Shopkeepers had a finite amount of money, but that limit reset after every single transaction?
In Skryim, I'd like to see a system where if you buy something off a vendor, his money available increases.(Like on Morrowind) If you spend enough money, he can afford to bring in better quality products.
The opposite if you sell to him. In this case, however, if he were to only buy and not sell, he would eventually go bankrupt, right? This leads me to my other point:
Should all NPCs be able to trade with merchants? What's the point of a market if you're the only one who can buy stuff?
All of this would create a realistic economy which Oblivion lacked. I thought the game felt felt very "fake" in this regard.
Thoughts and/or opinions?
How would you like the economy system in Skryim to be?