Hi everyone. Well I'm discovering that I disabled a character that I now need for one of my quests and so I was wondering if you guys know if I can sort of "re-enable" him?
Thanks so much,
Tracy (who is way too addicted to the console!)
Yes, the inverse should work;
"npc ID"->enable
And, unless you're escorting another npc I would also reset the game actors to their original editor positions;
RA
The only instant an enable wouldn't work is if the npc reference was deleted from the game by, setDelete 1.