Shezries town mod (help on Pell's Gate quest problem please)

Post » Thu May 03, 2012 4:07 am

I posted this on the TEXNES page for this mod but then thought that asking this question here might be a better way to get help, so I'm posting it here too.

I am enjoying this mod very much. But now I'm not able to continue with the Pell's Gate Gallery quest because Marcus Redwater (and 3 of his neighbors) were killed before I even met them. And I didn't go to Pell's Gate until a few months later, so hadn't started the gallery quest. Now I need to talk to Marcus but he's been dead for a long time. Can someone tell me what I need to do to set this quest as completed past talking to Marcus? I would really like to continue with the quest because I'm enjoying it a lot. I appreciate any help that I can get.

Actually during the rampage of a Clanifer (sp?) Patriarch not only were those townspeople killed but so were the two town guards. And this was after one of them complained that nothing ever happens there. Famous last words.
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Jinx Sykes
 
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Post » Wed May 02, 2012 6:09 pm

Actually during the rampage of a Clanifer (sp?) Patriarch not only were those townspeople killed but so were the two town guards. And this was after one of them complained that nothing ever happens there. Famous last words.

:laugh:

To continue with the quest.....Open the console with the 'tilde' key and type 'resurrect', click on Marcus and then press enter. It should resurrect him and hopefully all his dialog is correctly intact.

If that doesn't work for you I will get you the command you need to get the items that Marcus should give you and that will continue the quest.

I should have made Marcus 'essential', I just don't like having essential.
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IM NOT EASY
 
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Post » Wed May 02, 2012 11:54 pm

:laugh:

To continue with the quest.....Open the console with the 'tilde' key and type 'resurrect', click on Marcus and then press enter. It should resurrect him and hopefully all his dialog is correctly intact.

If that doesn't work for you I will get you the command you need to get the items that Marcus should give you and that will continue the quest.

I should have made Marcus 'essential', I just don't like having essential.

Thank you so much for getting back to me. Marcus's body is long gone so I can't click on it to get him back. So I'd be grateful for the command to get the quest items and to continue the quest.
Will any other quests get messed up in that town, since other NPCs (actual town members with houses and names), were killed when Marcus was killed?

About essential players: Once I started using MMM/OOO, I've learned to make the Skingrad wine faction essential because in a couple of my games, all the winery workers/owners (and the stable hand...those poor stable hands never last long), were killed almost as soon as I got to Skingrad. That will put an end to Glarther's quest but even worse, the place gets very lonely when everybody is dead. So If I had known I needed Marcus and could have gotten to him before he was dead and gone, I'd have made him essential.

I know you are on to Skyrim now so this won't matter, but I had seen that you long ago asked if anyone had noticed the three way conversation about the Orc/Argonian. I did! And I've enjoy the crown quest so far...looking forward to continuing it.
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Charlotte X
 
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Post » Wed May 02, 2012 9:09 pm

Thank you so much for getting back to me. Marcus's body is long gone so I can't click on it to get him back. So I'd be grateful for the command to get the quest items and to continue the quest.
Unfortunately without Marcus' body it is a bit tricky. I can give you the Base Id of the two items you receive from Marcus as used with the 'player.additem' console command, but it is more complicated with the first two digits you need in addition to the Base ID, as explained in http://forums.nexusmods.com/index.php?/topic/296017-adding-mod-weaponsarmor-to-inventory-via-console/. If you want to do it that way the base id for each object is....

01028856 for the Interview notes
01028859 for the dragon egg

Otherwise unfortunately it may be best to start the quest again. I am very sorry about that. What you can do though is skip to the conclusion of that quest if you choose, though you will miss some pretty cool events in the quest. I included a cheat.....

Spoiler
Go to the Forest Display, examine the mushrooms next to the deer until you find one that says 'mushroom to...'. That is a secret door to my office, where you can get the complete walkthrough from me. But, there is also a hidden cheat there that I used for testing purposes. As you enter the office, look at the right hand wall. Open the console and type 'tcl' to toggle collision off. Walk through that wall and there is a table there with the Septim Crown. In the box are the two other items that you need to give to the Curator to complete the Quest to find the Septim Crown. You can read through one of the items for the whole plot. Open the console and type 'tcl' again when you are back in the room.

Will any other quests get messed up in that town, since other NPCs (actual town members with houses and names), were killed when Marcus was killed?

As far as I remember the only NPC that is crucial to the Lakewood quest is the old man in the cabin down at the lake. But as he stays in his cabin all the time, he shouldn't be in any danger.
Other then that, the decorator inside the bakery sells one Lakewood house, but again he stays indoors so should be fine. The shop owner sells the other house so he will hopefully still be alive. Other then that you are only loosing lots of dialog when NPCs are dead, so nothing game breaking.

About essential players: Once I started using MMM/OOO, I've learned to make the Skingrad wine faction essential because in a couple of my games, all the winery workers/owners (and the stable hand...those poor stable hands never last long), were killed almost as soon as I got to Skingrad. That will put an end to Glarther's quest but even worse, the place gets very lonely when everybody is dead. So If I had known I needed Marcus and could have gotten to him before he was dead and gone, I'd have made him essential.

This has certainly drawn my attention to the fact that I need to make these NPCs essential and that is something I will be careful to do in future. Also, when I reinstall and get Oblivion going again I will update Shezrie's Towns to make these NPCs essential.

I know you are on to Skyrim now so this won't matter, but I had seen that you long ago asked if anyone had noticed the three way conversation about the Orc/Argonian. I did! And I've enjoy the crown quest so far...looking forward to continuing it.

Thanks, I am glad you are enjoying it! I didn't receive much feedback on that and whether it worked as intended so it is nice to hear some and to know that people are still enjoying the mod. :smile:
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Penny Flame
 
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Post » Wed May 02, 2012 2:11 pm

Unfortunately without Marcus' body it is a bit tricky. I can give you the Base Id of the two items you receive from Marcus as used with the 'player.additem' console command, but it is more complicated with the first two digits you need in addition to the Base ID, as explained in http://forums.nexusmods.com/index.php?/topic/296017-adding-mod-weaponsarmor-to-inventory-via-console/. If you want to do it that way the base id for each object is....
01028856 for the Interview notes
01028859 for the dragon egg
Otherwise unfortunately it may be best to start the quest again. I am very sorry about that. What you can do though is skip to the conclusion of that quest if you choose, though you will miss some pretty cool events in the quest. I included a cheat.....

I'm going to try to avoid using the cheat method because I don't want to miss anything. :biggrin: The hexadecimal business makes my head spin but I'm going to give it a go and see if I can input the correct codes to make it work.


As far as I remember the only NPC that is crucial to the Lakewood quest is the old man in the cabin down at the lake. But as he stays in his cabin all the time, he shouldn't be in any danger.
Other then that, the decorator inside the bakery sells one Lakewood house, but again he stays indoors so should be fine. The shop owner sells the other house so he will hopefully still be alive. Other then that you are only loosing lots of dialog when NPCs are dead, so nothing game breaking..

Being paranoid, once I saw that 4 towns people were dead (and I so wish I'd brought them back to life while their bodies were there but so much was going on monster-wise, that I got distracted and forgot about them), I zoomed around town trying to talk to everybody else and managed to buy the two house and talk to the old man. So it sounds like I have those things taken care. I've enjoyed the conversations so wish I wasn't missing the dead people's conversations but if I can just fix the museum quest, I'll be thrilled.


This has certainly drawn my attention to the fact that I need to make these NPCs essential and that is something I will be careful to do in future. Also, when I reinstall and get Oblivion going again I will update Shezrie's Towns to make these NPCs essential.

I know that some modders don't like to make people essential and some players don't like people to be essential, but I play each game for so long and love to do all kinds of things, that it gives the quest people way too much time to die before I can talk to them. So I vote for quest people to be essential, at least until their deaths won't break the quest.

Thanks, I am glad you are enjoying it! I didn't receive much feedback on that and whether it worked as intended so it is nice to hear some and to know that people are still enjoying the mod. :smile:

I'm very much enjoying it, There are so many clever little things that I find as I go through the buildings and towns. And I like the conversations, it's nice to get to read more than the vanilla oblivion routine over and over again. Oh, and you've managed to make much nicer looking people than I usually see. It's way too easy to make ugly people whether you mean to make them ugly or not. :blink:

Thanks again...now I'm going to try that hexadecimal stuff. Fixing our games is much harder than fighting the hardest boss. :ermm:
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Ash
 
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Post » Thu May 03, 2012 2:27 am

I was able to find hexadecimal base and add the two quest items to my inventory. BUT the dragon display curator doesn't have a dialogue option that acknowledges that I have brought them back to him so that I can give them to him. So at this point the quest still won't move forward. :confused:
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Adrian Powers
 
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Post » Thu May 03, 2012 4:10 am

I was able to find hexadecimal base and add the two quest items to my inventory. BUT the dragon display curator doesn't have a dialogue option that acknowledges that I have brought them back to him so that I can give them to him. So at this point the quest still won't move forward. :confused:

That one should be an easy fix. This is the console command for that, it should work well.

addtopic PGGalleryDonovanEggTopic

Now Donovan should have that topic when you speak to him.

I'm very much enjoying it, There are so many clever little things that I find as I go through the buildings and towns. And I like the conversations, it's nice to get to read more than the vanilla oblivion routine over and over again. Oh, and you've managed to make much nicer looking people than I usually see. It's way too easy to make ugly people whether you mean to make them ugly or not. :blink:


Thanks! :smile: I intended to get Ravenview and Woodland dialoged as well, but I got burn't out and needed a break from modding.
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Christine
 
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Post » Wed May 02, 2012 10:31 pm

That one should be an easy fix. This is the console command for that, it should work well.

addtopic PGGalleryDonovanEggTopic

Now Donovan should have that topic when you speak to him.

It worked and now the quest is progressing as it should. :celebrate: Thanks for your help. :goodjob:
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Brandon Wilson
 
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Post » Wed May 02, 2012 2:21 pm

You are very welcome! :)
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Kevin S
 
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