In New Vegas, the story begins with the Courier getting shot in the head and setting out to get some payback. Again, this begins with a personal storyline. (though a little less engaging IMO) Once the Courier deals with Benny, they are put, yet again, in the position to play a pivotal role in the wasteland. And again, looking from just the standpoint of the personal story, it is set aside for the grand scheme of the wastes. A selfish Courier might decide to say "to hell with it," and just leave the Mojave for greener [astures and let the factions deal with their problems on their own.
So has anyone else noticed this? Is this the scheme for most Fallout games or just these two? Do you like this setup or would you prefer the personal story to continue past the halfway point? Or would you prefer not to have a personal story at all?