Also, I don't think it's necessarily "lazy" or "incompetent" Devs that are responsible for this. I'd love to see an interview with Todd or one of the other high-ups talking about this in detail. I might not agree with their reasoning, but I have a feeling there was one.
I guarantee there was a reason and I also guarantee it is one I'd disagree with all my heart on. I never said "lazy or incompetent" (not saying you were addressing me there) which is why I included the "would" next to the "could" a few posts up. Frankly, I believe comments like these say it all:
Frankly, I think it's likely less about it being somehow "harder" to keep SPECIAL the way it was in the previous, and speaks more about their design goals for this game. I've seen interviews where they talked about not wanting the player to feel like they made a "bad" choice at any point in the game. I think their implementation of the Attributes in this game reflects this philosophy. There's no "wrong" way to spend points on your Attributes because it has little to no real impact either way.
Like I said, though. I don't think this is due to some imagined incompetence on the part of the Devs, I don't see any sign of that. A bit of a learning experience, certainly. I might not agree at all with the direction they went, here, but I also think it's working fairly close to how they had wanted it to.
I am feeling sort of bad now after not getting my real point across. Okay, Now let me see if this clears it up, I think I got you on the wrong track of thought with what I ment. What I was wanting to convey was that a lack of
Vision in a development team is disturbing. Especially when the game happens to be part of a beloved IP where many of the fans have a particular expectation of how the game should metamorphosis from the ?ther. The problem is these expectations can't always be meet as is demonstrated in a multitude of titles that include SWG (all though nothing came before this game yet still because it was Star Wars it had no less of an expectation set for it by fans of the IP) and Fallout 3. Now with this knowledge in mind Fallout 3 was more then likely going to be played by a multitude of gamers who know nothing about the Fallout Universe and what has come before it, which you did convey with your statement aqualamb, as far as the style, the atmosphere, and the game play that most Fallout out fans have come to know and understand. Now, again, I think the problem lies in that we who view our individual histories with Fallout 1 and 2, and to some extent Tactics, realize, as fans, that we demand the best and no less then that, with respect to what we are accustomed, and in part, desire of any developer who keeps the flame of our beloved :fallout: game. These desires lead down a path that demand changes to our :fallout: games from their original conception, into something that seems like the people behind it didn't really try to keep the elements that make the the game for us great. The specifications that would have impressed us as Fallout veterans could have been the death nail for the game for many players not familiar with the saga, and lets face it, if you were not a fallout fan between 2000 and the time when the news about Bethesda getting the rights to the game, it is impossible to define to the people who never experienced the feeling of how much "Fallout: Brotherhood of Steel" made Fallout fans want to punch small animals, the only reason why games get dumbed down, as we all know, is because of the demographics the company wants to reach. As to why this is, I can't say, or to hope to understand why is to risk losing IQ which would most likely happen with these revelations, of course it is a risk I am not willing to take, I need all the Brain cells I have left, mostly so I can kill them with large amounts of Alcohol at some point :goodjob:. I do not think the programmers for SOE or Bethesda are in and of themselves completely moronic, the catalysts are the changes in both games are the same, the desires of the players and what will make a person want to buy the game and also the more positive experiences the gamer has with the game the more he will recommend it to someone who has never experienced the game. With this Knowledge garnered from these facts our own desires may very well be shared by many of the developers, or it could be that they expected that the modders would expand the quality of game play for Fallout 3, and for now I am giving Bethesda the benefit of the doubt. For all we know they may not like what they had to do and they could very well voice their opinions about it and ask if they could improve or add elements from the previous games and that lack of vision may only have been a way to gather people around the camp fire to listen to the story. Now that Bethesda has a hook in a few minds with Fallout 3 I am hopeful and I have given, what I hope is a clear reason why I have hope. I hope that this clears up the way I actually feel about the developers and that your thoughts about me thinking of them as lazy or despondent are dispelled.
I never said "lazy or incompetent" (not saying you were addressing me there) which is why I included the "would" next to the "could" a few posts up. Frankly, I believe comments like these say it all:
Which really, is part of a bigger problem I feel we've discussed at length already. The problem of catering to the idea that you can do anything, anywhere, anyhow without having to have the knowledge of what kind of character you want to role-play going into the game. I think another part of this bigger issue here, is that Todd and Emil's idea for how the game should be approached is much different from Tim's idea being that quests need to be able to be solved either through fighting, sneaking or talking and each one of those methods should prove to be rewarding for the player. I'd bet that the Bethesda developers wanted to respect this ideal but in order to hit such a wide market they needed to dumb it down enough that no matter what kind of character you were you'd be able to approach all three of those methods in some sort of homogenized way that, for me, didn't leave me with a great sense of accomplishment in regards to the kind of character I thought I was building.
Did the comment this quote inspire come from the test of my finger tips because if it did I must have been on something. I have been around games for a very long time. I started my computer gaming when Death Race 2000 came out, it was the one where if you hit people you got Devil points and if you missed them you got Angel points, any way I played the King's Quest Games, I didn't play Wasteland when I was a kid and I know I missed out I tried to get it through a site that had it but I could never get the game to run on my PC. I played X-COM which was one of my main reasons for getting into Fallout 1 after playing the demo from my Computer Gaming World Magazine back before it was Games For Windows Magazine. If you aren't talking about me then I hope that we can talk more at another time and that this outburst didn't derail this thread to much.