Organizing a build

Post » Wed May 02, 2012 3:09 pm

I was contemplating starting up another build for morrowind, and I am running into the same problem I always do, I have absolutely no idea of what kind of character I want to play. I hate grinding up skills for the level up attribute points, so I use GCD to get rid of that, other than that I don't change the content of morrowind much with mods, for what it matters as I have yet to beat the game. What I was wondering was if anyone would share their thoughts and opinions on the various skills in game and how they relate to eachother and/or a build and any other advice for making a build that will get the most out of the game would be appreciated.
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Lizs
 
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Post » Thu May 03, 2012 3:25 am

I always build my characters according to their backstory, and prefer using the vanilla classes, even though some (or maybe even most) don't make much sense. But then again, you don't really need to achieve level 70, so not using all majors/minors is acceptable to me.
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Meghan Terry
 
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Post » Wed May 02, 2012 3:05 pm

I′ll say pure mage if that suits you... all mage schools + one armor skill + one weapon skill. Maybe drop Mysticism for something else.
The list of spell effects is http://www.uesp.net/wiki/Morrowind:Spell_Effects in this game and utilizing them is much more fun than swinging your weapon ten billion times, imo
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Naomi Lastname
 
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Post » Wed May 02, 2012 5:57 pm

Mage is fun, I love the Telvanni quest line!
That said this game is made to give you options, that if you want to be a orc swing a warhammer the size of a child then you can do that. So no matter what class you pickl you will be 'missing' out on something. But I think I agree with the above comment, there is a lot more 'content' to explore with the massive range of magic spells and enchanting and alchemy then there is with pure melee.
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Alexander Horton
 
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