Thuum mod

Post » Fri Nov 06, 2009 3:35 am

Does anyone know of a mod which adds the nord ability of Thuum to the game as a useable ability by nords?
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maddison
 
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Post » Fri Nov 06, 2009 9:06 am

What is Thuum? If it is part of the lore, i might implement it into my Role Tweak.
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Carlos Rojas
 
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Post » Thu Nov 05, 2009 10:42 pm

Thu'um is an ancient ability of the nords. It is the process of using the power of your voice to change the world. Quote from PGE:

""The Tongues"

The Nords have long practiced a spiritual form of magic known as "The Way of the Voice", based largely on their veneration of the Wind as the personification of Kynareth. Nords consider themselves to be the children of the sky, and the breath and the voice of a Nord is his vital essence. Through the use of the Voice, the vital power of a Nord can be articulated into a thu'um, or shout. Shouts can be used to sharpen blades or to strike enemies at a distance. Masters of the Voice are known as Tongues, and their power is legendary. They can call to specific people over hundreds of miles, and can move by casting a shout, appearing where it lands. The most powerful Tongues cannot speak without causing destruction. They must go gagged, and communicate through a sign language and through scribing runes.

In the days of the Conquest of Morrowind and the founding of the First Empire, the great Nord war chiefs - Derek the Tall, Jorg Helmbolg, Hoag Merkiller - were all Tongues. When they attacked a city, they needed no siege engines; the Tongues would form up in a wedge in front of the gatehouse, and draw in breath. When the leader let it out in a thu'um, the doors were blown in, and the axemen rushed into the city. Such were the men that forged the First Empire. But, alas for the Nords, one of the mightiest of all the Tongues, Jurgen Windcaller (or The Calm, as he is better known today), became converted to a pacifist creed that denounced use of the Voice for martial exploits. His philosophy prevailed, largely due to his unshakable mastery of the Voice -- his victory was sealed in a legendary confrontation, where The Calm is said to have "swallowed the Shouts" of seventeen Tongues of the militant school for three days until his opponents all lay exhausted (and then became his disciples). Today, the most ancient and powerful of the Tongues live secluded on the highest peaks in contemplation, and have spoken once only in living memory, to announce the destiny of the young Tiber Septim (as recounted in Cyrodiil). In gratitude, the Emperor has recently endowed a new Imperial College of the Voice in Markarth, dedicated to returning the Way of the Voice to the ancient and honorable art of war. So it may be that the mighty deeds of the Nord heroes of old will soon be equaled or surpassed on the battlefields of the present day. "
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Tania Bunic
 
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Post » Fri Nov 06, 2009 9:21 am

Some of the Birthsigns in Tejon's http://www.tesnexus.com/downloads/file.php?id=12149 provide a Thu'um greater or lesser power. My Nord Paladin enjoys his greater power that allows him to send all enemies in a circle around him flying away from a gust of wind.

Thu'um would be cool to have in a race mod, though. In race balancing mods Khajiit often get good night-vision, Argonians get water-breathing, and Nords could get some soft of Thu'um ability.
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Kim Bradley
 
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