I’m a woodsman and hunter and I learned early on how far away something was, be it groundhog, deer, or human - (when in the service). You go by the perceived size on the target. You can’t see a human at 800 yards, but you can at 500. At 200 yards you can make out some features. The game’s graphics play a few tricks with this, but after a while you learn to judge “their” distance markers.
Don’t get too technical with your distance measurements. In the game, if you can see it, you can kill it. Don’t worry about how far away you are, just shoot at the head with Lincoln’s Repeater and it will be hit - if you can shoot without yanking the mouse that is - called flinch in the real world. The trajectory of a projectile in FO3 seems to be flat, meaning they don’t drop over distance, unlike arrows in Oblivion. So just shoot straight at it. If you shoot some of the other weapons, their group size at a distant is so wide you may as well shoot a shotgun.
This game uses a plus or minus spread to determine if you hit per shot.
Similar to how a real gun might yeild a cone of trajectory.
Based on your small guns skill and weapon condition you might get a spread of +8 to -8 for example.
0 yeilds a critical while
+ and - will give progessively less dmg as the # moves away from 0.
+8 -8 is 1 chance in 17 to hit dead on. The game rolls the dice per shot taken.
Hence all those times you couldnt hit shiot
Some how I feel I meant to tell this to somebody else.
Thanx for listening Tmar