DX11 is SINGLEPLAYER ONLY!!!

Post » Thu Mar 15, 2012 5:18 pm

People if haven`t noticed yet , DX11 and High-Res textures pack are SINGLEPLAYER ONLY so FAR!.
Just look at the walls in MP no tesselationor any other DX11 features.
Also 3D Vision is not working anymore!

Another dissapoinment in you CRYTEK!
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Emily abigail Villarreal
 
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Post » Thu Mar 15, 2012 11:57 pm

People if haven`t noticed yet , DX11 and High-Res textures pack are SINGLEPLAYER ONLY so FAR!.
Just look at the walls in MP no tesselationor any other DX11 features.
Also 3D Vision is not working anymore!

Another dissapoinment in you CRYTEK!

I just played with War_Spirit in Multiplayer, and he said that he is taking pictures of DX11! And even if this is true, there is nothing bad... DX11 in MP would only lead to low FPS!
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Marlo Stanfield
 
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Post » Thu Mar 15, 2012 9:05 pm

People if haven`t noticed yet , DX11 and High-Res textures pack are SINGLEPLAYER ONLY so FAR!.
Just look at the walls in MP no tesselationor any other DX11 features.
Also 3D Vision is not working anymore!

Another dissapoinment in you CRYTEK!

I just played with War_Spirit in Multiplayer, and he said that he is taking pictures of DX11! And even if this is true, there is nothing bad... DX11 in MP would only lead to low FPS!
If your PC can't handle DX11 in MP, disable it. Too bad it wasn't included
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Poetic Vice
 
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Post » Fri Mar 16, 2012 3:35 am

Enjoy your console-like game,consoles are the best gaming experience and PC gaming ripped many years ago.You must be happy enough they have ported it to PC.
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sarah
 
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Post » Fri Mar 16, 2012 6:07 am

BULLSH-IT! MP before 720MB VRAM, now MP 1.2GB VRAM, thank you and good NIGHT! :P
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Symone Velez
 
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Post » Thu Mar 15, 2012 11:43 pm

There are definitely added packs in multiplayer.

Edit: with the exeption of no tesselation

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sw1ss
 
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Post » Thu Mar 15, 2012 4:10 pm

hm, textures dont look much better in MP for me at least

allthough my FPS dropped a lot anyway from like average 120 to average 70

so can some1 precisely tell what was implemented into MP graphics?
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Johnny
 
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Post » Thu Mar 15, 2012 5:09 pm

yes the walls in multiplayer didnt change with dx 11
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Alex [AK]
 
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Post » Thu Mar 15, 2012 7:40 pm

then what did, i only see an fps drop but nothin more :)
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ShOrty
 
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Post » Thu Mar 15, 2012 3:14 pm

I have to disagree; look at the mapping/textures/ reflection in these MP.
Attachment:
File comment: West Coast Gaming DLC Server, Apartments; reflections
Crysis2_2011_06_27_13_01_11_224.jpg
Crysis2_2011_06_27_13_01_11_224.jpg [ 284.25 KiB | Viewed 254 times ]
Attachment:
File comment: DDD server, Sanctuary tunnel, texture, DOF.
Crysis2_2011_06_27_12_12_06_102.jpg
Crysis2_2011_06_27_12_12_06_102.jpg [ 327.47 KiB | Viewed 255 times ]
Attachments:
File comment: DDD server, City Hall Map, Texture,
Crysis2_2011_06_27_09_51_30_894.jpg
Crysis2_2011_06_27_09_51_30_894.jpg [ 295 KiB | Viewed 254 times ]


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Chloe Botham
 
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Post » Fri Mar 16, 2012 1:43 am

Multiplayer uses DirectX 11 the effects have massively improved, go smash some glass or shoot at a wall and ull see, the objects on the maps didnt changed in the update so no tessellation or other DirectX 11 specific features.
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Toby Green
 
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Post » Thu Mar 15, 2012 7:38 pm

Enjoy your console-like game,consoles are the best gaming experience and PC gaming ripped many years ago.You must be happy enough they have ported it to PC.
Image

Controller FPS console gaming, Maximum fail 2006.
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FirDaus LOVe farhana
 
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Post » Thu Mar 15, 2012 5:52 pm

Everything EXCEPT tessellation is in multiplayer. Updated textures are, new Ambient Occlusion tech is in, reflections, shadows (VERY NOTICABLE ON SANCTUARY), but no tessellation.

I guess practically you wont be looking at walls in multi, but I still think the player should of decided if he wanted it on or off...
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Isabell Hoffmann
 
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