I'm afraid future Fallout titles will be dumbed down.

Post » Wed May 02, 2012 4:41 pm



You both sound like husband and wife. Question is, which is which? XD
Hahaha you funny!
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[Bounty][Ben]
 
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Post » Wed May 02, 2012 11:26 pm

You both sound like husband and wife. Question is, which is which? XD
Correction: I'm the smarmy [censored] of the Fallout section :P
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Markie Mark
 
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Post » Wed May 02, 2012 10:15 pm

Fo3 doesn't necessarily have bad writing, it's just that it was rather short and the story in general was rather meh. The enclave shows up, shooting you for no reason!

FONV however took the term "rpg" and stayed true to role playing and fallout itself. Realistic questions? Check! Believable responses that are informative and not pathetic? Check! Great humor? [censored] yeah check!!!!
Isn't that bad writing? Ever wonder how Liberty Prime's power problem was solved just in time to start the purifier? How about how your player survived complete irradiation and an energy spike knocked him/her unconscious where he/she would have taken twice as many rads waiting for help to come? How about how an army of highly-trained soldiers with advanced technology were beaten by one man, his squad of knights and a robot? There's also the matter of Lyons being in the CW for decades and not finding a shred of evidence as to where the super mutants come from. Whereas FO1,2, and FNV have little plotholes, FO3 leaves a lot to be desired in the writing department.

My point is, FO3 is a Bethesda game, meaning it has great atmosphere and exploration, but not enough thought or depth.
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Khamaji Taylor
 
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Post » Wed May 02, 2012 5:24 pm

Fallout: Alien Invasion

The world sees alien ships all over the atmosphere and sky as aliens come for revenge, and conveniently have world-wide communication as they band together to defeat this alien menace, with the help of The Protagonist, who flies into space with his pet dog, he crashlands on the ship, fights aliens, (A slightly reskinned alien from MZ) saves a hot chick in a form fitting outfit with cleavage showing, arms the self destruct sequence he just happens to know, and hijacks a ship, sailing off into space with the chick in his lap as he smokes a cigar, and returns to Earth hailed a hero by the earth.

I CAN'T WAIT! :biggrin:
Always bet on The Duke.
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Nikki Hype
 
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Post » Thu May 03, 2012 12:31 am

It's okay little baby, we'll change your diaper when you're done crying.

How does laughing equate with crying? I detect a butthurt Fallout 3 fan.
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x a million...
 
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Post » Thu May 03, 2012 3:58 am

Oh really now? Funniest thing I've ever read about Fallout 3 or Bethesda. Thank you for this.

Actually no this guys pathetic flame-baiting is:

Nah. Bethesda made best writing in fallout 3 and im sure they will improve it in fallout 4.

Also skyrim was huge improvement from oblivion so im sure fallout 4 will take same leap from fallout 3 if possible as fallout 3 is nearly perfect game.

I would want that tunnel snakes would come back big time. Maybe it would have been become so large faction that it will be main faction and maybe they have recently destroyed caesars legion completely and it is war at ncr and ncr is dying against them too. Then suddenly giant mysterious disc shaped cloud arrives into sky and later it reveal that its actually giant alien battleship that invades the wasteland and it begins to bombard nearby cities with plasma annihilator cannons and then it lands and lots of aliens will come from it.

Then tunnel snakes are in big, big trouble. And they fight against each other fiercely and tunnel snakes hq is under siege and is about to fall into alien hands... until lone wanderer appears, and this time he has new friends. The Enclave. With aid of Enclave, the tunnel snakes hq is defended successfully against alien invaders. Then lone wanderer would have to create a great alliance that guards the doomed wasteland from alien invaders.

That could create some interesting choises and consequences stuff as you would have to deside what factions do you want in your alliance and maybe some factions are hating some other so they cannot be allied with, unless reasoned with high science or speech/charisma skill that the alliance is nessessarity to win the war against aliens. Maybe 4-5 factions could be enough to launch assault into landed mothership. And after capturing the mothership, you could deside to give it to enclave or you could fly into mars with some space lunatics that wants to live there and lone wanderer comes there too. Maybe some enclave wants there too. Or you could be evil doer and start to fly your self that ship and shoot every town in the wasteland into crater. :flamethrower:

That would please all people. New fans and old fans. New fans likes lots of aliens, enclave & Epic battles and old fans likes lots of choises and concequenses and being evil and enclave. :vaultboy: Also there should be super mutants to please old fans.

And quite frankly Talonfire is one of us and he's right, given that Interplay allowed http://fallout.wikia.com/wiki/Fallout_Extreme to ever be conceived is proof that whatever Bethesda's many, many failures at creating a believable world, characters, plot etc they ceratinly didn't create create the most out-of-lore entry in the series.
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LuBiE LoU
 
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Post » Wed May 02, 2012 10:25 pm

Correction: I'm the smarmy [censored] of the Fallout section :P

I don't understand...que?
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Madison Poo
 
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Post » Wed May 02, 2012 10:42 pm


Isn't that bad writing? Ever wonder how Liberty Prime's power problem was solved just in time to start the purifier? How about how your player survived complete irradiation and an energy spike knocked him/her unconscious where he/she would have taken twice as many rads waiting for help to come? How about how an army of highly-trained soldiers with advanced technology were beaten by one man, his squad of knights and a robot? There's also the matter of Lyons being in the CW for decades and not finding a shred of evidence as to where the super mutants come from. Whereas FO1,2, and FNV have little plotholes, FO3 leaves a lot to be desired in the writing department.

My point is, FO3 is a Bethesda game, meaning it has great atmosphere and exploration, but not enough thought or depth.

No [censored] Sherlock. Don't get your panties in a bunch. I'm just saying fo3 isn't complete complete crap. Yeah your points are right, but you need to lower your tone. We are agreeing on the same thing here!
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Franko AlVarado
 
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Post » Wed May 02, 2012 9:02 pm

Actually no this guys pathetic flame-baiting is

I call baloney on that member. That can't be real.

And quite frankly Talonfire is one of us and he's right

He may be "one of us" but he's not right. Because this:

and Bethesda didn't twist the Fallout setting beyond recognition like Interplay did in order to match what they believed the console market wanted.

Is exactly what Bethesda did. Maybe not, admittedly, as bad as P.O.S. but it does describe to the letter what Bethesda did to the franchise.
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Josee Leach
 
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Post » Thu May 03, 2012 6:42 am

How does laughing equate with crying? I detect a butthurt Fallout 3 fan.
A Newfag? With a weak argument, getting butthurt? This should be fun.

Interplay did royally [censored] Fallout with the Burned Game. It appears as if you don't know much about Fallout. Seems more like you just want to be a dinosaur, but you fail at this with your lack of knowledge. Here let me teach you on what happened to Fallout. You see billy, Fallout was one of the only things keeping interplay alive. Eventually, Fallout couldn't pull it out alone and the company ended up being bought by Titus. As Styles puts it (Rather accurate actually) Interplay becomes an evil version of what it once was and kills the original, with Brian Fargo, Tim Cain, Jason D Anderson, Leonard Boyarsky leaving and what not. Burned Game and Tactics is what he was talking about. But like Styles again puts it, It wasn't really supposed to be an RPG. So, even though it's not a 'Get out of big plot hole free card' it does give them a break. Burned Game on the other hand had way too many gigantic plot holes for me to explain in one post. And it was supposed to be an RPG.

Wow, I can't believe I wrote all that.

TL;DR: He's arguing about Interplay and the Burned Game and Fallout Tactics. Now go along newfag and resume your business.
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u gone see
 
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Post » Thu May 03, 2012 2:51 am

Is exactly what Bethesda did. Maybe not, admittedly, as bad as P.O.S. but it does describe to the letter what Bethesda did to the franchise.
Mechanics, tone, complexity yes I agree, but setting? My only problems with the setting is that it went far too over-board with all the 50's [censored], and yeah it's never stopped irritating me that L.A. is literally a boneyard of steel girders and buildings over the road from an atom bomb crater - in Fallout 3 - are completely okay. I would have called that more a twist - because it was clearly done to give them a big city full of dungeons and loot to suit all that exploration gameplay... so actually yeah I guess they did twist it but beyond recognician? That seems a bit harsh and I'd sooner give them a pass than Fallout: Extreme.

EDIT: And this is someone who's never said a good thing about Fallout 3 since I've been here.
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Alyesha Neufeld
 
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Post » Thu May 03, 2012 1:48 am

All I know is that the moment we read "Well we felt that Fo3, while great, was a little too inacessible and the RPG elements confused and discouraged new players. So what we'll do is...." or anything like that in a Fo4 interview we can forget about it being more of an RPG than 3.
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Kat Ives
 
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Post » Wed May 02, 2012 9:55 pm

It appears as if you don't know much about Fallout. Seems more like you just want to be a dinosaur, but you fail at this with your lack of knowledge.

Sincerely hope you were not directing that post to me. For a very large variety of reasons.
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how solid
 
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Post » Thu May 03, 2012 5:03 am

It is? :confused:

This is subjective of course, I'm not a huge fan of Bethesda's hiking simulator sub-genre, or of everything they did to Fallout, but even I found Fallout 3 enjoyable. It's not a game I turn to if I want to play something with a decent narrative, or depth, but it can still be an entertaining experience for me.

Is exactly what Bethesda did. Maybe not, admittedly, as bad as P.O.S. but it does describe to the letter what Bethesda did to the franchise.

I never said that they captured the setting perfectly, only that the setting wasn't butchered as badly it was in BoS. BoS was a game that ditched The Inkspots in favor of Slipknot, and had a completely modern atmosphere to it as opposed to the more retro-fifties atmosphere of the originals in order to appeal to the console demographic, who Interplay felt wouldn't find the retro-fifties angle appealing. Bethesda on the other hand didn't shy away from Black Isle's retro-fifties approach out of fear that console gamers wouldn't find it as appealing as a more modern take with contemporary heavy metal and rap, they went a bit overboard with the retro-fifties elements perhaps, but that's another story.

I certainly have my fair share of issues with how the setting was handled in Fallout 3 (The Enclave sums most of them up in his posts), but for the most part I found Bethesda's effort adequate compared to Interplay's effort with BoS.
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Kill Bill
 
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Post » Thu May 03, 2012 5:14 am

I never said that they captured the setting perfectly, only that the setting wasn't butchered as badly it was in BoS.

I know. I was being purposefully hyperbolic for the pure sport of hating on Fallout 3 (which I really don't find any redeemable qualities with; that part is not exaggeration). I've been around, partner. I know. Thongs. Yes. Oh yes. I know.
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Poetic Vice
 
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Post » Thu May 03, 2012 5:46 am

I know. I was being purposefully hyperbolic for the pure sport of hating on Fallout 3 (which I really don't find any redeemable qualities with; that part is not exaggeration). I've been around, partner. I know. Thongs. Yes. Oh yes. I know.

Have I ever told you that you're are a very unpleasant person? (Awaits insult)
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Laura Ellaby
 
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Post » Thu May 03, 2012 5:03 am

Closed for review.

Edit: Staying closed as it has turned to personal insults.
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Ryan Lutz
 
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