Pigs and Cats In The Elder Scrolls Universe?

Post » Thu May 03, 2012 5:01 am

Are there pigs and cats in The Elder Scrolls Universe? I don't remember seeing any pigs and cats in Oblivion and Skyrim. So no pork type foods like bacon?
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Tiffany Castillo
 
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Post » Wed May 02, 2012 10:40 pm

Well there are wild cats and boars in Oblivion, and sabrecats in Skyrim, not counting the Khajiit, so a natural assumption would be they probably do have similar domesticated animals, and they are simply left out of the games due to time and budget constraints, but of course I can't prove that 100%, just inference.
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Kathryn Medows
 
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Post » Wed May 02, 2012 3:30 pm

Are there pigs and cats in The Elder Scrolls Universe? I don't remember seeing any pigs and cats in Oblivion and Skyrim. So no pork type foods like bacon?
Of course there are. Play TESII Daggerfall and you will see domestic cats and farm pigs and cows in almost every major town and city.
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Alex [AK]
 
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Post » Wed May 02, 2012 11:04 pm

@Tes96 How come they were excluded in Morrowind, Oblivion, and Skyrim?
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Racheal Robertson
 
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Post » Thu May 03, 2012 12:32 am

@Tes96 How come they were excluded in Morrowind, Oblivion, and Skyrim?
As you would have already read in my post, time, budget and resource constraints. There are millions of species of animals in the world, and hundreds or even thousands of domesticated species, but each TES game usually only has something like 60 types of enemy and about 2-5 domestic ones.
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Etta Hargrave
 
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Post » Wed May 02, 2012 1:20 pm

@Tes96 How come they were excluded in Morrowind, Oblivion, and Skyrim?
It can be hard to fit all sorts of animals in there when you're making domestic animals especially. Oblivion I think was the only TES game to have sheep. And as Dragonbone pointed out, they can't do everything in every game.
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NO suckers In Here
 
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Post » Wed May 02, 2012 7:46 pm

If you want pets, play Deus Ex. It has both cats and dogs, as well as pigeons and patrolling bots :happy:
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Brian LeHury
 
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Post » Thu May 03, 2012 2:15 am

Well, Morrowind kind of broke the line for just about any familiar domestic animal - the main game and the first expansion pretty much intentionally avoided any real-world animals in favour of something more exotic, and thus no cats, dogs, pigs, sparrows, etc., just guars, alit, kagouti, cliff racers ( :pinch: ), etc. Oblivion kind of skipped over domestic animals in general, and I guess pigs ended up being missed as well in favour of cows. And Skyrim was going for a Viking appearance, and stereotypically that means more dogs than cats, and plenty of cows but not neccessarily pigs.

Also, there are plenty of cats in Skyrim. They're just bipedal and like this Moon Sugar stuff. :dry:
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Tammie Flint
 
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Post » Thu May 03, 2012 1:54 am

Well, Morrowind kind of broke the line for just about any familiar domestic animal - the main game and the first expansion pretty much intentionally avoided any real-world animals in favour of something more exotic, and thus no cats, dogs, pigs, sparrows, etc., just guars, alit, kagouti, cliff racers ( :pinch: ), etc. Oblivion kind of skipped over domestic animals in general, and I guess pigs ended up being missed as well in favour of cows. And Skyrim was going for a Viking appearance, and stereotypically that means more dogs than cats, and plenty of cows but not neccessarily pigs.

Also, there are plenty of cats in Skyrim. They're just bipedal and like this Moon Sugar stuff. :dry:
Things like boars are, I think, would have fit perfectly in the Scandinavian inspired world. It's quite a shame there aren't any.
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Bird
 
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Post » Wed May 02, 2012 7:21 pm

Things like boars are, I think, would have fit perfectly in the Scandinavian inspired world.
Absolutely :yes:

As for cows, they may not show up in Oblivion but at least the bandits talk about them! :happy:
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jess hughes
 
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Post » Thu May 03, 2012 5:00 am

Pigs are definitely in because there's pork, which is even separate from "boar meat," in Oblivion. Cats are in because people point out that some subraces of Khajiit look like houscats.

Again, we have to pooh-pooh gameplay, budget and time limitations for developers. Given infinite resources and the ability to stop time, I am certain that Bethesda would make a world that was entirely believable on every point on its own terms, but alas, money and time are not limitless.

I wonder, though, if TESVI will have common domestic animals or alien ones? Basically, do you want donkeys or guars?
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leigh stewart
 
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Post » Wed May 02, 2012 10:37 pm

intentionally avoided any real-world animals in favour of something more exotic
That was one of the game's minor faults, in my opinion. There is no reason why some of these animals would not be found all over Tamriel. The fact that there were no horses, for example, was a huge mistake. Imperials certainly would have brought their horses from Cyrodiil when they moved into Vvardenfell. At the very least Bethesda should have placed a few horses in the vicinity of Imperial forts.
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Fluffer
 
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Post » Wed May 02, 2012 2:17 pm

That was one of the game's minor faults, in my opinion. There is no reason why some of these animals would not be found all over Tamriel. The fact that there were no horses, for example, was a huge mistake. Imperials certainly would have brought their horses from Cyrodiil when they moved into Vvardenfell. At the very least Bethesda should have placed a few horses in the vicinity of Imperial forts.


I suspect the line of thinking went like this:

"Alright, now, how about horses." "Well, we can't work out how to code the riding in with the time we have, there's too much stuff in already." "But then people are going to ask why they can't ride them." "Not if there aren't any in the game." "But then they'll ask where they all are." "Just tell them http://www.imperial-library.info/content/general-elder-scrolls-weaseling." (seriously, I didn't make that last one up. <_< )

Doesn't make it right, of course, but at least I can see where that would come from. If that's really how it went, of course.


"Maybe the Empire could import some horse feed-" "OH JUST SHUT UP."
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Krystina Proietti
 
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Post » Wed May 02, 2012 1:51 pm

Is it possible to make a cat, pig, and boar mod for Skyrim? Also is it possible to make a pork type foods mod like bacon for Skyrim? I hope it's possible because it will make the game better.
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Rude_Bitch_420
 
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Post » Wed May 02, 2012 5:42 pm

Dunmer eat horses, guys. That's why they aren't in Morrowind, they're extinct on Vvardenfell and all the mainland ones belong to Imperials.

Personally, I like Skyrim's mix of the normal (wolves and bears) with the fantastic (trolls, ice wraiths, chaurus). I wouldn't mind a greater percentage of the alien in VI, though. Especially if it's one of the non-human provinces.
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Suzy Santana
 
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Post » Wed May 02, 2012 7:39 pm

I think boars should have been in Skyrim, is it possible to create a boar creature mod and a pork type foods mod? Please reply to my question.
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Julie Serebrekoff
 
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Post » Wed May 02, 2012 1:45 pm

Oh, speaking of non-normal creatures, ones that already exist in lore should be given particular consideration. For example, expect the Thalmor to use goblins in any actual war scenario. We also know Black Marsh has some non-normal creatures.

But I bet that, while it looks like there are, there are probably no normal domestic cats in Elsweyr. Too awkward for that breed of Khajiit, I bet.
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Ross
 
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Post » Wed May 02, 2012 4:53 pm

@TengenToppa So is it possible to make a boar mod, and pork type foods mod for Skyrim?
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Shelby Huffman
 
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Post » Wed May 02, 2012 3:42 pm

@TengenToppa So is it possible to make a boar mod, and pork type foods mod for Skyrim?
Why ask me, A, and B why ask it more than once? People saw it the first time, just ignored it. Yes, it is possible, but that is a question more relevant to the Skyrim Mods forum, this is a thread about how it relates to game aesthetics. Which is why I ignored you the first two times.
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Catherine N
 
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Post » Wed May 02, 2012 8:56 pm

That was one of the game's minor faults, in my opinion. There is no reason why some of these animals would not be found all over Tamriel. The fact that there were no horses, for example, was a huge mistake. Imperials certainly would have brought their horses from Cyrodiil when they moved into Vvardenfell. At the very least Bethesda should have placed a few horses in the vicinity of Imperial forts.

I might argue that Cyrodiil's natural enviorment (Before Oblivion, ya know where it was covered in thick jungles) and the fact they rely more so on heavy infantry and even Phalanx's according to the Cyrus/Viviec Sworsinging meeting would mean calvary may simply not have been a major part of the Imperial military.

Edit: Also, lets note that Vvardenfall may have simply been too inhospitable to even want to bring horses. We don't really know about mainland Morrowind, but Vvardenfell certainly wasn't the best places for horses when Stilt Striders were better suited for overland travel.
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Shelby Huffman
 
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Post » Thu May 03, 2012 2:07 am

Honestly, I sometimes lapse into saying Daggerfall is my favourite game just because of the kitties ^_^
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Nicola
 
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Post » Wed May 02, 2012 9:31 pm

We've got Sabrecats and Khajiits in the game, a.k.a. badass cats. Do we really need the small inferior types of cats too? :turned:

Do you think the Khajiit ever tried to bang a Sabrecat?
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Antony Holdsworth
 
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Post » Thu May 03, 2012 4:24 am

Do you think the Khajiit ever tried to bang a Sabrecat?

I was too busy dieing to try...

Anyway I recall that Khajiits have many sub races, one of which look like a normal house cat but with the wisdom of a normal khajiit. Basically a cat with a human mind. I believe they could not talk but I not as deep into the lore as some of these guys.

Daggerfall had wereboars which of course those who only know of Morrowind and up would have no clue about. Elder Scrolls have add and remove stuff as needed over the years. Losing Horses on Morrowind was a downgrade that was already noted.
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BRAD MONTGOMERY
 
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Post » Thu May 03, 2012 3:46 am

I was too busy dieing to try...

Anyway I recall that Khajiits have many sub races, one of which look like a normal house cat but with the wisdom of a normal khajiit. Basically a cat with a human mind. I believe they could not talk but I not as deep into the lore as some of these guys.

Daggerfall had wereboars which of course those who only know of Morrowind and up would have no clue about. Elder Scrolls have add and remove stuff as needed over the years. Losing Horses on Morrowind was a downgrade that was already noted.
In the books, there were some that were pretty much lions who had evolved to be mounts, with stirrups made from their own fur. That was quite cool.
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Lilit Ager
 
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