[Req] Patrolling Guards

Post » Thu May 03, 2012 8:14 am

Morrowind Comes Alive has the tools to have varieties of the guards generated, but someone who just need to add a script that would have them walk from one city to another - I'm assuming that creating a wander Ai and path grids isn't what you mean... there is a mod that creates wandering traders with pack guars, maybe someone could apply the AI of that to the generator in MCA.
I love using MCA with Dracandro's Voice, so I can recruit platoons of randomly generated wilderness guards to be my personal retinue.
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Miguel
 
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Post » Thu May 03, 2012 1:35 am

Starfire's NPC Additions added traveling merchants with guars, added various classes of NPCs to spawn and had the teleporting NPCs. Earlier this year Jac produced a Lite version that eliminated some groups of spawning NPCs (notably vampires and DB NPCs walking around in cities in broad daylight) in response to my request in this forum - I felt those two types of NPCs were just too out of place wrt MW lore. I don't have the link handy, but I'm pretty sure it was the Starfire thread where this general topic was discussed before. I use the Lite version in my game and am happy with it. I don't notice guards patrolling areas outside the city boundaries with the possible exception of Seyda Neen. I do notice one or two NPCs at the entrance to Ebonheart and on the city of Vivec's north entrance (VFQ bridge). I don't know if their presence is due to Starfire Lite or vanilla MW.

One downside using Starfire NPC Additions is that it was pretty script intensive in some areas, imo. I always had FPS problems in Balmora.
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CYCO JO-NATE
 
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Post » Thu May 03, 2012 9:41 am

As far as I know Starfire was working on guard patrol routes but I don't think that ever made it to a public release. It was released only as a http://www.gamesas.com/topic/1033781-starfire-npc-additions/page__view__findpost__p__15008759 and it's not a part of Starfires NPC Additions 1.11.
Thanks, this is what I was talking about. :)
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u gone see
 
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