldn't make much sense to travel from Cyrodiil after ending the main quest and heading to Daggerfall to start that one.

Uldred
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Josh Sabatini
 
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Post » Fri Dec 16, 2011 9:26 pm

Why not remake what has already been made?

The entire land mass of Tamriel exists in Oblivion and Skyrim. Disable the borders in the ini file to pass beyond.

Mods could be made to replicate the previous TES titles and insert them into Oblivion/Skyrim.

With all of the work done by modders with Oblivion, it can run with stability and look a hell of a lot better than vanilla Oblivion, and I'd say it'll look better than vanilla Skyrim.

Of course, with each TES title being far apart from each other in the timeline, it wouldn't make much sense to travel from Cyrodiil after ending the main quest and heading to Daggerfall to start that one.

Uldred

Every single TES game happened within 40 years of each other excepting Skyrim.
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WYatt REed
 
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Post » Fri Dec 16, 2011 10:55 pm

they would make a nvder, glitchier, ES game that would only run on a few computers


I was going to make a remark on the change in dirrection since Morrowind
But, err, yes.... nvder indeed, that seemed to have been a strong focus in oblivion mods, and in early skyrim mods

new armor, lets just randomly make the armor transparent and uncover those briasts...
sixy iron armor !!! yay !!!

I wonder how well skyrim would sell with that

Skyrim managed to sell 10 milions without a six cutscenes (witcher 2 anyone)
that s some feat. it proves once and for all six isnt required to sell

But truth is, a large professional team can produce faster, and I hope Bethesda unleash those world creators of theirs to build all of tamriel
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Yonah
 
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Post » Fri Dec 16, 2011 10:57 pm

Not even close.

First, it was mentioned a lot already, the most of the work has already done by Beth, the engine, the framework, the world, the animations, the models, the system...

Creating it from scratch is completely different than tweaking it.


This. So much of it. The modego is sometimes a little out of control.
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Andrew Perry
 
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Post » Sat Dec 17, 2011 8:04 am

"Better" is a very relative term. From the perspective of people who spend time on a game's online forum discussing min/maxing and theory about the game, I'd say yes, most tweaks or changes to game mechanics would be embraced by such a community.

But that certainly wouldn't make the game more popular as a whole.
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Darrell Fawcett
 
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Post » Sat Dec 17, 2011 1:58 am

Well, Bethesda could have made a much better game, it is a question of money, time - and if it has to be able to run on a Xbox ;)
The talent they obiviously have.
Modders couldnt make a game because they wouldnt be modders anymore then, they would need to organize much more and then be game developers.
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Judy Lynch
 
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Post » Sat Dec 17, 2011 10:50 am

Every single TES game happened within 40 years of each other excepting Skyrim.


You're right. I had Redguard and Battlespire in mind, even though they are spin-offs.

Uldred
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meghan lock
 
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Post » Sat Dec 17, 2011 3:25 am

Bethesda make the game. Modders use the tools to augment the existing material, so my answer is no, modders can't make a better game, but they can improve on what Bethesda offers us.
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flora
 
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Post » Sat Dec 17, 2011 1:24 am

Everyone responsible for gutting magic should be fired, that much I know. Then hire the guy from Midas Magic and return Spellmaking ASAP.

Then get the guy who did the horses for red dead redemption for the animals and then give the modders some time and some nachos.
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Allison Sizemore
 
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Post » Sat Dec 17, 2011 5:18 am

Impossible. You can't make Cup Noodles without turning on the kettle first.
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carla
 
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