» Wed May 02, 2012 7:31 pm
I agree with glargg's comment about the quests. While I do indeed enjoy some of them (at least the first time I happened or happen upon them), they are quite linear in process.
For this reason most of my "questing" in Oblivion is done on my own and in my head. While recent posts by me about efficient leveling and slow leveling may lead one to suspect I only care about the numbers, nothing could actually be further from the truth! I care very much about the RP-side of this game!
((( I am a 40 year-old IRL and my RPG origins trace to the original brown box of D&D which included Men & Magic, Monsters & Treasures, and Wilderness & Underworld Adventures). My absolute fondest memories of D&D are not of the stats in the Monster Manual or the tables in old DM Screen, but of the characters and situations my players and I acted out (I was often the DM). )))
Similarly, in Oblivion, I enjoy just being in the moment, whether it's with my do-gooder warrior, my almost ascetic mage, or my solitary ninja. With each character I derive the greatest joy not from +5's at level up time (I barely pause at such screens), but from the wonderful little situations which Oblivion makes possible, and which my imagination enhances for me. This is why each of my characters has a preferred sleep schedule, and if they get behind in their sleep then when finally a safe haven is reached they often sleep for the better part of a day, or more! Similarly, they eat and drink, and take time to read, etc.
That said, I return to where I began: I agree with much of glargg's post, and would have liked to have seen branching quest lines and more intricate layering to the quests in general. I also wish the quests didn't put green or red markers in your compass. I would much prefer, as someone said earlier, to puzzle out the locations of quests and figure out the steps to take myself. The green/red markers remind me too much of WoW and other modern rpg's which barely deserve the RPG moniker.
Still, there is so much about vanilla Oblivion which I have come to love, that I only post this because the question was asked. I have an almost uncharacteristic (for me) optimism for how well I believe Skyrim is going to turn out. It is easily my most anticipated game in half a decade (at least) and I believe it will "answer" many of the charges and questions raised in this topic.
On, and unless I missed them, I wish there were non-alcoholic drinks in the game (ciders, water, milk, juices, etc.).