making house need help

Post » Sat Nov 07, 2009 8:46 am

I would like to know how to move objects up and down, add interiors, and anything else you think would help.

I am very new to construction set, so if I don't understand some things could you please repeat what you said on simpler terms.

thanks for the help I apprecate it
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Esther Fernandez
 
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Post » Sat Nov 07, 2009 2:35 pm

First, about moving objects up and down, click on the object you want to raise or lower in the construction set (CS) and hold down the Z key, clicking and dragging the item with this key held down will move the object along the Z (up and down) axis only. Alternatively, you can click on a floating object and hit the F key to make it fall onto the next surface below it. To add interiors, click on the tab that says "World" on the top bar of the CS and click on "Interior Cell" it will bring you to a menu where you can make a new cell or edit existing cells in a drop down menu. You can add objects to an interior cell by dragging objects from the Object Window into the new cell you've created. The following tutorials should also help you get more familiar with the CS.

http://www.tamriel-rebuilt.org/?p=modding_data/tuts/sfish/cs
http://www.tamriel-rebuilt.org/?p=modding_data/tuts/dsong/first_room

Happy modding!
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Charlie Sarson
 
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Post » Sat Nov 07, 2009 1:38 pm

okay thanks I finished my house and am pretty happy with it, but it won't load in game any solutions as to what to do?
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Liv Staff
 
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Post » Sat Nov 07, 2009 10:01 pm

Explain further.
It won't Load on Startup? The house isn't where it should be? The interior won't load?
Do you get any warnings in your Warning.txt ?

You did Activate your ESP , right?
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Lalla Vu
 
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Post » Sat Nov 07, 2009 2:13 pm

well I fixed that I had to start a new game in order for the door I made to show up, but I went into a room of the house, but the door to go back outside is non-existent. I tried a way old save and in it the door was there so any help?
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Frank Firefly
 
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Post » Sat Nov 07, 2009 11:03 pm

nvm I some how corrupted the file so its no longer a problem...
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Cheville Thompson
 
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Post » Sat Nov 07, 2009 10:59 pm

Are you sure you had a door on the inside and activated it to teleport to a specific outside location? I've nearly forgotten to do that a few times myself...

I also recommend DragonSong's tutorial (ixthcrusade's 2nd link). It's entertaining to boot. :) I just finished a funky little shack so I'll put up a few other nuggets of wisdom:

- The v button zoom (I think mouse movement and v) is your friend when putting rooms together or studying objects in detail. I've all but driven myself up a wall when trying to connect two rooms together and began to place things, not realizing that, when looked at a certain angle, the edges didn't quite meet up.

- The angle button is also your friend. I made a dungeon, and being me, I make it at a weird angle, which threw off the snap-to-grid functions and made me spend long, long hours fitting rooms evenly.
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Horse gal smithe
 
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Post » Sat Nov 07, 2009 1:31 pm

Are you sure you had a door on the inside and activated it to teleport to a specific outside location? I've nearly forgotten to do that a few times myself...

I also recommend DragonSong's tutorial (ixthcrusade's 2nd link). It's entertaining to boot. :) I just finished a funky little shack so I'll put up a few other nuggets of wisdom:

- The v button zoom (I think mouse movement and v) is your friend when putting rooms together or studying objects in detail. I've all but driven myself up a wall when trying to connect two rooms together and began to place things, not realizing that, when looked at a certain angle, the edges didn't quite meet up.

- The angle button is also your friend. I made a dungeon, and being me, I make it at a weird angle, which threw off the snap-to-grid functions and made me spend long, long hours fitting rooms evenly.


yeah I triple checked, but when I saved it it was compressing the file, when my laptop died... the entire file was destroyed...
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john page
 
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Post » Sat Nov 07, 2009 7:07 pm

Moving takes practice but it gets fun. In addition to the Z Key constraint shortcut you can double click the item and use the numbers. Both of those are really needed to work mods.

Don't save things until you obviously made an especially new object for your game. You can get cool things off the net for your house too. That's what I meant by especially new. Making cheat equipment is especially new. I took a level one with a Storm Atronarch and 99% resistance to the Falensarano area to check some trees I was testing in game. (Addamasartus has two handy chests by the door now).

You can click on the north marker if you are way far away, then hit the 'T' key, then mouse wheel out. The north marker is hard to break.
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Eve(G)
 
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