Obsidian doing another spin-off before fallout 4?

Post » Wed May 02, 2012 7:37 pm

I'd be ok with going back in time, or having a game or two that takes place in the time gaps between games, IF....
It were a "spinoff". Maybe keeping the Fallout title, just adding some spinoff name to the end of it.
That way, it wouldn't have to be considered canon while still being able to use Fallout tm items.

Why wouldn't an game earlier in the timeline be canon?

If they set a game in Seattle, Washington fifties years after the Great War and show a new country forming than what's wrong with that same country appearing later in the series?
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Emily abigail Villarreal
 
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Post » Wed May 02, 2012 1:35 pm

I'd be ok with going back in time, or having a game or two that takes place in the time gaps between games, IF....
It were a "spinoff". Maybe keeping the Fallout title, just adding some spinoff name to the end of it.
That way, it wouldn't have to be considered canon while still being able to use Fallout tm items.

If it doesn't contradict with already determined future and past happenings, and the setting overall, there's no reason for it to not be considered canon.
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Shannon Marie Jones
 
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Post » Thu May 03, 2012 12:21 am

Ok, since being facitious is lost via text I'll outline it completely.

The further along the timeline gets the more progressed the country should be. The idea is how humanity survives/ interacts (in groups as well) after a nuclear FALLOUT. 200 years after the FALLOUT the country should be pretty well recouped. I don't want to play that game. The fun part of FO3 was seeing a destroyed territory for the most part frozen in 1950's sci-fi culture. There is a very good reason why the game is popular, exploring destroyed areas that seem untouched for the most part and struggling to survive is adventurous. Seeing bloated powers battle for territory is not interesting to me. I don't want to play that game. Regardless of the original intent of the Fallout series the "survival" part of the game is what makes it unique. You aren't surviving in a jungle, or in a warzone, or a zombie apacalypse; it's surviving a nuclear FALLOUT. This is why I would like to see a "spinoff" (check the title of the forum) not set in chronological order. Let's see what happened in those gaps. Keep the fallout in Fallout. Once everything is rebuilt it's vanilla, watered down, bland. Why would anyone make a video game based on a conflict point that is already resolved?

Bland? That's really your arguement?

You can go ahead and enjoy games like F3, I'm sure some people will realize the post-apocalyptic RPG genre is a very good market, but the Fallout Series (all except 3) is not about survivng and hiking through the ruins of the old world. You would know this if you've played any besides F3.

And I think Fallout as the title isn't refering to radioactive Fallout but an unexpected outcome.

Just look at the thid definanition on Dictionary.com->http://dictionary.reference.com/browse/fallout

That seems more like what is refering to the Fallout Series thaan radiation (due to it being almost non existant in the originals).

And the point of a game is to set you in a place where problems aren't resolved and everything isn't very safe. Do you think NV would've been interesting if they had set it around Shady Sands (now called NCR) where there is absolutely no conflict going on that isn't political? No, they would set it on borders of opposing sides (NV) or on frontiers of nations (F2).
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Project
 
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Post » Wed May 02, 2012 3:54 pm

Fallout does, of course, still need to have the outlook of a wasteland. Obviously, but the things on the inside need to change.

There should probably be a little bit of plant life growing, as winds probably do blow around radioactive particles, but that doesn't change the facts.
More purified water showing up, as F3 included this.
Certain factions should begin to die off (if not already dead, and, like the Enclave, I believe the BoS should make its final stand and/or final major appearance here in the coming Fallout)
Civilization is growing, and there is becoming little and little more need for survival. This is now where authority needs to show up; to begin to leaser the violence in the wastes, which is a perfect spot for some new factions.

There is a lot of things that factor here, but as Sebor13 has stated, we need the story to continue, and yes a 'spin-off' could work, but I don't need to see any 'spin-off's' until another installation of the continuing story.
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Maddy Paul
 
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Post » Wed May 02, 2012 1:48 pm

Bland? That's really your arguement?

You can go ahead and enjoy games like F3, I'm sure some people will realize the post-apocalyptic RPG genre is a very good market, but the Fallout Series (all except 3) is not about survivng and hiking through the ruins of the old world. You would know this if you've played any besides F3.

Not this again, It's just as easy for me to say "If you enjoyed Fallout 1 and 2 play games like that."

Try not to be a die hard fan-boy and stop nay saying anything that doesn't hold true to the original gameplay. I want to see what I want to see, destruction and desparity - a constant struggle. Stop turning this into a little enders vs. big enders type argument. Say your peace and move on but stop it with this "You know nothing because you aren't a dinosaur" crap. It's getting worn out.
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Peetay
 
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Post » Wed May 02, 2012 5:35 pm

He's trying to tell you the kind of game you want isn't Fallout.
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lydia nekongo
 
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Post » Wed May 02, 2012 1:32 pm

Ok, fine. Let me change the angle, since you're dead set on this. Have you ever seen an operational bulldozer in any of these games?
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Madison Poo
 
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Post » Wed May 02, 2012 3:23 pm

Fallout does, of course, still need to have the outlook of a wasteland. Obviously, but the things on the inside need to change.

There should probably be a little bit of plant life growing, as winds probably do blow around radioactive particles, but that doesn't change the facts.
More purified water showing up, as F3 included this.
Certain factions should begin to die off (if not already dead, and, like the Enclave, I believe the BoS should make its final stand and/or final major appearance here in the coming Fallout)
Civilization is growing, and there is becoming little and little more need for survival. This is now where authority needs to show up; to begin to leaser the violence in the wastes, which is a perfect spot for some new factions.

There is a lot of things that factor here, but as Sebor13 has stated, we need the story to continue, and yes a 'spin-off' could work, but I don't need to see any 'spin-off's' until another installation of the continuing story.

Pretty much this.

Not this again, It's just as easy for me to say "If you enjoyed Fallout 1 and 2 play games like that."

Try not to be a die hard fan-boy and stop nay saying anything that doesn't hold true to the original gameplay. I want to see what I want to see, destruction and desparity - a constant struggle. Stop turning this into a little enders vs. big enders type argument. Say your peace and move on but stop it with this "You know nothing because you aren't a dinosaur" crap. It's getting worn out.

I didn't say a word like that, I started with F3 and then played the originals.

Although I like the gameplay aspects the newer ones have added I do not like the fact that there is destruction and no progress at all.

I am explaining to you that what you want (absolute destruction and no rebuilding) was only in 1/5 Fallout games whereas what I want was in 4/5 Fallout games, effectively making it more what Fallout is about.

There are plenty of series that show absolute destruction with little to no hope, only pockets of civilization. Just Google them.

Fallout has and should be about rebuilding like it always has been.

And I never said anything about me knowing more because I'm one of the Dinosaurs, before I was a Dinosaur I looked up the previous games on the Vault (http://www.falloutwiki.com/Fallout_Wiki) to know what they were about. After a little while of being in the position you're in right now (fighting Dinos and supporting F3) I decided to give the originals a shot and bought them. They are awesome and I realized that what I was asking for in Fallout (what you're asking for right now) wasn't Fallout at all.

And I like how you cut out most of (and the best part of) my arguement, just responding to the introduction.
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Anna Beattie
 
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Post » Wed May 02, 2012 9:27 pm

Ok, since being facitious is lost via text I'll outline it completely.

The further along the timeline gets the more progressed the country should be. The idea is how humanity survives/ interacts (in groups as well) after a nuclear FALLOUT. 200 years after the FALLOUT the country should be pretty well recouped. I don't want to play that game. The fun part of FO3 was seeing a destroyed territory for the most part frozen in 1950's sci-fi culture. There is a very good reason why the game is popular, exploring destroyed areas that seem untouched for the most part and struggling to survive is adventurous. Seeing bloated powers battle for territory is not interesting to me. I don't want to play that game. Regardless of the original intent of the Fallout series the "survival" part of the game is what makes it unique. You aren't surviving in a jungle, or in a warzone, or a zombie apacalypse; it's surviving a nuclear FALLOUT. This is why I would like to see a "spinoff" (check the title of the forum) not set in chronological order. Let's see what happened in those gaps. Keep the fallout in Fallout. Once everything is rebuilt it's vanilla, watered down, bland. Why would anyone make a video game based on a conflict point that is already resolved?
Fallout New Vegas was great and it showed progression.
Look at Honest Hearts, it was about tribal warfare.
Point Lookout and The Pitt are also strong contenders for why it still works.

Just cause the wasteland progresses doesn't mean that it becomes boring.
There are still interesting storylines that can be told despite civilization returning.

For example, let's take my suggestion for a town called Steam-Ville.
After the war it remained pretty much untouched, some scavengers occasionally salvaged parts of this steam-punk environment but it wasn't until the Trogs emerged out of their caves that it started working again.
Once they got it working and word got around, Sandmen came in large numbers for it's high temprature which they love as much as ghouls love radiation.
The Trogs felt that it became too crowded and started turning down Sandmen, the ones who were already in this town revolted and violently took it over, forcing the Trogs out.

As of 2295 the area around Steam-Ville is hardly civilized. Steam-Ville has a subtle racism and bigotry concerning other races and considers Sandmen to be a "better race".
So it has bigotry going down against humans and Trogs that try to find shelter there.
Since it's banishment of the original Trogs a new Trog faction (Let's call it... Bleeding Sand) arose which dedicates itself to killing Sandmen because of strong grudges.
The Sandmen are spreading their borders, expanding, consuming everything around them and enforcing their culture onto others.
The other communities are getting scared of the Sandmen expansion and the Bleeding Sand is now using this to their advantage, trying to convince the communities to act aggressively against the Sandmen and Steamville, but not because they are afraid of their culture, but because they want to perform genocide on the Sandmen community.

In this area there is are half a dozen drug runner factions who constantly wage war against each other in order to gain firm control over the drugtrade.
We have raiders that are causing problems.
We have tribals that are becoming aggressive against civilized communities for taking their sacred lands.

We have war.

Despite it being 218 years there is still war going on. No faction has been able to take control of the area and bring law and order.
The only one who are doing it are the Sandmen, but they bring a society in which any other race are lesser beings.

So "going forward is harmful to the setting" is bullcrap.

[edit]

This is of course a very crude pitch, but if I can come up with something then I'm sure professional writers can too.
But just cause things become more civilized doesn't mean Fallout will end, sure, the "war... War never ends..." Will be thrown out the window as there will be less and less combat, but combat isn't necessary for an RPG.
Just look at Sims. Fantastic RPG series that doesn't have a shred of combat.
It has death, but not combat where things "die".
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Tha King o Geekz
 
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Post » Wed May 02, 2012 1:56 pm



Why wouldn't an game earlier in the timeline be canon?

If they set a game in Seattle, Washington fifties years after the Great War and show a new country forming than what's wrong with that same country appearing later in the series?

Why? Simply because too many people get far too heated when the topic of canon is brought up.
If the story was good enough, and enough fans decided that it would make good canon, then that's fine.
But having a story/ game written which didn't have to be written to "fit in" with the rest of the series could make for some pretty interesting situations.
Really, I think canon should be decided by fans(majority vote) after a few months of the game being released.... It won't happen, just sayn.
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evelina c
 
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Post » Wed May 02, 2012 1:48 pm

Why? Simply because too many people get far too heated when the topic of canon is brought up.
If the story was good enough, and enough fans decided that it would make good canon, then that's fine.
But having a story/ game written which didn't have to be written to "fit in" with the rest of the series could make for some pretty interesting situations.
Really, I think canon should be decided by fans(majority vote) after a few months of the game being released.... It won't happen, just sayn.

Then that takes away the whole point of the game, it tries to make you think but what does it matter if its not canon?

Nobody's going to get angry if a well thought out story taking place fifty years after the Great War in a completely different region from any of the other games is made a proclaimed canon.
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Darian Ennels
 
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Post » Wed May 02, 2012 7:33 pm

Fans deciding canon by majority vote? Oh dear lord no! God only knows where we'd get with that. :laugh:
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CORY
 
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Post » Wed May 02, 2012 1:07 pm

Fans deciding canon by majority vote? Oh dear lord no! God only knows where we'd get with that. :laugh:

That would be horrible!

By majority vote only F3 would probably end up canon.
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Eliza Potter
 
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Post » Wed May 02, 2012 9:24 pm

Thinking about it they could just do a sequel to New Vegas, but instead have more of what was the Legion territory.
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Lady Shocka
 
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Post » Wed May 02, 2012 5:19 pm

Thinking about it they could just do a sequel to New Vegas, but instead have more of what was the Legion territory.

No sequels for New Vegas, I don't want to patrol the Mojave and wish for a nuclear winter for a second time :mad:
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krystal sowten
 
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Post » Wed May 02, 2012 7:31 pm

No sequels for New Vegas, I don't want to patrol the Mojave and wish for a nuclear winter for a second time :mad:

Legion territory isn't in the Mojave.
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Bedford White
 
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Post » Wed May 02, 2012 6:48 pm



Then that takes away the whole point of the game, it tries to make you think but what does it matter if its not canon?

Nobody's going to get angry if a well thought out story taking place fifty years after the Great War in a completely different region from any of the other games is made a proclaimed canon.

That's why it's a true "spin off".
You can use things that are Fallout related/ inspired, but they don't need to be true to the series.
That way, you can say the BoS never touched the CW, instead a new faction was formed there. This is where that whole "it's not canon" comes into place. Instead of the LW having done all those things, in this game a completely different series of events takes place in the same time that F3 was taking place.
Why? Why not? Since it ain't canon.... It doesn't matter, good story or not.

When I say spin-off, I really mean it. Not just so you can go back in time, but so you can tell different stories at the same time.
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Emily abigail Villarreal
 
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Post » Thu May 03, 2012 12:31 am

First, I did not read the whole thread. So I'm sorry if it was mentioned before.

If we get an spinoff, I want it to be placed in Europe! Obsidian surely can make a great story for it. I'm pretty sure the european fans, just like me, would love it.

For the main series: They are placed in the US and that's where they should stay.

So what do you think about it? Please no one-liners saying: No, i hate it. At least give a reason if you dislike this idea.


Edit:

Well I just thought of it again. Fallout itself is so heavily based on the american culture that it would make little sense. It would take a european developer doing it to make it feel right. Sigh.

I'm still in for spin-offs though. They really add some flavour to the Fallout franchise.
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Czar Kahchi
 
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Post » Wed May 02, 2012 6:09 pm

First, I did not read the whole thread. So I'm sorry if it was mentioned before.

If we get an spinoff, I want it to be placed in Europe! Obsidian surely can make a great story for it. I'm pretty sure the european fans, just like me, would love it.

For the main series: They are placed in the US and that's where they should stay.

So what do you think about it? Please no one-liners saying: No, i hate it. At least give a reason if you dislike this idea.
I'd rather Obsidian continue the western coast in USania rather than skip on over to a completely different continent which will have little to no relations with the other games.
I want to find out more about Legion, not the french Gassérs. (Gassérs: An organization of around 200 members who uses mustardgas and rifles along with protective gear against said gas. They go around the roads and kill any raiders, tribals or no-do-gooders they can find but they also toll any merchants and caravans trying to pass said roads.)
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no_excuse
 
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Post » Thu May 03, 2012 12:56 am

I'd rather Obsidian continue the western coast in USania rather than skip on over to a completely different continent which will have little to no relations with the other games.
I want to find out more about Legion, not the french Gassérs. (Gassérs: An organization of around 200 members who uses mustardgas and rifles along with protective gear against said gas. They go around the roads and kill any raiders, tribals or no-do-gooders they can find but they also toll any merchants and caravans trying to pass said roads.)


You're probably right. I editet my post already before you replied to me.

Just like I said, I want Fallout 4 to stay in NA, just like Fallout 5, 6 etc. Because I want to know more and how the story continues.
Spinoffs though don't have to be heavily related to the main story line. The could be placed somewhere else and tell a whole new story. This could be really exciting.

However, Fallout 4 should be priority number one.
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Batricia Alele
 
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Post » Wed May 02, 2012 9:43 pm

http://media1.gameinformer.com/imagefeed/featured/sony/thelastofus/hubcontent/Joel-points-out-bridge.jpg

The PS3 also has The Last of Us which shows how much potential the graphical powers of the PS3 has. A problem from all of that is that not every development team properly uses the full capabilities of both consoles. It would also be a better idea to wait before releasing the next-gen consoles. Just so Microsoft and Sony are able to add enough powerful hardware to make their consoles last much longer graphically.
That is how i want F4 to look in some places. Now that is atmosphere!
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Tanya
 
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Post » Wed May 02, 2012 8:46 pm

Civilization? I have no desire to see rebuilt cities on a large scale. That seems to defeat the purpose of playing the game, ya know - the struggle for control by factions. Plus it seems to take away from the "scavenging" type of fun. I like the idea that when I walk into the ruins of some god awful place that it hasn't already been discovered by 100 other people.

You have definetily not played the originals
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Jade Barnes-Mackey
 
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Post » Wed May 02, 2012 12:50 pm

Civilization? I have no desire to see rebuilt cities on a large scale. That seems to defeat the purpose of playing the game, ya know - the struggle for control by factions. Plus it seems to take away from the "scavenging" type of fun. I like the idea that when I walk into the ruins of some god awful place that it hasn't already been discovered by 100 other people.

You have definetily not played the originals
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Eve(G)
 
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Post » Wed May 02, 2012 4:11 pm

You have defi--

I'm sorry what were we talking about?
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A Boy called Marilyn
 
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