TES IV should not have been set in Cyrodiil.

Post » Thu May 03, 2012 1:05 am

Maybe you shouldnt read that much into the so called "lore" and realize that the world in the books is not the same , nor will it ever be, as the one we get in game,.
...Do you seriously think I do not realise this? Yes, games are just representations to the best of their ability to the lore, and are usually not accurate. This has no effect whatsoever on my point. A little shack that's supposed to be an average house is still more believable than a little shack that's supposed to be a mansion. They're both different, but one's less different, and also less crap.
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Suzie Dalziel
 
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Post » Wed May 02, 2012 3:48 pm

Exactly. The jungle was but one part, the real loss is in Imperial culture.

Nibenean culture, really. I feel they got the Colovians right.
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Pete Schmitzer
 
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Post » Thu May 03, 2012 4:12 am

Nibenean culture, really. I feel they got the Colovians right.

Well, almost right. You still couldn't buy a Colovian Fur Helm in Cyrodiil. They just about fell from the sky in Morrowind...... :biggrin:
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Stacyia
 
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Post » Thu May 03, 2012 4:39 am

Woulda', coulda', shoulda'. It's easy to look back on it now and see the "mistakes" made on ES:IV but at the time they were developing it I think they felt the technology was at a point where they could tackle it. Developers are always at the mercy of technology and artistic trends, but a certain amount of "scaling down" is necessary when you're trying to make it functional in a game. Why single out ES:IV? Were they "ready" for the scope of Arena back in the day? Maybe not, they were just trying to offer gamers something they'd never seen before. All they can do is make the current game the best they can at the time and take what they've learned and apply it to the next game.

Gamers need to learn to temper their expectations with reasonable feasibility.

Except many of us have been pointing out the faults since it came out. Its not hind sight when things are blatenly just left out or ignored completely for little viable reason. It's easy to jus make excuses for their lack of comitment for staying true to the universe they created, but when I know what Beth is capable of I really see no excuse. There was no technical limitiation to making Cyrodiil a jungle, and there was certainly no tech limitation when it came to leaving Cyrodiil with a lack of culture.
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bimsy
 
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Post » Wed May 02, 2012 10:46 pm

The Imperial city would have felt like a real capital instead of feeling, at best, about the size of Vivec.

I think it would have been the opposite. As technology advances so does the threshold for the amount of detail that is acceptable, which also increases the work needed to realize it. The cities will just keep getting smaller with each game unless some damn good technology or methods are created to simplify the process.
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Emilie Joseph
 
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Post » Wed May 02, 2012 10:38 pm

Y'know, they could always just return to Cyrodiil in the future, or at least make an Imperial City expansion that makes the capital feel like a capital.
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Ladymorphine
 
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Post » Wed May 02, 2012 2:56 pm

I think it would have been the opposite. As technology advances so does the threshold for the amount of detail that is acceptable, which also increases the work needed to realize it. The cities will just keep getting smaller with each game unless some damn good technology or methods are created to simplify the process.
Assassin's Creed begs to differ.

But you would need an entire game to do justice to the IC. It's on an island, so it would work.

I would like to throw TES IV absolutely, comprehensively out the window, and see Cyrodiil as it really was, in the 2nd or early 3rd Era.
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[Bounty][Ben]
 
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