That doesn't really work, because if the merchants besides the junk guy were making their items. They would have a store or place of manufacture in a town like Megaton, Rivet City or Canterbury Commons, and have others going out in caravans an sell their product.
A couple merchants selling crappy guns, drugs and food would not be what makes the caps worthy anything. They aren't making those items. We shouldn't assume they are, because it makes an ass out of you and me "ass-u-me." They have no need to make those items because those items are all over the wasteland for free.
you don't need a entire manufacturing plant to make bullets and chems, just enough of the raw materials and a few tools/equipment to put them together. The guy who was making super jet was doing it in what was essentially a bathroom, and wasnt the mechanist's lair a warehouse with tools and things of that sort? They could have been nicking equipment from there before the mechanist arrived to do his robot thing.
Also, the CW has an extremely small population due to the fact that all the vaults were experiements that either killed mutated or drove the inhabitants insane, so it's not that farfetched that the artisans would have to go around hocking their own stuff.
Things in the wasteland are "free" technically, once you get past the super mutants and ghouls. Sorry, but if there are dudes who could make the stuff i needed without me having to risk my life then I would definitely pay for that service. Just because things are able to be gotten doenst mean it is easy to get them.
That condescending Ass-u-me comment doesn't make any sense since this entire thread is based around assumptions. Even your posts are assumptions. "they aren't making those items" is an assumption not a fact. they never state where they get the stuff they sell from; the closest you get is Roe saying they need money to expand. Expanding could mean any number of actions to get a bigger stock.
You're also assuming that everyone has the means go out and get anything they want whenever they want. Just because "it's there in the wasteland for free" has no bearing really on how easy it is to get the thing you need to sustain yourself. I'm sure the elderly, children, sick, and anyone without a weapon would be cringing at the prospect of foraging for their own food and would gladly somehow pay for a service. Hell, I
could go hunt down my own food and collect my own drinking water for "free" right now, but why would i when someone is offering me that service for a price.
It's human nature to follow the path of least resistance. If the caravaners stopped bartering and starting asking for bottle caps instead, people would jump at that and start collecting a ton for every time the caravaners came around. then before long you have a currency because enough people have put value into them.
Is this how the cap came into place as the currency? maybe, probably not, but we dont really know
how it was introduced as currency in the core region. We know why they became currency; because the water merchants placed value into them and traded them for water, but where/how did they find the thousands upon thousands of caps and introduce them without any sort of real government in place.
It's just that in fallout 3 neither the how nor the why is explained, so all we can do is speculate what it is. I just like to think that the CW caravaners could make their own items and fell back on old sensibilities and used something rare, but more easily accessible than actual gold/coins, since most money vaults/banks were in the city area that was heavily patrolled by super mutants, and so opted for the caps in the nuka plant that is almost out in the middle of nowhere.