Name: Ra’Kharr
Race: Khajiit
Subspecies: Suthay-Raht
Gender: Male
Age: 24
Birthsign: Steed
Home Country: Elsweyr
Faction: Renrijra Krin [Imperial Sect]
Faction Description: The Renrijia Krin have always been about rejecting the imperial rule of the Emperor and his soldiers, fighting those who dared rule over the home country of Elsweyr. However, when Elsweyr fell to the Aldmeri Dominion, their focus changed, the Renrijra Krin began using guerrilla tactics against the elven overlords. As a result of this, the Renrijra Krin were purged. A hunt bled through the land, killing most every member of the freedom fighters. Those that survived the ordeal were split in a rift. One sect believed that the only hope for the freedom of Eslweyr was to aid the Imperials in their fight against the Thalmor, while the other insisted that the Renrijra Krin should never bend their knee to their ex-overlords. Thus, the group was divided, splitting what little members there were left. The Imperial Sect thus travel to Cyrodiil in search of ways to aid the fight against the Thalmor while the Elsweyr sect continue to fight against the elves in Elsweyr.
Class: Khajiiti Martial Artist
Class Description: Those who have dedicated their lives to studying the many exotic and successful fighting styles of ancient Elsweyr. One must be in a peak physical shape to maintain the arts that he possesses. The Khajiiti Martial Artist is not limited to knowing a single style, and it is not unheard of for there to be a master of all styles.
Skills: Ra’Khar specifically has learned and mastered many types of martial arts, comprised of “tail and claw”, within his lifetime. This had earned him the name “Do” as well as the reputation that preceded him. Ra’Khar has expertise in such styles as Goutfang and Rawlith Khaj, knowing all but extremely proficient in the Rain, Wind, and Storm branches of the art. Ra’Khar is currently a student of Whispering Fang, and is not yet proficient in it. He is also a practitioner of Kriijin Kaw, a defensive fighting style used for deflecting blades with the palm; Steelfang, a shortsword & buckler fighting style; and Baskir Tail, a spear & buckler fighting style. Do’Khar is also very physically fit, as well as extremely fast given his birthsign.
Appearance: Ra’Kharr stands at about 5’11, weighing about 152 lbs. The most recognizable trait on Ra’Kharr is his jet black fur. This makes him nearly invisible in the night. He has a completely shaved head, meaning that he has no sort of mane while still having fur, and two large ears that stick out almost straight out of his head. The large triangles are slightly tufted. Ra’Kharr has stark yellow eyes with thin, black pupils. This makes him resemble something of a panther. His nose is also completely black, and his whiskers are cut close and nearly clear. He has large biceps and large pectoral muscles. He has broad shoulders, giving him a strong build for his size. He also has very large legs, with striking calf muscles, giving him his speed. His tail is about three feet long, covered in black fur.
He usually wears tan robes which have no sleeves and are have a deep “V” for the chest. The robe is short, coming halfway down his thighs. The robe is usually tied with a thin rope. Under that, he wears a white-loincloth like underwear. He wears no shoes. He wears a golden necklace with a chain that comes down to where his robe’s “V” comes down. It also holds an emblem of the Renrijra Krin, a circle with a cat-eye within it.
Weapons/Items: Ra’Kharr carries a single spear with an oaken wooden staff and a steel, triangular tip. He then carries a slightly curved short-sword made of iron. It has a steel hilt with the Renrijra Krin emblem on the pommel. His buckler is about one foot in diameter and is wooden. The center is a four inch steel disc. Ra’Kharr then has steel-plated gloves. He also carries few septims, moonsugar, and some bottles of ink. He also carries a lute with him.
Personality: Ra’Kharr is a visionary and philosopher. He believes in a free Elsweyr, ruled by the Mane and only the Mane. He will do whatever it takes to get this accomplished. He is feircly loyal to his country and to his race and organization. His loyalty to his friends and organization supersedes that of any other loyalty. He will lay down his life to keep them alive. He will also be incited to fight at the slightest negative comment towards any of the above. Ra’Kharr is brilliant, to say the least, and has many ideas about everything. He is a passionate, young Khajiit, who tends to argue with a loud voice and visionary ideas. He usually the life of the party. He is somewhat arrogant because of the stature he once had in the Renrijra Krin. He still, to this day, believes he is the only hope for the Renrijra Krin to remain.
He has an affinity for music and fighting. He loves women of all races, except for those of the Corrupted Elves, he does not see beauty in them. He sometimes indulges himself in Moon sugar before he goes to sleep. He favors the jungles that remind him of home, and of small agricultural villages. He does not really have much taste for the big city, especially that of gawking merchants and calling people. He reserves a special place in his heart for anyone that fights against authority and for what they believe in. If it is in direct harm of his clansfolk or friends, however, it will cause him to fight.
History: Ma’Kharr was born to an artisan mother and a Moon sugar farmer in a small, agricultural village just west of the large city of Corinthe. Ma’Kharr had four older brothers, one older sister, a younger brother, and three little sisters. During the early part of Ma’Kharr’s life, he used his imagination to play with his siblings who were not yet old enough to work in the fields. However, when he became of age, he began to go out into the fields and work for his family: harvesting and planting Moon sugar. He became physically fit rather quickly, as toiling in the fields wasn’t easy work. He would travel to the city on weekends with his father and family to sell the Moon sugar that they had harvested and the pottery that his mother would create. He would listen to the music in the streets of Corinthe and was inspired to be a musician. He bought a lute with money that he had saved up, and began to practice. At the age of seven, a Cathay-raht came by and crushed his lute while he was practicing in the streets of Corinthe. Being smaller, Ma’Kharr could do nothing but be bullied by the Cathay-raht.
Back in his village, he consulted whom his father called “a wise and powerful Khajiit”. The Khajiit was named Do’Tskaa, a master of Goutfang and Rawlith Khaj. Ma’Kharr approached the Khajiit with his problem. Do’Tskaa agreed to train him if he gave up his life of a farmer and focused everything on becoming a martial artist. Approaching his father with the idea, the Moon sugar farmer declined the opportunity, needing the pair of hands in the fields. Ma’Kharr continued to work in the fields as was his father’s wish, and going to the city on weekends. It was one weekend when the same Cathay-raht had a group of friends crushed yet another lute and beat Ma’Kharr to a pulp. His father, seeing this, hesitantly agreed to allow him to train under Do’Tskaa. Leaving a life of music and agriculture, Ma’Khar entered the dojo of Do’Tskaa. For years, Ma’Kharr underwent extremely difficult training, tempting the Khajiit to quit many times. The life of a farmer was a breeze compared to that of a martial artist. The master saw the loss of motivation in his student, and to encourage him, took him to Corinthe. Ma’Khar took the day off to listen to the street music and purchase yet another Lute. It had been a while since his claws had touched the tout strings, but the music came naturally to him. Thinking of leaving the life of a martial artist becoming a musician, he played solemnly on the street. Do’Tskaa kept an eye on him as a very familiar Cathay-raht approached the somewhat-bulkier-than-he-remembered Suthay-raht and pushed him. Just like old times.
Ma’Kharr lept into action; years of training making him into an automated machine. Ma’Kharr began to rain blows upon the Cathay-raht, using Goutfang, the only style that he had been training at the time. Using a rhythmic pattern, he easily parried the Suthay-raht’s barbaric attacks, rendering the larger Khajiit unconscious within four seconds. Astonished by his own power, Ma’Kharr came back to Do’Tskaa, motivated and ready to learn. By age 15, Ma’Kharr graduated as a master of Goutfang. He thus received the name Do’Kharr and was thought a martial prodigy throughout the Khajiit community. He visited his family for the first time in many years on the day he graduated. His father and family was extremely proud, which would only drive Do’Kharr to work even harder. At the age of 16, while Do’Tskaa was training Do’Kharr in the first sects of Rawlith Khaj, the Thalmor raided the house. The Altmer used their power of magic to overwhelm the older master, killing him. Upon witnessing this, Do’Kharr quickly leaped from the shadows, redirecting their hands so that they could not target him with techniques. A tornado of fur and claw, the Thalmor agents were quickly disposed of. Do’Kharr buried the body and fled, knowing that more would appear after the disappearance of the two agents. Do’Kharr, after a week of running, was caught by a group of Khajiits that called themselves the Renrijra Krin. They informed him that his former master, Do’Tskaa, was an ex-member of their organization, and that Do’Kharr should honor his master by fighting “the good fight”. Do’Kharr, confused and scared, accepted, joining the family. The family, at the time, was a whole sect. They were, for the most part, untouched by the Thalmor. Do’Tskaa began to listen to the most intelligent people he would ever meet. Visionaries and philosophers, the Renrijra Krin was more of a family than his old one ever was. The group helped him finish his mastery of Rawlith Khaj, as well as a handful of other fighting styles, while Do’Tskaa instructed other members in the way of Goutfang. Do’Tskarr quickly took up the Lute again, impressing the group with his natural ability.
However, as time progressed, the family began to shrink. Members would show up dead in their homes, ambushed by Thalmor agents. As more and more of Do’Tskaa’s family began to diminish, he demanded that the group began to rise up and fight the Thalmor openly. Other members were uneasy at this, fearing immediate death. They reassured Do’Tskaa that they needed to continue to use guerilla tactics and terrorist methods to keep the Thalmor at bay. Do’Tskaa began to assert that it would only make the Thalmor angrier, causing more deaths in the family. He had convinced many to join his argument, while annoying the older members. This is what eventually caused the rift of the Renrijra Krin, Do’Tskaa’s idea to rise up and fight the Thalmor openly. Many joined his cause, while many stayed behind. Those that followed him adorned him with the name of Ra’Tskaa, which was the most honorable thing that Ra’Tskaa had ever experienced in his life.
Ra’Tskaa’s cause, however, was that of great ruin. Fighting the Thalmor openly was a great idea at first. They were able to drive away small units of Thalmor agents from the southern jungle villages. But larger Thalmor battle-units began to counter-attack, easily killing those whom he called his friends. Ra’Tskaa, appalled and ashamed, ran, embracing the ways of old. Those who still followed him, those who had not deserted his cause in fear and reason, also went into hiding. They talked. They came up with the idea that the only way that they were going to win this war was the support the Thalmor’s greatest enemy, the Empire. Though it caused bile to rise in Ra’Tskaa’s throat, he knew it was the only way. He and his few comrades began to train for their journey to the Imperial City, the last bastion. However, their training was interrupted by reports that the members of the Renrijra Krin that had stuck to the old ways were being massacred without mercy. Ra’Tskaa decided that the time was now: they had to move north. They began their journey through foreign deserts and enemy-infested highlands. Ra’Tskaa lost friends to disease and dysentery along the way, and came close to death himself with a terrible fever, but his drive kept him along, and the fever eventually broke.
Arriving in the Imperial City, he was followed by great Thalmor armies. Ra’Tskaa, eager to find who was in charge of the resistance, began to scour the city with the few friends he had left…
…
Companions: Do’Rakha (Suthay, 21): A master of Goutfang and Whispering Claw, Jo’Rakha is probably the most loyal of all of Ra’Kharr’s followers. He is just as passionate as his master and friend, but will believe whatever Ra’Kharr says and will lay down his life for his master at the drop of a pen.
Dro’Ba (Cathay-raht, 15): A young visionary and musician, this quiet Khajiit is currently training under Ra’Kharr. Jack of all trades and master of none, he can perform every style that Ra’Kharr can, just not to the same ability. Dro’Ba is also a poet and harp-player.
Jo’Rakha (Alfiq, 29): A quadraqedal, cat-like Khajiit, Jo’Rakha has a natural affinity for magic. Able to communicate through telepathic means, Jo’Rakha is a brilliant tactician and idealist. He is fiercely loyal to Ra’Kharr.
Dar’Dato (Dagi, 20): Being a Dagi, Dar’Dato is extremely light weight and not much in the battle. A master of long-range fighting, Dar’Dato is proficient with any and all throwing weapons. He is quiet and is probably the most intelligent of all within Ra’Kharr’s party.
Dro'Ba & Dro'Baad (Suthey-raht, 21): Twin Khajiits that died of disease on the journey to the IC.
Raksadarg (Cathay-raht, 30): Ambushed and burnt alive with Thalmor magic on the journey to the IC.