Wild Wasteland Perk, what's the difference?

Post » Thu May 03, 2012 2:14 am

Just trying to see if my wild wasteland perk is working.
Someone told me that with it activated you can get an alien blaster, located in the NW corner of the map. Iv had 8 playthroughs(all with WW) and havnt seen it once.

What are some things that happen with WW on, a list of the biggest/ most common experiences would be nice so I can figure out if this perk is working.
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Georgine Lee
 
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Post » Wed May 02, 2012 4:14 pm

Just trying to see if my wild wasteland perk is working.
Someone told me that with it activated you can get an alien blaster, located in the NW corner of the map. Iv had 8 playthroughs(all with WW) and havnt seen it once.

What are some things that happen with WW on, a list of the biggest/ most common experiences would be nice so I can figure out if this perk is working.

The Alien Blaster location is kinda in the middle of nowhere. Might take you a bit of time to find it if you dunno where to look.

And Wild Wasteland will always alert you if you've just witnessed Wild Wasteland content. You'll get a pop-up in the top left corner with the Wild Wasteland face and "..."
The first one you'll probably see is a skeleton in a refridgerator just outside of Goodsprings (along the road headed south); a reference to the latest Indiana Jones movie. Most of the changes are purely for the entertainment factor, with a few exceptions where it effects what items you get or how difficult your enemies are.
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Dan Endacott
 
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Post » Wed May 02, 2012 10:53 am

The Alien Blaster is the substitute for the YCS186 Rifle. Go to Horowitz Farmstead, and walk north. You can't miss the 3 aliens and their ship.
WW mainly delivers some funny references to movies, books, whatsoever in conversations, gives some funny encounters, an Indiana Jones hat, and sometimes changes or add enenmy encounters.
Just try it out
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TASTY TRACY
 
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Post » Wed May 02, 2012 1:29 pm

I think this perk was a brilliant way of allowing players to choose the level of wackiness present in Fallout.

Bethesda needs a "Better Writing" perk :P
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Bedford White
 
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Post » Wed May 02, 2012 1:57 pm

It's a shame though that FNV only allows you to have two traits, especially after the DLCs added a bunch of cool ones. Ideally I'd want to have WW on every single playthrough, but then sometimes I want the other traits for fleshing out my character.
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Irmacuba
 
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Post » Wed May 02, 2012 12:35 pm

I've experienced it 3 or 4 times with this playthru. The more recent one, I was exploring somewhere, I forget where and I came across a huge unexploded bomb. I harvested some ammo from it and that's about it...I always have the WW perk on, I hope (if one comes out) that F4 has it too.
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maya papps
 
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Post » Thu May 03, 2012 1:49 am

i played it once. after you've seen the cute pop-culture references and other oddities once, i can live without them. None are all that whoop-de-do, to be honest. The alien blaster is ok, but it isn't anywhere near as good a weapon as the YCS, if you're doing an EW playthough. After I got it, I wished I hadn't bothered- missed the big gauss gun. The 3 holy handgrenades are... interesting... but you'd better have the 'heave-ho' perk, or you'll just be blowin yourself up with them ;-) Other than that, not much to it, really. Like i said, once you seen the half-arsed joke bits once, that's pretty much done for. The actual gameplay beneifits from any of it is rather underwhelming. I'll be skipping it for actually useful traits, every time.
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courtnay
 
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Post » Wed May 02, 2012 8:39 pm

Aliens instead of Merc
Alien Pistol instead of the YCS
Indiana Jones reference outside Goodsprings
Spripe in a OWBs kennel
......
http://fallout.wikia.com/wiki/Wild_Wasteland
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Daramis McGee
 
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Post » Wed May 02, 2012 5:04 pm

The aliens are near a cliff under their broken spaceship. It's recognizable once you see it once. Sort of in between the Horovitz farmstead and the next landmark. Go along till you see a break in the rocks then go through it and go back towards the farmstead. The alien blaster is useful. Kills annoying CL leader at the end well.

The goodsprings fridge is harder than you would think to find.
Stripe, the miniture legendery deathclaw is good, but strong.
The first one you will find is probabely the Owen and Beru corpses in Nipton. Look in a burnt out house near the townhall. Star Wars reference.

The WIld Wasteland perk is good. Fun.
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Alexander Lee
 
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Post » Wed May 02, 2012 11:28 am

First off it's a trait not a perk and I liked it tho there wasn't much of it .
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Far'ed K.G.h.m
 
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Post » Wed May 02, 2012 6:24 pm

WIKI WIKI WIKI....
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flora
 
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Post » Wed May 02, 2012 1:50 pm

You also get to see Two-Bears High-Fiving, which as a definite way to find out if the trait is working because it's practically impossible to miss, if you have the Honest Hearts DLC.

"TAKE DRUGS, KILL A BEAR!"
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Da Missz
 
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Post » Wed May 02, 2012 2:50 pm

I thought the old ladies were quite funny
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Teghan Harris
 
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