This mod adds….
- 77 new creatures
- 20 ingredients for the creatures
- 88 new spells for the creatures
This mod adds variety to all the creatures of Morrowind by placing more beasts in the spawn locations. It is gradual. Most things stay standard until about level five and progress up until level 30 where the big creatures will emerge. Almost every location has a chance to spawn something new. Some will appear only in appropriate locations, like tombs or dungeons and I’ve made it so in exteriors the creatures are mostly regional, with nicer creatures in the south and darker, more evil creatures to the north. Ghostgate and beyond is where the nastiest stuff is likely to be found.
These creatures are dangerous, so you will want to be alert and ready to run away if things get too heated. Carry some potions.
Download - http://crankgorilla.tumblr.com/
Technical
- Credits folder contains all resources used. (Any missing let me know)
- This mod is an overhaul of my earlier mod More Creatures. This has most of what that had but is better. If you run that, I'd suggest removing it and replacing it with this mod. (I don't think they are compatable)
- All creatures added have the prefix of xxmc_ this allows you to identify them from other creature mods, just press ~ to open the console and click on the creature to check it's ID.
- I run this alongside many other creature mods. You will need a level list merger. I recommend Wyre Mash. Consult the forums about mergers, or you can ask me directly for more info.
- A new game is not required to run this, just plug it in and away you go. To remove it, just take it out and reload your game. Click through the items missing messages then save. All good. (recompile leveled lists too)
- As long as this project is at version 1.0, there may be more work to do. I release this now as it's the version I am using in game and any feedback or questions welcome.