Yay, more CTD's with Oblivion!

Post » Wed May 02, 2012 7:49 pm

Well, it's that time of the month again for my oblivion install to die again. Once again, I'm not sure what I did other then install Frostcrag Reborn De-Isolated, but then I quickly uninstalled it after it started causing CTD's and reinstalled the original Frostcrag Reborn.

However, now I get constant, recurring crashes while saving either through Auto-Save and Time or manual saving, happening at Frostcrag Spire or anywhere else. I had this problem with another mod too (Verona House: Bloodlines Fixed) where I would get constant crashes on saving but I fixed that by going to the imperial city, then to the testing hall and waiting for cells to reset.

I've done the same thing this time too, but it dosen't seem to be working. Any hints? Or am I doomed to, once again, reinstall oblivion?

Load Order A-Go-Go!


Active Mod Files:
Spoiler
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OBSE Plugins: OSR (Heapmode 6 and HeapSize of 1024. I also have iThreadsFixedToCPU at 5), Conscribe, Universal Silent Voice, Pluggy, FastExit2, OBGE 3.1 RC, MenuQue

I'm running with OBSE v20 and Fake-Fullscreen with the LAA flag enabled on my oblivion.exe, which is fully patched.

If necessary or just simply desired, I can post INI's and the like. I really wish I had better luck on this.
User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Wed May 02, 2012 2:16 pm

This is usually a sign that one of your saves got corrupted somehow. When I find out that trying to save my game causes the game to crash, my reaction is to rewind; go back through my saves one at a time until I can save the game again. Try that.
User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Wed May 02, 2012 10:36 am

Hm. Well that's a problem. See, I was eliminating saves thinking (for some strange reason) that maybe it's because I had too many saves in my directory (around 60) that it was screwing up. So I deleted all but three.

And all three of them have the same problem.

New character time? :tongue:

How stable is MQSDone?
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Wed May 02, 2012 11:26 am

Hm. Well that's a problem. See, I was eliminating saves thinking (for some strange reason) that maybe it's because I had too many saves in my directory (around 60) that it was screwing up. So I deleted all but three.

It's not a bad idea to delete saves from time to time, but it's a very good idea to keep earlier saves and not depend solely on later saves. I'll usually go through my save files every now and then and keep every 5th savefile or so. This is especially important if you are adding/removing/changing/upgrading mods in the course of your game, at least if you care about keeping that character. And are you deleting them by hand or using WryeBash? Remember that there are obse cosaves that have to be deleted too. WryeBash is best, because you can also do things like renumbering saves and view the load order for that save (and it handles the obse files automatically).
User avatar
Brian Newman
 
Posts: 3466
Joined: Tue Oct 16, 2007 3:36 pm


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