How do you figure a berserk enemy is not capable of thinking clearly? I understand what you're saying, but historically a berserk army usually completely destroyed the other army. See Vikings, or Samoa. That's just an assumption you're making about orcs, but there's nowhere in the lore that says they lose their ability to keep a sound battle plan.
I mistook your constant mention of "but there's two to one" as basing your argument on the ghosts. The ghosts do go away when their summoner is dead. THere's no reason the orcs can't just run straight into their weaker counterpart. And I was thinking only melee, but orcs could also use arrows since yours can use arrows too. So now we're doing double arrow damage and taking half your damage from the safety of range. So let's put 1/3 of them in the back safely raining down double damage arrows, while the rest run straight through into your main lines. If we go any further than this we'll have to introduce things that are not in your post. As I understood we were talking equal number in an open field. WHat other tactics can you possibly have beside running around and kiting them?
Where do you get this historical account of yours saying berserk armies beat the other army? That has rarely been the case except in a few isolated incidents or in the case of the Samoans, who were much bigger and more war-like than anyone else they were facing in their region. Discipline is what defined the day in an army. Berserk armies were of little effect if their intimidation factor did not effect a more disciplined army. See Ancient Rome, Greece, China(not the best example there but the steppe tribes were far from berserk armies). Anytime the Vikings fought a pitched battle against the standing army of the place they were pillaging they usually lost. They mostly raided. Besides, only some of them were berserkers. The Orcs would be more effective if they did not employ there berserk ability in the way you put forward.
You seem to be taking the racial powers quite literally. Double damage and half damage does not apply in a real conflict in the way you are thinking. How could an arrow do more damage in the hands of a berserker? It wouldn't. A berserker just ignores or rather reduces the pain they feel. They would also be a bit stronger as well. They would die from any killing blow. Not take half damage. If a weapon hit a vital part of their body they would die just as quickly as a non-berserker. You are speaking as if the entire Orc army would be using this berserk ability. That would leave them completely open to more advanced tactics that would leave them quite dead with minimal loss to the Dunmer if they saw no reason to not just 'run straight in' imo. Of course this is all subjective but your argument is flawed from the reasoning you are giving me. I am not trying to sound rude just refuting your arguments as I see them. How would the orcs react to the Dunmer holding their ghostly ancestors back until mid conflict when they send them around to outmaneuver the Orcs? Or if in the midst of open combat thousands of Ancestral ghost pop into existence and start laying about themselves with their spectral powers?
About the moving the goal posts comments. I think by now it is pretty clear I am only using the Ancestral Ghost power and as for the powers. i go by what actually fits the lore. Really any and all racial powers go if they are in more than one game or skyrim. Any generally accepted lore qualities describing the attributes of the races can be used as well. I probably was not to clear on that I guess. I apologize. No where did I say that only Skyrims racial powers could be used though. Re-read OP.
Don't be mad cuz your losing.. :tongue: