Seems perfectly understandable to me that if one is making a mod and the player needs to use tcl on a regular basis to get through it, that this would be considered bothersome. The goal would be to edit the mod so that objects are placed and designed in a such a way that a player's regular movement would not be blocked. He has made it pretty clear that he is having an issue with this in his mod - there is no call to belittle him.
Has anyone else come across this with the vanilla game or player mods?
Considering this is the only place OP mentions the word "mod", it's not clear at all that issue is with his own mod. From 1st few posts it only looked like it's a case of ignorant poster- we have those lately so I'm used to it.
Since I have been proved wrong, my apology to you EsoptrosOer.
I am curious, is it possible to change the laws of the guards slightly? Like for instance, The Guard's always say they are of the imperial law, I want that different.
As for the Guards I have, I plan on making it where you commit a crime and you get tortured rather then arrested, and then you'll be released with some health missing. [you could buy off the guards or refuse to yield which leads to combat].
And like for instance I'd like them to say they are of Argonian Law or Black-Moss law rather then imperial law. How would I go about doing this?
You should look into dialogue guides, those are posted a lot lately. One thing to note however is when making your guard NPC to either not set his alarm to 100 or not setting his class to "Guard". That is the combination that triggers hard coded (at least I think it's hard coded) sequence of chasing down the player and using the guard greeting offering you to pay, serve time or resist arrest. Covering all that dialogue would need for above would be too long, but along with a guide- in short you need to have a greeting saying they belong to your Argonian/Black Moss law and filtering it only to IDs of those guards. For crime part make it also a greeting but with a condition where player has certain amount of bounty on his head.
As for tutorials I never really used any so I can't offer good diversity in those, but this is one that I know of, hope it'll cover all you need.
http://www.calislahn.com/elder-scrolls/tutorials/
Getting a player to be teleported at an exit of a torturing chamber with damaged health requires scripting which is a whole different story from dialogue creation so either check Morrowind Scripting for Dummies, or make a new topic in CS section for faster help.