Enemies spawning with incorrectly leveled equipment

Post » Wed May 02, 2012 3:06 pm

theNiceOne's Enhanced Economy is the (EDIT:) best closest thing to limiting that influx of gold - because there's definitely a lot of it in the game.

However, there's no stopping it forever. You will still accumulate a lot of it - even with Enhanced Economy's house taxes.
You won't know what to do with it in the end. It won't be at the same level as the base Oblivion game - but still a lot.
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mike
 
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Post » Wed May 02, 2012 8:14 pm

However, there's no stopping it forever.
Yes, this is very true. I've used Enhanced Economy since it was released and, over the years, I think I've tweaked every setting the mod has. And eventually I still wind up with a hefty pile of gold if I play long enough.

You can add shop mods to your game that will give you places to spend your gold. But there's only so much stuff you can buy. Your character will eventually own all the ships, castles or uber gear he can use. When that happens you're back at square one.

Ah, I miss being able to drop gold in Morrowind.
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Curveballs On Phoenix
 
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Post » Wed May 02, 2012 6:11 pm

Ha ha ha! I just broke 10 picks getting into a very hard chest only to find.... a lockpick. Sigh.
Ways I control my money:

I can carry a max (beyond my traveling kit) of 70 pounds, without feather spells. Which means I'm pretty choosy about what I pick up. The weight to value ratio must be 1:10 at least, for me to pick it up. Sure, I'd love to carry out that Ebony Cuirass, but I can't carry it. So I leave it. Less grabbing-everything-in-sight, more selective. As a result my gold increases slower than normal.
When I purchase a house, I pay taxes on it. Which involves me selling my beloved Apotheosis, at a loss, then buying it back a couple of times, at crazy high prices. I don't fast travel, and will spend coin at nearly every tavern. And I use no cheap spamming techniques, such as the restore fatigue alchemy grind. I make what I need, not what I can.

I smiled at the lockpick story in your intro. :)

Your style of playing (only carrying about 70 pounds of stuff, and no huge extra pieces of armor, etc.) is very similar to how I play. I find it very helpful for immersion if I only pick up things I can imagine my character actually putting in a small to medium sized pouch (gems, small ingredients, a scroll or two, etc.). And, as you point out, that definitely helps to slow down the rate of gold intake.

Your concept for paying taxes (selling items for low cost and then purchasing back for high cost) is genius! I'll remember that for later on when Maia is higher level and wealthier and I wish to RP a more humble state of affairs. Thanks!
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brandon frier
 
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Post » Wed May 02, 2012 11:57 pm

Your concept for paying taxes (selling items for low cost and then purchasing back for high cost) is genius! I'll remember that for later on when Maia is higher level and wealthier and I wish to RP a more humble state of affairs. Thanks!
Even this runs out of steam eventually. That trading will increase your Mercantile, and when it hits 100, you get full price in each direction, and can't do it any more. Yes, I've been there.
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XPidgex Jefferson
 
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Post » Wed May 02, 2012 8:48 pm

...Ah, I miss being able to drop gold in Morrowind.
Did I misunderstand this? I know you know that there's a handful of weighted Gold mods (I have Gold is an inventory item mod) that can be dropped. Too much, then you'll need to dump it in the dungeon. Another money sink.

Your style of playing (only carrying about 70 pounds of stuff, and no huge extra pieces of armor, etc.) is very similar to how I play. I find it very helpful for immersion if I only pick up things I can imagine my character actually putting in a small to medium sized pouch (gems, small ingredients, a scroll or two, etc.). And, as you point out, that definitely helps to slow down the rate of gold intake....
And another money sink is my mod Encumbering Loot Armour and Weapons. Armour and Weapons that are not equipped causes an Encumbrance penalty to the player equal to double their weight. In my games, I can't carry more than a 3 or 4 wepaons and definitely cannot carry more than 2 sets of Heavy Armour.

A third indirect money sink is my mod Alternatives to death and reload. You can configure it so that if you die, you lose 500 Gold (or optionally items upto that value) when next you load the game. I'm just about to release a new version of it - but that won't be until after a couple more days of play-testing.
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Alan Cutler
 
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Post » Wed May 02, 2012 10:58 am

Even this runs out of steam eventually. That trading will increase your Mercantile, and when it hits 100, you get full price in each direction, and can't do it any more. Yes, I've been there.

I guess then, for a console player like me, what I could do is simply buy things and put them in a barrel. Call it my taxes.'

If I was playing this on PC I might try out one of the mods keurtee mentions.
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Epul Kedah
 
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Post » Wed May 02, 2012 9:11 am

The problem is there is nothing good to buy in oblivion without mods.

Potions? I almost never need to use any, and i dont cheat at all. I get enough potions from conjurer/necromancer enemies to last me the whole game 5 times over. I never need to use dispel/fire shield/etc potions because most enemies in the game do not use magic much at all, and the only ones that are a threat with magic are wraiths in the anvil ship because their frost damage doesnt seem to be leveled.

Shops dont sell much equipment either, you cant buy any of the higher level stuff at all. Its much easier to just raid a few dungeons for equipment.

Spellmaking/enchanting happens very rarely.

Most of the expensive enchanted items sold by merchants are terribly bad.

About the only thing you should be spending money on are grand soul gems...

Houses are a joke, you spent 15k gold to buy a house that...you cant really use, because you are spending almost all your time in the wilderness.

You can get tons of gold just by raiding a marauder dungeon and selling all the weapons and armor, but theres nothing to spend the money on.
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Danger Mouse
 
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Post » Wed May 02, 2012 9:47 am

Agreed to everything. Money is useless in the game - except when starting. After, say level 5, all the good loot can be had just by adventuring.

The shops are useless - except for the horse stables. If you join the Fighter's Guild, the porter will fix your armour. If you join the Mages guild, the other members will sell you spells. I've never been a hoarder, so have not owned a house since the first time I played the game - which was unmodded. I abandoned that game after one weekend of play when I discovered about mods.

But if you take all that I've said just now, that's how I'd expect a true adventurer to be and that's how I roleplay: minimal contact with others: only get quests and get their rewards, minimal shopping, and a nomad. So it worked out for me. And I simply ignore the annoying flattery from the NPCs. Someone should have taken them out ages ago.

Re: enchanting...Previously, it's useless. By the time you get your first Sigil Stone or the first Soul Gem and enough money to enchant an item, you'll have gear and loot that surpasses what you can produce from enchanting - especiially with ONE enchantment per item. Not anymore. My new mod: Magicka-base enchantment limits lets you enchant as much as what your player can endure determined by your Magicka pool. <- self-plug!
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Heather M
 
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Post » Wed May 02, 2012 11:44 am

Hey now, some of that stuff looks good in my house. :twirl:
Hoarders: Cyrodiil Edition?
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lisa nuttall
 
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Post » Wed May 02, 2012 1:18 pm

Hoarders: Cyrodiil Edition?

But I need this stuff. Really. :blush:
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Angela Woods
 
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Post » Wed May 02, 2012 9:22 am

Well for me I take everything that I can sell for gold from 1 on up. If I get close to my max weight I leave the area and go sell all the stuff and return to continue to clear that area. Once I have enough Gold to Purchase a Home I go and buy it. Then spend more time getting more gold to purchase all upgrades for that house. Then I move on to find another home to buy. I have both expansion packs so it will take me sometime to buy them all and upgrade them.
Yes some of you are right most vendors do not have **** to buy since I can find 1000 of that same item out in the world. One Item I have a hard time finding any good amounts is lock picks. I have not found any vendor that sells them yet, I have only found I can buy them if I go thief’s guild or Dark brotherhood. Yet if I do them then I can’t buy homes. The only other way is to do the quest to get the skeleton key, but that ruins the lock picking role-playing since you go to Expert and the skeleton key never brakes.
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LuCY sCoTT
 
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Post » Wed May 02, 2012 9:19 pm

But I need this stuff. Really. :blush:

:rofl: You should see my desk. Wait, no, you shouldn't. :biggrin:
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M!KkI
 
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Post » Wed May 02, 2012 7:16 pm

... I have not found any vendor that sells them yet, ...
Shady Sam has them, and will sell to anyone. There are other vendors, but I can't remember the others right now. Of course, you still have to be able to find him.
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Ella Loapaga
 
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Post » Wed May 02, 2012 11:13 pm

Shady Sam has them, and will sell to anyone. There are other vendors, but I can't remember the others right now. Of course, you still have to be able to find him.
You talking lockpicks? Lothran says Ongar in Bruma has some :yes:
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Laura Simmonds
 
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Post » Wed May 02, 2012 6:32 pm

But does Ongar sell them to just anyone, or just his special friends?
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chloe hampson
 
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Post » Wed May 02, 2012 4:17 pm

But does Ongar sell them to just anyone, or just his special friends?
Only to his special friends I′m afraid. But hey, if you′re out for lockpicks, that′s not gonna be a problem is it? :wink:
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Euan
 
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Post » Wed May 02, 2012 8:57 pm

But I need this stuff. Really. :blush:
Oh, I'm certain. Who wouldn't need fifty rolls of yarn? And all those baskets? They're wonderful for organizing things. A man can never have too many pairs of calipers.
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Leilene Nessel
 
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Post » Wed May 02, 2012 8:48 pm

I smiled at the lockpick story in your intro. :smile:

Your style of playing (only carrying about 70 pounds of stuff, and no huge extra pieces of armor, etc.) is very similar to how I play. I find it very helpful for immersion if I only pick up things I can imagine my character actually putting in a small to medium sized pouch (gems, small ingredients, a scroll or two, etc.). And, as you point out, that definitely helps to slow down the rate of gold intake.

Your concept for paying taxes (selling items for low cost and then purchasing back for high cost) is genius! I'll remember that for later on when Maia is higher level and wealthier and I wish to RP a more humble state of affairs. Thanks!

Actually, you need to thank Acadian for this idea. He told me about it, when I was lamenting my millionaire status on previous characters.

Oh, I'm certain. Who wouldn't need fifty rolls of yarn? And all those baskets? They're wonderful for organizing things. A man can never have too many pairs of calipers.

I like the low baskets, they hold varla and welkynd stones quite nicely, and you can actually make a pretty good heap of them. I do this when I want to light up a dark corner in my house.
The tall baskets can hold a fair amount of madness ore.
I need quills and parchment to put on my desks, however the parchment is weird looking, they look like the packages for old baseball cards, so I use low-level scrolls.
There are shallow and deeper silver bowls. On some desks I scatter a handful of semi-precious stones and maybe some keys, on others I fill the deeper silver bowls with gems. They give off a pretty glow. The matrices from the SI are beautiful, especially the tall Amber Hammer matrix. I display these around my home fires, to reflect the fire towards the viewer.
Yeah, I decorate. :mohawk:
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Gemma Woods Illustration
 
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Post » Wed May 02, 2012 9:30 pm

I have never understood the dissatisfaction with the leveling system. I've always taken it as it comes. I see no need to agonize over bandits suddenly having loot worth carrying to a store. Instead of looking for fault in the game mechanics, I have found it very gratifying to simply learn how to live in the game world as it exists. Taken that way, it is perhaps more complicated to play. I certainly lost a lot of my characters quickly when I first started playing. In time I learned. That was a fun part of the game.

I do totally understand the modders that want to add their own interpretations of beauty or interesting new content. I even like the idea of mods that add complexity such as requirements for sleep and food. Mods that alter the basic game mechanics simply don't interest me.

As for the junk litter found here and there in the game; it provides some excellent raw material for modders. Having a pair of shears could be modded to improve the chance of harvesting alchemy ingredients. Even without mods, they can provide some material for roleplaying.
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biiibi
 
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Post » Wed May 02, 2012 12:57 pm

As for the junk litter found here and there in the game; it provides some excellent raw material for modders. Having a pair of shears could be modded to improve the chance of harvesting alchemy ingredients. Even without mods, they can provide some material of roleplaying.
This idea I like! Then it makes sense to go look for them, pick them up and carry them around, because they add to your Alchemy skill.
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Kristina Campbell
 
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Post » Wed May 02, 2012 8:58 pm

I have never understood the dissatisfaction with the leveling system. I've always taken it as it comes. I see no need to agonize over bandits suddenly having loot worth carrying to a store. Instead of looking for fault in the game mechanics, I have found it very gratifying to simply learn how to live in the game world as it exists. Taken that way, it is perhaps more complicated to play. I certainly lost a lot of my characters quickly when I first started playing. In time I learned. That was a fun part of the game.
I think the main problem is neither the levelling system nor the world scaling but rather that they interact in an unpleasantly counter-intuitive way
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Bonnie Clyde
 
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