Nehrim and Mods III

Post » Wed May 02, 2012 9:33 pm

Hmm. I haven't tested the new SDR with a brand new game. I'll check it out.
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Hilm Music
 
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Post » Thu May 03, 2012 4:34 am

I can't even get through the character creation part. My screen is just blank, and doesn't show the character's body. And frankly, I just don't have the time to trouble shoot this and figure out how to get it working. So if SDR is crashing post character creation, all I can say is that I'm sorry, and that I don't know what is causing it. Your best bet is to follow the advice that you gave which is to have SDR disabled initially, and then activate it at a later time.
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Stryke Force
 
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Post » Thu May 03, 2012 3:56 am

I've noticed some problems with having certain mods activated at the beginning of a new game. Zumb's Lockpicking Mod and the Ring of Console both make the game crash right after creating your character, probably because they add something to your inventory. SDR also makes the game crash after character creation only a little later. It's very annoying if you spend a lot of time in character creation only to have your game crash. I thought I should bring this up since I don't see it mentioned anywhere.
I was able to get Nehrim installed and working. With only SDR installed plus the basic Nerhim .esps/.esms, I had no problems creating a character and sneaking around in the opening mines. No crashes at all. So, I apologize, but since I can't recreate the problem, it's either another mod causing it, some weird installation issue, or perhaps another Nehrim mod that is conflicting with SDR that I have not been made aware of. If you can replicate the problem, and provide screen shots and error messages (if any) I am happy to investigate some more.
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Chavala
 
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Post » Thu May 03, 2012 3:14 am

I found out what was causing it, and the crashes with the other mods too. It's only happening when I have the bashed patch activated, so there's something wrong with how I have the patch built. The race description for one of the races is in German too when it's activated. So the problem wasn't with the mods themselves. Every time I build the patch I also have to switch the master from Oblivion to Nehrim, so it has two Nehrim masters. Maybe I don't have Wrye Bash configured right for Nehrim, or some of the settings I used in the patch don't work right with it.
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Bedford White
 
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Post » Thu May 03, 2012 10:51 am

When I installed Wrye Bash, it detected and installed two separate versions of it, one for Nehrim and one for Oblivion, since they were in different folders. The installer sources were in the same Oblivion Mods folder though. There should *not* be an Oblivion.esm in the Nehrim\Data folder. Just go ahead and delete it. If there is, then that is what is probably causing problems when the bashed is building itself.
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Olga Xx
 
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Post » Wed May 02, 2012 8:45 pm

When I installed it I had it installed for Nehrim. I don't have any Oblivion.esm in my data folder, but it shows up as one of the masters unchecked when I first build the patch, and crashes when launching the game if I don't do something about it. In mopy/templates I see three different files; one bashed patch for Oblivion and one for Skyrim, and one that says blank.esp. Maybe I should use that one?

Update: Having most of the tweak settings in the bashed patch checked adds Oblivion.esm to the master list, so I got that resolved. There's still a problem with the patch changing one of the race descriptions to German; I don't know if it changes anything else. Also, the patch doesn't make the game crash anymore at the beginning with those other mods activated.
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sara OMAR
 
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Post » Thu May 03, 2012 5:23 am

Update: Having most of the tweak settings in the bashed patch checked adds Oblivion.esm to the master list, so I got that resolved. There's still a problem with the patch changing one of the race descriptions to German; I don't know if it changes anything else.
Re: the tweaks. That makes a ton of sense.
Re: the patch. The patch might only be for the German version. I noticed on the download site that the English version was several versions behind the German one. But I'm still a newbie when it comes to Nehrim, so I'm just guessing.
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Stacy Hope
 
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Post » Thu May 03, 2012 3:46 am

When I installed it I had it installed for Nehrim. I don't have any Oblivion.esm in my data folder, but it shows up as one of the masters unchecked when I first build the patch, and crashes when launching the game if I don't do something about it. In mopy/templates I see three different files; one bashed patch for Oblivion and one for Skyrim, and one that says blank.esp. Maybe I should use that one?
The bashed patch tweaks and settings can invoke the need for Oblivion.esm I bet if you run it again without all the extra settings it won't have it as a master. I had to run it several times to check what invoked it. Unfortunately one of my favorite camera settings did this - but you can also use Gecko to remove the Oblivion.esm as a master. I did this and have the camera tweaks in one bash patch and the others in the regular one.

Trying to run Nehrim and Oblivion off the same install is a fools errand. It is much better (the only real answer) to use multiple installs as outlined in the first post.
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m Gardner
 
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