Why did Oblivion modding turn out so much different than Mor

Post » Tue Dec 20, 2011 9:04 am

I'm more of a Morrowind player but while I prefer that game I've come to see how great the modding community for Oblivion has become over the years--and also how different it is. Oblivion modding seems to be much more player-centric than it is in Morrowind. Every mod seems to have a 1000 options and an abundance of convenient compatibility plugins. In the Morrowind community the authors pretty much make mods that they want to play and then leave it at that. Although recently I've seen a lot of Oblivion modding procedures leaking over to Morrowind. So my question is why?

This is me thinking out loud:


Advanced tools and scripted installs being available earlier in the games life.


Scripted installs with Bash/OBMM make it much easier to deal with a 1000 esp files.

Overhauls

This is a concept that really took off in Oblivion. The idea of these far-reaching almost essential mods that change many different aspects of the game. I think this mentality stems from the very real possibility that a larger number of people find it necessary to change more things in Oblivion than in Morrowind. So what we get here is a situation where if you want to make a mod you pretty much have to make it compatible with the popular overhauls or many people aren't going to play it. Thus massive compatibility folders were born.

What do you guys think? If you find this topic interesting I'd love a history lesson from the people who know about it. Like I said I'm pretty much an outsider.
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Dominic Vaughan
 
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