You say fetch quest meaning ANY quest where someone asks you to aquire an item for them? Let me give you my perspective.
A fetch quest is where someone says: "Go get me 10 flowers from that field, 20 ft away, because I don't feel like doing it." Or: "Kill 10 of those spriggans, that are 30 feet away from me, because I dont feel like it." Those are fetch quests. Notorious to the MMORPG, they have literally ZERO story beyond who is giving them to you. No legitimate reason, no place to do it, no story.
What is NOT a fetch quest is one where a guy says, "Can you go find my families long lost sword, that was wielded by my father, Ulsov in the great battle of Carasvk. He was chased down into the caverns, where he was slowly overrun by Yeti's, then killed. The sword is a family heirloom, and I need it! I would get it myself, but I'm no warrior! I barely have time to run my stall each day. Please help me!"
A fetch quest is where someone says: "Go get me 10 flowers from that field, 20 ft away, because I don't feel like doing it." Or: "Kill 10 of those spriggans, that are 30 feet away from me, because I dont feel like it." Those are fetch quests. Notorious to the MMORPG, they have literally ZERO story beyond who is giving them to you. No legitimate reason, no place to do it, no story.
What is NOT a fetch quest is one where a guy says, "Can you go find my families long lost sword, that was wielded by my father, Ulsov in the great battle of Carasvk. He was chased down into the caverns, where he was slowly overrun by Yeti's, then killed. The sword is a family heirloom, and I need it! I would get it myself, but I'm no warrior! I barely have time to run my stall each day. Please help me!"
ah.. no. They are both fetch quests... you are basically comparing "bring me a soda" with "would you please be so kind as to go to the kitchen, open the fridge, and bring back a can of soda for me?" Bottom line is, you were asked to go to X place and bring Y item back to the same spot.
What wouldn't be a "fetch quest" is something like... you find this dungeon, you go inside, and as you explore it, you find this sword which seems out of place in the dungeon, next to a skeleton. You examine the sword, and it has an inscription carved on the hilt. So later, as you walk into some town and you initiate a dialog with some random NPC, you have the option to ask "does the phrase/name/word ***** (whatever was carved in the sword) mean anything to you?".. and you could get a response like "well, not, but it sounds like something I read on this book..." then you go try to find that book.. and so forth and so on. So, rather than some NPC ask you to fetch something from him/her with the full story behind the item, you discover that for yourself as you go along.