I want to fix this bug (spoiler ahead)

Post » Wed May 02, 2012 9:55 pm

I have a savegame of Morrowind where, at a feeeeew times throughout it, I exploited the bug 'Increasing a seller's stock'.

http://www.uesp.net/wiki/Morrowind:Hints

Basically I'm going to start a new game cos I exploited this to a ridiculous extent. I don't plan on using this again but it would be nice to know I couldn't even if I wanted to. Does anyone know if the 'Morrowind Patch Project' or the 'Morrowind Code Patch' fixed this?

Thanks
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James Shaw
 
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Post » Thu May 03, 2012 1:48 am

You could try my economy adjuster mod. No trader will end up with infinite items, but will gain new stock over time. Plus balances prices of items, adjusts a few things to help avoid exploits, etc, etc.
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Raymond J. Ramirez
 
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Post » Thu May 03, 2012 5:12 am

Easy way is just as you intend - don't do it :smile: Of course, I know in my case the spirit is willing but the flesh is weak :smile:

OTOH, for my chars, it's very convenient, especially as an alchemist. RPG-wise, my chars reach agreements with some specific merchants, particularly in Balmora, to maintain a minimum quantity of an ingredient with the quid pro quo that my char will buy it in bulk at the merchant's offered price less one drake. Or again in an RPG vein of thought, your char and the merchant might agree that your char will initially gather the ingredients and sell them to only that merchant in the town so as to increase the quantity that the merchant will keep on hand as a way to get the ball rolling. I prefer to think of those merchants as engaged in bulk sales to both retail vendors and specialized commercial and hobbyist operations in addition to their retail trade :smile: All in all, it's not really a problem, and it can be worked around fairly simply by not engaging in that behavior. I will say that I do notice it most often not with the merchants who sell ingredients but those merchants selling weapons and armor.
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Stacy Hope
 
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Post » Wed May 02, 2012 6:08 pm

OTOH, for my chars, it's very convenient, especially as an alchemist.

Yeah, I ended up increasing the stock of a couple of compatible ingredients up to about 256. Then, having my alchemy skill at 90 or so, I ended up making 256 potions which sold at a couple of hundred septims each (I think) - then spent that money on training. Mind you it was a pain in the [censored] when the most money I could find on an alchemy seller was 3000 septims. It took a while... But the weird thing was it didn't feel like I had 'broken' the game since the training I got raised some pitifully low skills and got me through some 'easy' quests.
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Del Arte
 
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Post » Wed May 02, 2012 5:16 pm

Don't forget that most traders and pawnbrokers will buy your homemade potions. My char develops a regular sales route to sell the loot he wins. Just in Balmora, the various merchants collectively have over 10,000 drakes on hand in any one 24 hour day and that's with me ignoring 'smaller' merchants. When you start using the guild guides, recall and intervention spells, you can move around quickly in a few hours and expand the number of merchants you can visit in say a four hour span.

In my games, my focus is always on improving my alchemy skill. It seems like accruing gold is way too easy to need to resell potions, such that reselling potions as a money-making venture does feel like it takes away from the game the way I enjoy playing it. My chars like fighting but use restore fatigue and restore health potions in fights drinking them like water on a hot day :smile: Also, they usually don't have interest in buying training; Just a different way of playing. To each their own
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Laura Richards
 
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