Nifskope vs Win 7

Post » Fri Nov 06, 2009 5:57 am

I've been using nifskope for a few years now on XP - recently I migrated to a WIN 7 64 machine - nifskope installs well but I am having some problems getting it to work as well as I did for XP

In XP I created a folder on my desktop called textures and a subfolder called Illy - when creating a new texture I would save it to this folder - then when i wanted to see it in nifskope i would drag and drop onto the object open in nifskope.

This would automatically create the texture path textures\Illy\my texture

I could then save the mesh wherever i liked and it would always keep the correct texture path - then I'd copy the texture I was happy with to my Morrowind/Datafiles/Textures/Illy folder so that the mesh would work correctly in game - this way i never had issues with incorrect filepaths

However in Win 7 I can't recreate this - when i start up nifskope (the latest version) it can't seem to read textures\myfolder\my texture - it only seems to display a texture if it has the full path name eg c:\user\textures\myfolder\mytexture

Can I get some advice on how to get the render window to read my textures please
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natalie mccormick
 
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Post » Fri Nov 06, 2009 6:19 am

i'm getting this to! exept i'm not on win7, i just have a windows theme running :ahhh: pretty strange, even with the right settings in rendering on it wont work, i tried draging stuff over from the morrowind disk, but it didn't work, it used to, though, hope someone knows the answer to this :deal:
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jodie
 
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Post » Fri Nov 06, 2009 2:18 pm

You may need to set up Render menu > Settings... > Rendering tab again. Add a custom file path for your desktop.
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Phillip Hamilton
 
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Post » Fri Nov 06, 2009 10:41 am

You may need to set up Render menu > Settings... > Rendering tab again. Add a custom file path for your desktop.


Thanks I did do that - so far my only work around is to go to my mesh folder open up a nif drag a texture onto it from my desktop save it to the desktop rename the path to my textures folder (making sure the same texture is in that folder) save it again close it open it and then navigate to the datafiles folder from that nif once I do that then every nif I open will correctly show the texture and the correct filepath

It seems a lot of bother to go to each time I want to use nifskope though - I didn't have this problem in XP - sigh- so if anyone uses nifskope in Win 7 often can you please let me know how you have installed it and waht paths you set in the render options
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Stacy Hope
 
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Post » Fri Nov 06, 2009 5:50 pm

Sorry, I've not worked on NifSkope for a while and I don't have Windows 7 or a 64-bit environment... :shrug:

Are you using the same version of NifSkope as before, or a newer one? The version currently in development will automatically import a lot more old settings than previous versions, but breaks too many things to be usable as yet.
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Rude Gurl
 
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Post » Fri Nov 06, 2009 4:28 pm

Sorry, I've not worked on NifSkope for a while and I don't have Windows 7 or a 64-bit environment... :shrug:

Are you using the same version of NifSkope as before, or a newer one? The version currently in development will automatically import a lot more old settings than previous versions, but breaks too many things to be usable as yet.


Wow Alphax - thanks for replying and thanks so much for the awesome work you did on nifskope - I always add thanks in my mods to the nifskope team as I literally couldn't texture without it

I have tried using the same version - which was 1.012 I think - I have that installed on an external portable drive and ran it from there - same texture path issue as the new one which is 1.022

I'm not sure I really understand the new one as it doesn't give me options for adding glow maps - it has decals instead and unfortunately I can't find any documentation that explains that feature either? Anyway I'm sure it is a windows 7 issue not nifskope

What happens is I open up my folder which contains my meshes Datafiles\textures\Illy\CT and all the meshes are blank - so I have to save one to my desktop and then map a texture for it and save it again - once I do this I then open up this saved desktop mesh and navigate to my meshes folder from the nif - i.e. just use load and open a file once I've done that suddenly I can see all the textures on my meshes correctly - however I have to go in through the one saved on my desktop in order for this to work

I've never had this issue in XP - In win 7 my nifskope is set to all the correct compatibility settings and run as an admin

What frustrates me is that nifskope keeps truncating the texture path - for instance I have a folder called textures on my desktop inside that is a folder called Illy and inside that one called CT - if I drag a texture from CT onto an open mesh in nifskope the texture path will only read Illy\Ct\mytexture - in XP it would correctly read textures\illy\ct\mytexture

I have tried readjusting the order in the render window of files in as many permutations as I can think and have been unable to fix it

However as i can work around the problem I suppose it a newer release it might be Win 7 friendly - though I fear it will become less Morrowind friendly as it gets developed further for other games
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Joe Bonney
 
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