[WIP] (Alpha released) Gabriel's Gangs Expanded

Post » Tue May 01, 2012 6:11 pm

I thought I had a thread in this forum for this mod but I guess not.
This is a mod I've been on and off with for some time, my point with this mod is to add new gangs to the wasteland that use weapons that are normally not used by NPC's and only by the PC.
Like That Gun, when has an NPC ever used it?

So it's not lore-friendly but at the same time doesn't collide too much with the existing lore either, just makes the wasteland a little more dangerous at various sites. (Except for some of the weapons, like when I get Dead Money I'm gonna add Holorifle to probably Proton in the Mojave.)

Here is the mod: http://newvegasnexus.com/downloads/file.php?id=42840


Anyway, I'm just gonna copy paste my description from my mod:

Spoiler

Update December 13th:

Still busy with Skyrim and feeling like crap every day, but I updated it.
It now requires Honest Hearts, Old World Blues and Lonesome Road.

-----------------------------------------------------------


PRE-ALPHA

[Update - v0.3]

[Description]
I'm planning on making this a real mod but at the moment it's pre-alpha stage and I'm justs uploading it here to show for a friend who wants to test it out.

The intent of this mod (when it's at least Beta) is not to use any mod weapons or mod armors or any other custom created user items.

It's simply to make certain weapons and armors otherwise not used to actually be freaking used.

I always hated how only "I" get to use the Plasma Caster or how only "I" seems to be able to get the Combat Armor MKII (Excluding "one" NPC where the unique Gauss Rifle is.).
So the intent of the mod is to take the items that in the vanilla game only the player will use and add them to the enemies.

Reason for creating new ones is of course to breathe some life into it and because there are far too few mods that bring in new gangs.

And while I only use vanilla resources I'll try to make each new gang have it's own feel when you meet them.


[Requirements]
For version 0.5 it requires:
* Honest Hearts.
* Old World Blues.
* Lonesome Road.

For version 0.4 it requires:
* Old World Blues.

Anything prior to these two does not require anything but the base game.


[Locations]
Raders are in the Crescent Canyon, it's basically south of Mojave Outpost (have to go around the mountain though.)

Then we have the Sub Runners which you can find in the southern part of Primm, in the northern road of Primm and their leader is by the drive in theatre to the southsouthwest of Nipton(???).

I changed the Guardians location as the first location was just a way to show off each of their members in one collected area, I'm going to give them a couple of more locations once I've figured out where is a good place for them that don't interact with any existing spawns.

A Guardian patrol can be found in the hills to the south-east-east of Nipton just above one of those named shacks and to the west of Legion's safehouse.

Oh and there's a crazed sniper in the hills to the east of Nipton too.



[Update 5]
* Sub Runners have been edited in health and Perception, the upper tier of this gang uses 10mmSMG's while the leader (which can be found at the entrance to the OWB DLC) wields a .45autoSMG.
* I gave one of the Strange Farmers a H&H Tools Nail Gun.
* I gave one of the ReveliƩrs a Shoulder Mounted Machine Gun.
* And I gave one of the Paranoid Mercs a Red Glare.





[update 4]
I've added a new gang that uses Old World Blues items.
* Proton

They can be found at:
SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOI
SPOILERSPOILERSPOILERREPCONNHQSPOILERSPOILERSPOILER
SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOI

(Warning: Proton are incredibly dangerous due to their equipment, tweaked stats and high numbers.)






[update 3]
I've added 7 new enemies to various locations.
* Strange Farmers
* Paranoid Mercs
* Invaders
* ReveliƩrs
* Spies
* Charred Raiders
* Massacrist Twins

I will on the other hand not spoil their locations, what's the point in adding new enemies to make things unexpected if their locations are spoiled to you.
Though I will say that some are near major locations.




[Feedback]
I'd appreciate it if you gave feedback on how challenging gang were for your level and equipment and if the loot reward is too unbalanced.



[WIP]

Lone Survivor (X)
Bombermen (X)
Carravettes (X)
Rhoderus' Gang (X)
Vault 34 Survivors (X)
Mojave Slasher (X)
REPCONN Escapees (X)
The Lone Scribes (X)
Idiot With A Rifle (X)

The description is rather outdated.
As to the mod, I'm not planning on actually even trying to continue with it on a serious level until I have Gun Runner's Arsenal and Dead Money.
And considering my economy is a bit tight and that I have to use a friends credit card to buy the DLC's it might be a month or so before I'll be able to purchase the last DLC's and finally begin any real development on the mod.



Anyway, just thought I'd show it here.
User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Wed May 02, 2012 4:09 am

Updated it: http://newvegas.nexusmods.com/downloads/file.php?id=42840

Two new gangs, can be found at the railroad to the north-east-east of 188 and at Camp Guardian.
User avatar
Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Wed May 02, 2012 1:55 am

Updated: http://newvegas.nexusmods.com/downloads/file.php?id=42840

Changelog since last time: (At least I think this is since last time)


Changelog 29/02/12

* Added Green Gecko's to the south-east of Boulder City, up in the hills, to west of Forlorn Hope, to south of Boulder City, in the hills and a crapload scattered around Legion's lands down south-east on the map.
* Added Tunnelers south of Violet (Fiend), at Vault 11 and to north-east of 188.
* Added Robo-Scorpions to south-west of Vegas, to north of Hidden Valley.
* Added Spore Carriers to east and west of traintrack leading to Nipton, to Emergency Service Railyard and Hidden Valley
* Added Berserk Securitrons from OWB to Ivanpah Dry Lake (south)
* Added Damaged Securitrons from OWB above of Crescent Canyon
* Added Police and Military Cyberdogs from Old World Blues to the Big Empty Satellite.
* Moved the Big Empty Satellite Sub Runners to the Nipton Trailer Park
* Added Omerta Thugs and two Strippers to Novac Motel Room.
* Added Arizona Savages on the road leading from Primm towards Mojave Outpost and in the hills to the west of said gang


Changelog 11/02/12

* Removed the Protons from all areas.
* Made Nade Riders and Guardians enemies.
* Added Guardians and Nade Riders to fill the empty Protons position.
* Changed Guardian Leader's SPECIAL to all 10.
* Changed Minigun, Caster, Sledge and GMG Guardians' STR to 8.


Changelog 07/02/12

* Gave each Rader +20 more health
* Decreased Rader Perception from 7 to 5 (Considering that their headgear isn't exactly practical)
* Changed Crazed Snipers health from 360 to 640
* Tweaked the Guardian Leader's gear to be 100%
* Tweaked the Dying Hellfire Guardian to have low CND on his gear and raised his speed by 30%
* Increased all Guardians' health severely.
* Made "Idiot With A Rifle" level scaled
* Added mines around Raders
* Added a minefield around Crazed Sniper
* Added a mine cache next to the Crazed Sniper
* Added a bedroll and some objects around Crazed Sniper to form a small "nest"
* Added "Idiot With A Rifle" a little north of North Vegas Square
* Added Guardians to the Matthews Animal Husbandry Farm
* Added Guardians north of the crashed Vertibird


Changelog 06/02/12

* Changed Hoover Dam "Spies'" location from under the bridge leading to the Dam further to the east so that they don't necessarily interfer with players.
* Changed Hoover Dam "Spies'" location from first part of the tower to the second part of the tower.
* Changed "Spy" name to "Brotherhood Spy"
* Changed Brotherhood Spy health from 70 to 230
* Changed Brotherhood Spy level from 4 to 22.
* Added a Reputation system for Sub Runners (Planning to make their armor a Faction armor)


Changelog 29/01/12

* Increased health for Sub Runners
* Increased Health, Perception, Strength, Endurance and Aggresiveness for Crazed Sniper
* Added the gang Nade Riders.
* Repositioned the Proton's and decreased their numbers.


Changelog 21/01/12

* Created new titles for the Proton's: Foot Soldier, Spotter, Demo, Veteran and Enforcer
* Changed health values for Proton's: ^101, 150, 190, 220, and 330 respectively.
* Added Bowie Knifes to three of the Strange Farmers.
* Changed the amount of Proton's at REPCONN HQ
* Added new Proton Patrol at the road from Goodsprings going east then north by Quarry Junction.
* Added the gang Ionites.
User avatar
Rhiannon Jones
 
Posts: 3423
Joined: Thu Sep 21, 2006 3:18 pm


Return to Fallout: New Vegas