» Thu May 03, 2012 6:32 am
To change the weight yourself via the CS:
1)Open the CS
2)Hit the Open File button at the top left, just under the menu.
3)Select Morrowind.esm and any expansions you have (Tribunal.esm and Bloodmoon.esm) and hit OK.
4)Go to "Character" in the top menu; from the dropdown, select "Race". (It's right on the top.)
5)A popup box will appear titled "Race.". At the top left, you will see a box called ID with a drop-down arrow. You'll have to change the weight for all the races you don't like one at a time, unfortunately. Go to the first race you don't like; say "orc".
6)At the very bottom of the popup box, you'll see Male: Height and then Weight, each with a box next to it with a value. (The default for an orc in my CS is Height: 1.05 and Weight: 1.35.) Below it will be Female: Height and Weight. You only need to change the Weight value for the Male entry. A small change in the weight value will make a very noticable difference, so you don't want to change it too dramatically; bring it down to 1.0 or 1.05 or so to start with.
7)Hit OK
8)Pick a cell from the Cell View window. I suggest Todd's Test; there's no way to get to it in-game without the console, so you don't have to worry about carefully deleting anything you change.
9)From the Object Window, find the NPC tab; pick a male from the race you just changed. As you look across the window, there's a catagory for race, so it's easy to find, say, an orc.
10)Drag that character from the Object window into the View window (and adjust your view so you can see him clearly.)
If he still looks fat, go back to step 4 and lower the weight value a little more. The changes should immediately apply to the character you are already looking at in the View Window after step 7, so you shouldn't have to use another NPC to test your changes. If he looks OK, go back to step 4, pick the next race, and follow the steps accordingly.
11) When all the races look the way you want them to, delete the NPCs you added out of Todd's Test. (Although it shouldn't screw anything up if you don't; just make sure you don't leave extra copies of NPCs floating around other cells where you will run into them in-game.)
12)Hit the Save File button, right next to the Open File button on the top left of the CS.
13)Name your new mod.
Your new mod should be the last to load, and therefore the changes you made to the races should overwrite any changes any other mod made. This might not be the case if, for whatever reason, you have a mod that the author dated to be far in the future; but to check and fix that, you will need to use Wrye Mash and that's a whole different post. Make sure your new mod is loaded in your load list, then just verify that the changes are all showing up properly in-game.