Just bought Morrowind.

Post » Wed May 02, 2012 11:01 pm

For me part of the 'magic' of the game was the fact that there was no hand holding. Yes you will get clues on where something is but you will have to find it on your own. And while trying to find it, you may discover new places and odd things.

many people dislike the combat system. I tend to look at it like this: I may only have a basic understanding of how to wield a sword. Through lots of repitition and practice, I improve. That's kinda of how it is here. Give someone a gun for the first time and see how well they hit targets 50 ft away. Probably not too well. After training and practice, they will improve.

The system works but it doesn't feel like you directly influence the fight in anyway other then rolling dice. I like the system more in a turn based RPG than a more action oriented RPG because in a turn based RPG you understand that you aren't directly controlling the character, you're just giving him/her order. In a more action oriented RPG it feels clunky and artificial because you're in direct control. That being said I've become a clicking madmen in Morrowind, especially in combat.
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KiiSsez jdgaf Benzler
 
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Post » Thu May 03, 2012 12:58 am

Nice that you found Morrowind as it truly is a gem amongst games! Have fun and remember Rindir′s words; Take your time :yes:
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TOYA toys
 
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Post » Thu May 03, 2012 2:57 am

. I'm hoping the game just starts slow and builds up over time. But for now it's a Skyrim palette cleanser.


Morrowind is like a book,nobody falls in love with the cover, rather you get svcked in as the story unfolds, before long you realise you have been caught , hook line and sinker,ultimately emerging as a full blown Morrowind junkie. Unless Morrowind is not your type of game of course.
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Trey Johnson
 
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Post » Wed May 02, 2012 8:06 pm

Morrowind is like a book,nobody falls in love with the cover, rather you get svcked in as the story unfolds, before long you realise you have been caught , hook line and sinker,ultimately emerging as a full blown Morrowind junkie. Unless Morrowind is not your type of game of course.

I've been spending a lot of time in Morrowind. However I've played for around 10 hours and have made 3 different characters searching for a character I truly enjoy. Right now I'm just pissing around Balmora with a broken quest due to a mod.
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Gwen
 
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Post » Thu May 03, 2012 12:01 am

welcome to the club. I still enjoy morrowind and skyrim has already lost my interest.
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pinar
 
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Post » Wed May 02, 2012 7:58 pm

In morrowind, the best thing you can do to enjoy the experience is to not follow the main quest right away but to head out into the wilderness (no silt strider) and make your way to wherever fate takes you. You'll eventually end up somewhere, a settlement, town or city, with some kind of background/story/lore attached to it and become immersed in it's plight.

I remember making a warrior type of some kind but didn't understand the attribute system, and had too low a base agility to hit anything. I ended up making an Imperial Hand-to-Hand monk type after that and despite using no weapons or gear aside from fists and robes and a high personality, I found the going much easier, and the lore came about much quicker since I was well liked by most people in-game right from the get-go. You faction choices really can effect these scenarios too, like joining house Hlaalu in Balmora will make other factions dislike you more and make many nppc's unforgiving to you (i.e. Telvanni and Commona Tong).
Whereas in Skyrim me joining the Stormcloaks doesn't affect the Jarl of Solitude's decision in entrusting me to doa personal task in honor of her late husband, and victim of the leader of the Stormcloaks. Seems silly to me.

The best thing to me about Morrowind is with each character I played the game felt like a different experience altogether. I feel like in Oblivion and especially Skyrim, any character I make seems to eventually become the same character.
I'm not sure why this happens, or why Morrowind felt like so much more of a unique experience to me, but for some reason, I find myself back to playing morrowind only 2 months after Skyrim has been released.
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Melanie Steinberg
 
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Post » Wed May 02, 2012 6:02 pm

In morrowind, the best thing you can do to enjoy the experience is to not follow the main quest right away but to head out into the wilderness (no silt strider) and make your way to wherever fate takes you. You'll eventually end up somewhere, a settlement, town or city, with some kind of background/story/lore attached to it and become immersed in it's plight.

I remember making a warrior type of some kind but didn't understand the attribute system, and had too low a base agility to hit anything. I ended up making an Imperial Hand-to-Hand monk type after that and despite using no weapons or gear aside from fists and robes and a high personality, I found the going much easier, and the lore came about much quicker since I was well liked by most people in-game right from the get-go. You faction choices really can effect these scenarios too, like joining house Hlaalu in Balmora will make other factions dislike you more and make many nppc's unforgiving to you (i.e. Telvanni and Commona Tong).
Whereas in Skyrim me joining the Stormcloaks doesn't affect the Jarl of Solitude's decision in entrusting me to doa personal task in honor of her late husband, and victim of the leader of the Stormcloaks. Seems silly to me.

The best thing to me about Morrowind is with each character I played the game felt like a different experience altogether. I feel like in Oblivion and especially Skyrim, any character I make seems to eventually become the same character.
I'm not sure why this happens, or why Morrowind felt like so much more of a unique experience to me, but for some reason, I find myself back to playing morrowind only 2 months after Skyrim has been released.

I've basically concluded that I'll never finish the game. I've made around 10 characters so far, and only 4 have worked. I made a weird board and shield imperial (which was okay) and pure mage (with no destruction which was stupid) a thief/archer (which was the best melee class I've created) and a customized spellsword dunmer. The spellsword I'm having the most fun with, I don't really like using premade classes but I did the little quiz around 5 times and couldn't change my answers because most of the time I based it off my own morals. So far the spellsword is the most fun I've had with my character and I've honestly gotten a little farther in the few guilds I've joined and the main quest with each new character.

Only thing that is bugging me is they still call me an outlander despite being a dunmer.
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Sxc-Mary
 
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Post » Wed May 02, 2012 2:34 pm

They call you an outlander because you weren't born in Morrowind, race doesn't matter.
But some responses are different, especially in the Main Quest.

I also had some problems creating a character but a week ago I finally succeeded with my Breton mage and I guess I'll finish this game with him.I completely fell in love with this game, but I take it slowly - I do MQ step by step (I'm at the very beginning), freelancing as I want, exploring wilderness, listening to rumours, secrets, lore, reading books, visiting inns, taking a walk in the town - it's a great experience!I'm also thinking of joining Telvanni.
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Connie Thomas
 
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Post » Thu May 03, 2012 3:00 am

They call you an outlander because you weren't born in Morrowind, race doesn't matter.
But some responses are different, especially in the Main Quest.

Same thing with "N'wah!" It means a wanderer, one without home. To the people in the game, you are not from their continent, which is home. So whatever you may think, you really have none. An attitude that's surprisingly accurate for many older cultures to this day.

I also had some problems creating a character but a week ago I finally succeeded with my Breton mage and I guess I'll finish this game with him.I completely fell in love with this game, but I take it slowly - I do MQ step by step (I'm at the very beginning), freelancing as I want, exploring wilderness, listening to rumours, secrets, lore, reading books, visiting inns, taking a walk in the town - it's a great experience!I'm also thinking of joining Telvanni.

I've always preferred Bretons for their mix of strong magic with good melee. House Telvanni is an excellent choice, especially since there are several mods that extend the mansion-creating into a much more impressive and lengthy result.
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Lisha Boo
 
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Post » Wed May 02, 2012 7:43 pm

They call you an outlander because you weren't born in Morrowind, race doesn't matter.
But some responses are different, especially in the Main Quest.

I also had some problems creating a character but a week ago I finally succeeded with my Breton mage and I guess I'll finish this game with him.I completely fell in love with this game, but I take it slowly - I do MQ step by step (I'm at the very beginning), freelancing as I want, exploring wilderness, listening to rumours, secrets, lore, reading books, visiting inns, taking a walk in the town - it's a great experience!I'm also thinking of joining Telvanni.

That makes sense. Throughout my (short) TES experience I've mostly made Bosmers, and other non human races. Morrowind was the first TES I've ever played as an Imperial. However I'm enjoying my Dunmer a lot more, despite having a low disposition. I was hoping that by being a Dunmer they'd like me more, but I suppose that's an oversight on my part.

My Dunmer is the first character that I'm just taking my time with, the others I tried to get through as much as I could to get a hold of how I'd like that character. But I'm truly enjoying my Dunmer, and have getting back to my WoW roots and just doing alchemy for an hour trying to level it up. I'm also going to join some different factions this time through, however they will only be the ones I deem moral. My only complaint was that you picked your race, then your class which can be a bit tricky if you're doing the quiz to select your class.
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Fluffer
 
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Post » Thu May 03, 2012 4:44 am

I'm also going to join some different factions this time through, however they will only be the ones I deem moral. My only complaint was that you picked your race, then your class which can be a bit tricky if you're doing the quiz to select your class.

I think it's better to create custom class, that way you have complete control of racial bonuses and can customize character the way you like, I also like the fact that you can name your own class.

You might want to think not only morally when joining factions but also if you really fit in - e.g. I think they don't accept you in Mages guild if you're a fighter - that's not Skyrim. :twirl: :biggrin:

I've always preferred Bretons for their mix of strong magic with good melee. House Telvanni is an excellent choice, especially since there are several mods that extend the mansion-creating into a much more impressive and lengthy result.

I agree, although I'm mostly going with bound weapons, I don't have any other in my inventory, so I stick to my daedric mace if neccesarry.And I also like playing Unarmored, that way I don't need to repair my outfit and I think robes are really good looking in MW (especially with some graphic enhaners) and there are plenty of different ones.
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Jamie Lee
 
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Post » Wed May 02, 2012 7:23 pm

I think it's better to create custom class, that way you have complete control of racial bonuses and can customize character the way you like, I also like the fact that you can name your own class.

You might want to think not only morally when joining factions but also if you really fit in - e.g. I think they don't accept you in Mages guild if you're a fighter - that's not Skyrim. :twirl: :biggrin:

Most of the classes I made were custom but I was kind of bored and didn't really know what to play. I've never cared for straight melee classes as they're boring to me. I play a rogue in almost every RPG I can (WoW, Dragon Age, TES), but I don't really care for the way sneaking works in morrowind. To eliminate any bias I decided to do the quiz which gave me spellsword, I ended up changing spellsword around to fit the dunmers racial bonuses. I also hate classes with more than one weapon skill as I'll never use both blunt and long blade.

I try to not pick based off of morals, if I do I always pick a solution that feels right to me. As an example in the fighters guild I generally try not to kill them if I can. If I have the option for them to leave the city, or give over the item without fighting I'll always choose that route.
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MatthewJontully
 
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Post » Wed May 02, 2012 6:22 pm

My mom got Morrowind for me out of a bargain bin at the place she worked, I was 10 at the time.
Needless to say, I cant say how many times I rerolled near the beginning, and often for petty reasons!
Too many times to count, thats for sure!

My favorites memories of my first play-through are being scared to even go near an ancestoral shrine or a daedric ruin.
Me, being a ten year old kid, would only enter the ruins after putting the difficulty on -100, and check every corner.
Then, seemingly out of nowhere.... a daedra wielding a savage weapon would attack me from behind, and I would scream in real life, and proceed to run out of the ruin.
Good times.
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Jason Wolf
 
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Post » Thu May 03, 2012 3:51 am

My mom got Morrowind for me out of a bargain bin at the place she worked, I was 10 at the time.
Needless to say, I cant say how many times I rerolled near the beginning, and often for petty reasons!
Too many times to count, thats for sure!

My favorites memories of my first play-through are being scared to even go near an ancestoral shrine or a daedric ruin.
Me, being a ten year old kid, would only enter the ruins after putting the difficulty on -100, and check every corner.
Then, seemingly out of nowhere.... a daedra wielding a savage weapon would attack me from behind, and I would scream in real life, and proceed to run out of the ruin.
Good times.
What a great mom - did/does she ever play it with you?
I highly recommend Morrowind for children - it should be part of every child's upbringing.
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Bird
 
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Post » Wed May 02, 2012 9:10 pm

What a great mom - did/does she ever play it with you?

No, I dont think she ever attempted to play a video game. It wasnt till about four years ago that she actually figured out how to turn on the computer and go on the internet.
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Danii Brown
 
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Post » Wed May 02, 2012 2:31 pm

I've come to a stopping point with this game. I'm almost finished with the main quest, however I'm finding that the quests have become very tedious and boring (those being becoming Hortator). I've actually been spending more time replicating classes from Final Fantasy tactics and FF9. I've gone out and made a Lancer, or Dragoon Knight focusing on spear/heavy armor while also focusing on having high magic resistance. I've also been working on making a jump spell that that allows for a very high jump, while allowing me to somehow mimic the damage the dragoon knight does by throwing his/her spear, or by impaling the enemy at the end.

I've also made a monk/ninja type class focusing on throwing weapons (similar to the throw ability most ninjas had) and hand to hand. This is a little more difficult due to hand to hand not doing damage and not having fist weapons.

Each character has their own personality, and story. The Dragoon Knight was framed which is why he was imprisoned, he believes in Chivalry, which is why he has devoted himself to House Redoran.

The Ninja on the other hand is more a mercenary, picking up work from whoever pays the best.

I've found the level of depth in character creation to be fun, and what keeps me coming back. However I always feel like my character is a cheap copy of another character. The combat always feel lack luster, despite their abilities.

I'm taking a break from TES though for a bit. I recently picked up Oblivion again (huge waste of money), but have been feeling a little burnt out on TES games. Probably gonna end up playing BF3, CoD, and maybe MC for awhile.
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N Only WhiTe girl
 
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Post » Wed May 02, 2012 5:58 pm

Eh, that's natural. It's a great game but even great things must come to an end, at least for a while. You can always come back later. Oh and you can always add some mods if you find something unsatisfying. By now there are mods for tons of different aspects of Morrowind.
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Danial Zachery
 
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Post » Wed May 02, 2012 11:53 pm

I too have just bought this game, and was coasting along (difficulty on 0 ) apparently starting from 0 got nothing to loose.
But while out looking for mushrooms in the area south of Balmora, I got into a fight in a tomb & ended up with 0 strength & 4 endurance. (encumbered)
Was this the result of a disease?
I tried a potion of cure common disease & one of cure blight disease, but no good.
I have the potion that boosts strenght but saps intelligence that would allow me to move in the short term (but leaves my mage defenceless)
What caused the loss of strength & how do I get it back?
I need to start again with different stats, but would like to avoid this situation in the future.

You ran into a bonewalker, I'm guessing. My girlfriend encountered her first one the other night, so I just did this song and dance. It can't be fixed with any disease/blight cures; you'll have to get scrolls/potions/spells of Restore Strength and Endurance to fix it. If you have a Fortify Strength potion or booze, that will buy you some time to get to civilization. The draining effect on your INT is temporary with the booze.

In the future, I'd recommend buying a Restore Attribute spell, of any sort, then hitting up a Spellmaking vendor to make a spell that restores all attributes by 10 points or whatever you're comfortable with. In the meantime, carry flin (lightweight, no ill effects) and restore strength potions for such emergencies. Once you have the spell, you won't need to haul Restore potions around. :)
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megan gleeson
 
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