Escape to Oblivion
Deep within the Imperial Dungeons of Cyrodiil City, a patient Wizard prepares to open a door to Oblivion.
The guard patroling goes out of the dungeon to get his lunch, it'll be awhile before the prisoners of the dungeon are checked on again.
He begins his spell, speaking in an ancient tongue; the air in the dungeon stills, before being svcked into an empty space before the Wizard, and light begins to shine from the area. A crack, a tear, then a rift begins to open -a door to another world. Where it goes is uncertain, even to the Wizard himself, but prehaps it'll be better than the rat infested and despictable hole the prisoners are currently in.
With a flick of his wrist, the doors to the cells all unlock with a simultaneous clink.
In his old and weathered voice, the Wizard whispers loud enough for all to hear "Quick! Escape with me to Oblivion".
Story
Set weeks after the Assasination of the Emperor, and the Destruction of Kvatch (and it's saving by the Saviour of Kvatch), however the Public are still unaware of Martin, and it's well before the Great Gate opening at Bruma.
We begin in one of the lower dungeons under the Imperial Prison. We are the prisoners whom have been sentanced to jail on for various reasons by the Imperial Authoritys (for whatever reason you choose, being framed, or sentanced by corrupt officials). This particular dungeon, like most of the dungeons in the Imperial Prison System, has been enchanted so that it is impossible to leave via Teleportation, but a Wizard Imprisoned for 20 years here has finally found a way to bypass this, and the perfect oppurtunity to escape -the Oblivion Crisis.
With the barrier to Oblivion weakened, he has found a way to open a one-way door to Oblivion. It is an oppurtunity that will never come again, but he is willing to take others along with him; the question is will you follow?
Where will you end up? No one knows, the Wizard doesn't even know himself, unable with the resources he has avaliable him to pinpoint what realm you'll end up in.
At some point in the story, a team of highly trained Imperial Battlemages will be deployed to either kill the Escapies, or bring them back. (These can be RPed by players when they are added, but permission is needed from me first).
Character sheet format
Name:
Race:
Gender:
Age:
Physical Appearance:
Personality:
Short Bio: Must include why you're currently in prison.
Everyone is currently wearing rags, however you have the option to pick up your 'old' gear from the evidence chest (if there's anything you want to pick up, however you're encouraged to pick up a whole new inventory when we travel to our destination).
Rules
0. 'The Wizard', is the Admin Character (played by me), and if you break the rules he'll do something to your character. These include, killing your character, turning your character into a newt (or other animal, vegetable, or mineral -sometimes he might make you guess :frog: ), teleporting your characters clothes a metre to the left (either leaving you embarresed, or helpless when you're fighting something). If your character is killed (by The Wizard) you must leave the RP.
1. No one is allowed to be the CoC, or [to have mantled] Sheogorath (or to be any other Main Character from TES Games).
2. No one-liners.
3. PM all character sheets to me aswell as posting them in the thread.
4. No short posts. All IC posts must be a minimum of 50 words.
5. No OOCs without also including and IC.
6. Romance and cursing are both fine.
7. No ubering/character controlling.
8. One character per-person, unless you've gotten permission from me.
9. No more people can join after The Wizard has gone through 'the Portal', however more characters (if approved by me) can be added, but won't be characters there from the start. The Wizard has now gone through.
The Characters (so far)
Name: The Wizard (owned by TOYB)
Race: Human, possibly Nord, Breton or Imperial, though his age has made it immpossible to tell.
Gender: Male
Age: Unknown, atleast over 60, though 20 years in a Dungeon have weathered him well beyond whatever age he really is. He looks ancient.
Physical Appearance: Very old, weathered due to his past 20 years in prison. He wears a ragged robe, stiched back together and patched to many times to count, the only thing he was allowed to keep when he was oringally sentanced to prison.
Personality: Grandfather-ish, knows everyone in the dungeon and the comming-and-goings of the dungeon. He even gets on well enough with the guards, though this could merely be a guise to fool them. Deceptive, cunning, and has a quick mind even with his age. His motives apart from getting out of the dungeon are unclear.
Short Bio: He's been in prison for the past 20 years, and doesn't even quite remember why he's in there anymore. Till now, it's been impossible for him to escape, even with his ability to unlock doors. His strongest desire is to escape, and to reclaim his lost years with a new adventure.
Name: Damitus (owned by TOYB)
Race: Imperial
Gender: Male
Age: 19
Physical Appearance: Young, with a a rougish look to him. Good looking, and yet to receive any scars, Brown hair (with streaks of grey), Blue Eyes, and 5'8" in Height. In good shape.
Personality: Rougish and deceptive, will steal from you if he has the chance, unempatheic to everyone around him, and only looking out for himself, though due to his age still is naive about alot of the world, even with his rough upbringing.
Short Bio: Born to Colovian Farmers, but ran away at the age of 13 when his family's farm was overrun by bandits. Became a street urchin in Skingrad, and joined the theives guild after a few years, though left entirely after a falling out (the guild refused to help him escape the law when he stole from Count Skingrad), then fled to the Imperial City. After a year living in the slums, doing occasional dirty work for people, he was apprehended by an ex-Blades Agent hired by the Count, and then sentenced to 11 years to the Imperial Prison. Currently having served one year in the prison, he's very eager to leave, and for some time has assumed The Wizard has been up to something.
Name: Araval (owned by Marn)
Race: Breton
Gender: Male
Age: 25
Physical Appearance: Of middling height, broad and fine featured, Araval is a youthful Breton in the prime of his life. His body is toned, worked by exercise in prison. He possesses an air of soft breeding: a clever, sensual smile, a cute button nose turned up at the end, warm brown eyes, nigh-shoulder-length hair kept clean and smooth, creamy skin.
Personality: Possessed of a little low cunning, Araval is the archetypal highwayman. Bretic accent, roguish good looks, a quick and witty tongue, snappy retorts and a penchant for drink and womanizing, Araval is quick to make friends but quick also to lose them. Natural curiosity (read: suspicion) has led him to mistrust the Wizard, but follows his movements for interest.
Short Bio: Born and bred in the Nibenay to a couple of slight Breton church-goers, Araval was always a disappointment to his parents. Robbing, kidnapping and assaulting since he was cast out of home at 16, he has spent the next eight and a half years trying to do something with his life, despite reaching that goal in a roundabout way. Six months ago he was apprehended after failing to rob a merchant wagon on the Red Ring Road, and is keen to be released from prison, to one day do something that will earn his family's respect.
Name: Cirali (owned by Perapsam)
Race: High Elf (Altmer) - Vampire
Gender: Male
Age: 127
Physical Appearance: As a Vampire, Cirali has yellow eyes, fangs, and looks fairly old - But even this is younger than his real age. He has Golden Blonde hair which is kept in an Oiled style, and has a stern, but hungry look on his face - the sort of look that makes you think he knows something that you don't. He is tall, skinny, and weak, but also extremely intelligent. He always wore a Green Double Brocade, a Green Silk Garment, and Green Velvet Shoes, as well as various enchanted rings and a Spelldrinker Amulet. He would also often wear a Green Robe Hood when needed, enchanted with Night Eye effects. He carried a dagger and also a Paralyze staff for special combat situations. Now, in prison, he was reduced to Sack Cloth garments and unchained Wrist Irons.
Personality: Cirali was cursed with the typical arrogance of Altmer, but he is not unkind and not prejudiced, although he is not patient. Cirali trained at the Arcane University before he was captured. He is also rich, and lived in a large manor in Skingrad, where he kept many of his life of adventuring's treasures and artefacts. he enjoys learning very much, and find many things more fascinating than scary, partly due to his extreme arrogance. His years at the University have rendered him magically potent, however, particularly in Conjuration, Destruction and Illusion magicks.
Short Bio: Cirali was born in Summerset Isle 127 years ago. he lived a fairly uneventful life until he turned 17, at which point he decided to set off on an adventure of learning and collecting. He was stricken by Vampirism at the age of 22. He fed quietly between explorations and adventures until he turned 89, at which point his Altmer fellows realized his identity. He came to Cyrodiil after a year of fleeing the Isle, and settled in Skingrad at 115 after several long years of running. But he couldn't keep his secret even then, after a thief caught him feeding on his housemaid. The thief was caught yet Cirali fled on, until finally being captured near the Drunken Dragon Inn at the age of 123. The Court had only allowed him to live due to some clever magical manipulation on his part, but he was sentenced to a lifetime in prison. He had been allowed to feed on only a few bottles of sheep blood a day with meals for the last four years, until now.
Name: Kilan Serilion (owned by raistlinmajere8)
Race: Dark Elf
Gender: Male
Age: 22
Physical Appearance: Kilan was tall, tall that is for a dark elf. He had medium length hair that flowed around his head naturally. The hair was white as as the dawn, and his eyes glowed red, thanks to his heritage.
Personality: Kilan was quiet. It was just natural to him, since he grew up practically alone. But when someone earned the trust of Kilan, they would be shocked to see what this quiet dark elf really was like. In the company of someone he trusts, Kilan, is a joyful and happy youth. He believes in his ideals and he would die for them.
Short Bio: Kilan was adopted and raised by an Orc, in Cheydinhal. The orc taught Kilan the ways of the Fighters Guild. And in many aspects this is where Kilan learned is stubbornness, and idealism. WHen Kilan turned twenty, he set out to travel Cyrodiil on his own. After a year of traveling, Kilan got thrown in the imperial jail. He was having a drink and food one night at the Merchant's Inn, when a great drunken Nord came into the bar. Well needless to say, Kilan would not stand for the Nords harsh words against the Dark Elves, and thus, Kilan was thrown in jail.
Name: Garend Arrivus (owned by BladeMaster07)
Race: Imperial
Gender: Male
Age: 31
Physical Appearance: Tall and wiry, but strong enough. He stands around six feet, and weighing under one seventy, so he doesn't seem imposing. His meduim length blond hair and almond like brown eyes make him look rather young, and his eyes also betray his cunning and sharpness. His smile is near perfect, his two front teeth are actually gold and his nose, while previously broken, gives him a rustic look, along with the dark stubble he had grown in prison.
Personality: He is a slightly sharp witted guy, with a good sense of humor, and a cunning mind. He is a little on the sadistic side however, as he tends to [censored] his female victims and slowly kill his male victims, enjoying their sense of hopelessness as he takes pleasure from it.
Short Bio: Leading a small group of bandits, the Gold Teeth, he reveled in minor success for nearly three years, until they got careless and didn't properly scout a caravan beforehand, falling right into a Legion trap. Two of his men survived, and the three were sentenced to death. Now he awaits his hanging, andf has been waiting for nearly two weeks, kept separate from his mates.
Name: Nirabi Shashmassamissa (owned by Gallowglass)
Race: Dunmer Ashlander
Gender: Female
Age: 80
Physical appearance: Light blue skin, red eyes, dark brown hair in a ponytail twist.
Personality: Warm and open-minded, she is dogmatic but shows compassion and respect for others, and views that she does not agree with. Spirited and energetic, loyal and enthusiastic, she is laid back and quiet but has a fiery fanaticism when she puts her mind to something.
Short Bio: She is one of the most respected soldiers of Ashkhan Ashina Zelaku, who is fighting a guerrilla war against the Imperials in northern Cyrodiil. Captured after a betrayal by a gulakhan, Assamma-Idan, who she'd been a rival of since before the Zelaku Tribe was forced out of the Ashlanders, she longs for freedom, and will do anything to get it, and, provided it does not involve betrayal similar to that that imprisoned her, she will do anything to keep it.
Name: Salvius Nikotias (owned by Chriso123)
Race: Imperial
Gender: Male
Age: 41
Physical Appearance: Salvius is quite tall standing at 6ft2 but very skinny and physically weak, he has scruffy hair just above shoulders length and his hair has greyed slightly due to lack of sunlight. He has an Enchanted Ring which fortifies his Magicka and makes him have the ability to Resist it slightly. He has a scar on his back from when he was attacked by a summoned Deadroth
Personality: Salvius is reasonbaly quiet and not very sociable as he is often in thought to himself but he is not rude towards people and can engage in conversation with people if he feels he wants to. He loves the Arcane arts and is Obssesed with the Daedra and Daedric Magic, practicing and studying the Daedra throughout his life has turned him a little mad but he is not completly insane. He is afraid of physical combat due to his weakness but if he feels it necassary to fight he will use his magicka. He also is not afriad to kill someone if he feels it is the right thing to do.
Short Bio: Salvius was a very normal person during his younger years, he lived in the Imperial City, was a member of the Arcane University and was inspired by the work of Morian Zenus, whilst he was there he practiced the Arcane arts but conjuration and Daedric Magic in secret. As he got older and felt more confident in his powers he Summoned the lesser Daedra of Molag Bal, the Daedroth, the Daedra instantly attacked Salvius and killed a Mage who heard the noises from upstairs and came to investiage, Salvius was expelled from the Guild and was left with a nasty scar on his back. Nonetheless he continued to practice Summoning Daedra in his house, at the age of 27 when he was more powerful he summoned another Daedroth, the Daedra didn't attack Salvius but killed his mother who entered the basemant a few minutes later. He was imprisoned for this act and has been in jail ever since secretly practicing Magicka.
Name: Kor'Ru (owned by Korroded-Korpse)
Race: Khajiit.
Gender: Male.
Age: 18
General Appearance: Kor'Ru stands 5ft 11in and his body is incredibly lithe and bony, visable even beneath his matted fur. He has golden eyes and his fur is smokey grey in color with dried-on ionised blood stains covering the majority. A ghastly sight to behold, a mass of bandages cover his arms which are bound tightly behind his back. His stance is an unstable one as he leans forth and has no defensive position to take. His eyes are penetrating and seem to bore straight through you, but quite often he will be staring at the sky or ceiling. Countless scars are scattered all over his body, they appear to be claw marks and make strange patterns that overlap each other. A pair of ragged, torn slacks are all that make him seem human. The shackles on his ankles have short broken chains hanging from them. His wrists are bound together behind his back and strapped to a belt around his midriff, making his arms immobile. His hands are completely bound in bandages, so tightly he cannot bend his fingers or make a fist. His neck has a iron brace to keep it straight, causing him to have a constantly raised chin; this combined with his restrained arms, forces him to have a slouched, front-heavy stance.
Personality: Sadomasochistic and sadistic, twisted and gruesome. He often has an uncontrollable urge to cause pain to himself and anyone unfortunate enough to be close by. The urge focus' on himself most of the time but occasionally his eyes hone in on a certain person and his urges will not be sated until he has shared pain with them. He is foolish and headstrong, rushing into things before he has a chance to think.
Short Bio: An abandoned child left in the gutter; Kor'Ru developed a nervous disorder in which he would scratch himself mindlessly until something snapped him back to reality. The scratching sensation comforted him, much like a cat rubbing itself against a tree. After a while this habit worsened considerably until he began scarring himself with his sharp claws. At one time in his 17th year, someone happened upon him in the street and offered a hand to heal his wounds, but Kor'Ru just saw the outstretched arm and without thought dug his claws deep into the persons flesh, pulling open a huge gash. The city guard chased him out to the forests where he disappeared and became a vagabond. He hunted deer like a feral beast, finding satisfaction in slowly massacring them. One day he attacked a travelling merchant and did unspeakable things to her, sharing pain and reaping pleasure. A roaming legion guard found him and the woman who was barely alive and moaning in pain weakly, both were covered in each other's blood but Kor'Ru was crouching over the woman, staring at her. The guard instantly moved in and apprehended Kor'Ru while he was entranced. Kor'Ru was thrown into prison and restrained to prevent him causing damage to himself or anyone else; he has been in jail little over a week.
Name: Hortharr the Cold Hearted (owned by SteeleKnight)
Race: Nord
Gender: Male
Age: 32
Phyiscal Appearance: A tall, broad shouldered Nord with long blonde hair, with a blue facial tattoo typical of the Nords of Skyrim. Slightly tan skin from the reflection of the sun on the Nordic Tundra, Hortharr has kept himself in shape inside of the prision despite the poor nutrition and lack of room inside of his cell.
Personality: Hortharr is a quiet and calm Nord, yet loses control of himself during his anger. Sarcastic with a caustic sense of humor, he brings humor to testing situations.
Short Bio: Bieng born in the Nordic Tundra to a family of traveling nomads, Hortharr had very little experience with civilized life before leaving his nomadic family. Losing his temper at a thief he ended up killing the thief and erasing all evidence of the thief's break in. This resulted in his imprisionment in the Imperial Prison.
Race: Human, possibly Nord, Breton or Imperial, though his age has made it immpossible to tell.
Gender: Male
Age: Unknown, atleast over 60, though 20 years in a Dungeon have weathered him well beyond whatever age he really is. He looks ancient.
Physical Appearance: Very old, weathered due to his past 20 years in prison. He wears a ragged robe, stiched back together and patched to many times to count, the only thing he was allowed to keep when he was oringally sentanced to prison.
Personality: Grandfather-ish, knows everyone in the dungeon and the comming-and-goings of the dungeon. He even gets on well enough with the guards, though this could merely be a guise to fool them. Deceptive, cunning, and has a quick mind even with his age. His motives apart from getting out of the dungeon are unclear.
Short Bio: He's been in prison for the past 20 years, and doesn't even quite remember why he's in there anymore. Till now, it's been impossible for him to escape, even with his ability to unlock doors. His strongest desire is to escape, and to reclaim his lost years with a new adventure.
Name: Damitus (owned by TOYB)
Race: Imperial
Gender: Male
Age: 19
Physical Appearance: Young, with a a rougish look to him. Good looking, and yet to receive any scars, Brown hair (with streaks of grey), Blue Eyes, and 5'8" in Height. In good shape.
Personality: Rougish and deceptive, will steal from you if he has the chance, unempatheic to everyone around him, and only looking out for himself, though due to his age still is naive about alot of the world, even with his rough upbringing.
Short Bio: Born to Colovian Farmers, but ran away at the age of 13 when his family's farm was overrun by bandits. Became a street urchin in Skingrad, and joined the theives guild after a few years, though left entirely after a falling out (the guild refused to help him escape the law when he stole from Count Skingrad), then fled to the Imperial City. After a year living in the slums, doing occasional dirty work for people, he was apprehended by an ex-Blades Agent hired by the Count, and then sentenced to 11 years to the Imperial Prison. Currently having served one year in the prison, he's very eager to leave, and for some time has assumed The Wizard has been up to something.
Name: Araval (owned by Marn)
Race: Breton
Gender: Male
Age: 25
Physical Appearance: Of middling height, broad and fine featured, Araval is a youthful Breton in the prime of his life. His body is toned, worked by exercise in prison. He possesses an air of soft breeding: a clever, sensual smile, a cute button nose turned up at the end, warm brown eyes, nigh-shoulder-length hair kept clean and smooth, creamy skin.
Personality: Possessed of a little low cunning, Araval is the archetypal highwayman. Bretic accent, roguish good looks, a quick and witty tongue, snappy retorts and a penchant for drink and womanizing, Araval is quick to make friends but quick also to lose them. Natural curiosity (read: suspicion) has led him to mistrust the Wizard, but follows his movements for interest.
Short Bio: Born and bred in the Nibenay to a couple of slight Breton church-goers, Araval was always a disappointment to his parents. Robbing, kidnapping and assaulting since he was cast out of home at 16, he has spent the next eight and a half years trying to do something with his life, despite reaching that goal in a roundabout way. Six months ago he was apprehended after failing to rob a merchant wagon on the Red Ring Road, and is keen to be released from prison, to one day do something that will earn his family's respect.
Name: Cirali (owned by Perapsam)
Race: High Elf (Altmer) - Vampire
Gender: Male
Age: 127
Physical Appearance: As a Vampire, Cirali has yellow eyes, fangs, and looks fairly old - But even this is younger than his real age. He has Golden Blonde hair which is kept in an Oiled style, and has a stern, but hungry look on his face - the sort of look that makes you think he knows something that you don't. He is tall, skinny, and weak, but also extremely intelligent. He always wore a Green Double Brocade, a Green Silk Garment, and Green Velvet Shoes, as well as various enchanted rings and a Spelldrinker Amulet. He would also often wear a Green Robe Hood when needed, enchanted with Night Eye effects. He carried a dagger and also a Paralyze staff for special combat situations. Now, in prison, he was reduced to Sack Cloth garments and unchained Wrist Irons.
Personality: Cirali was cursed with the typical arrogance of Altmer, but he is not unkind and not prejudiced, although he is not patient. Cirali trained at the Arcane University before he was captured. He is also rich, and lived in a large manor in Skingrad, where he kept many of his life of adventuring's treasures and artefacts. he enjoys learning very much, and find many things more fascinating than scary, partly due to his extreme arrogance. His years at the University have rendered him magically potent, however, particularly in Conjuration, Destruction and Illusion magicks.
Short Bio: Cirali was born in Summerset Isle 127 years ago. he lived a fairly uneventful life until he turned 17, at which point he decided to set off on an adventure of learning and collecting. He was stricken by Vampirism at the age of 22. He fed quietly between explorations and adventures until he turned 89, at which point his Altmer fellows realized his identity. He came to Cyrodiil after a year of fleeing the Isle, and settled in Skingrad at 115 after several long years of running. But he couldn't keep his secret even then, after a thief caught him feeding on his housemaid. The thief was caught yet Cirali fled on, until finally being captured near the Drunken Dragon Inn at the age of 123. The Court had only allowed him to live due to some clever magical manipulation on his part, but he was sentenced to a lifetime in prison. He had been allowed to feed on only a few bottles of sheep blood a day with meals for the last four years, until now.
Name: Kilan Serilion (owned by raistlinmajere8)
Race: Dark Elf
Gender: Male
Age: 22
Physical Appearance: Kilan was tall, tall that is for a dark elf. He had medium length hair that flowed around his head naturally. The hair was white as as the dawn, and his eyes glowed red, thanks to his heritage.
Personality: Kilan was quiet. It was just natural to him, since he grew up practically alone. But when someone earned the trust of Kilan, they would be shocked to see what this quiet dark elf really was like. In the company of someone he trusts, Kilan, is a joyful and happy youth. He believes in his ideals and he would die for them.
Short Bio: Kilan was adopted and raised by an Orc, in Cheydinhal. The orc taught Kilan the ways of the Fighters Guild. And in many aspects this is where Kilan learned is stubbornness, and idealism. WHen Kilan turned twenty, he set out to travel Cyrodiil on his own. After a year of traveling, Kilan got thrown in the imperial jail. He was having a drink and food one night at the Merchant's Inn, when a great drunken Nord came into the bar. Well needless to say, Kilan would not stand for the Nords harsh words against the Dark Elves, and thus, Kilan was thrown in jail.
Name: Garend Arrivus (owned by BladeMaster07)
Race: Imperial
Gender: Male
Age: 31
Physical Appearance: Tall and wiry, but strong enough. He stands around six feet, and weighing under one seventy, so he doesn't seem imposing. His meduim length blond hair and almond like brown eyes make him look rather young, and his eyes also betray his cunning and sharpness. His smile is near perfect, his two front teeth are actually gold and his nose, while previously broken, gives him a rustic look, along with the dark stubble he had grown in prison.
Personality: He is a slightly sharp witted guy, with a good sense of humor, and a cunning mind. He is a little on the sadistic side however, as he tends to [censored] his female victims and slowly kill his male victims, enjoying their sense of hopelessness as he takes pleasure from it.
Short Bio: Leading a small group of bandits, the Gold Teeth, he reveled in minor success for nearly three years, until they got careless and didn't properly scout a caravan beforehand, falling right into a Legion trap. Two of his men survived, and the three were sentenced to death. Now he awaits his hanging, andf has been waiting for nearly two weeks, kept separate from his mates.
Name: Nirabi Shashmassamissa (owned by Gallowglass)
Race: Dunmer Ashlander
Gender: Female
Age: 80
Physical appearance: Light blue skin, red eyes, dark brown hair in a ponytail twist.
Personality: Warm and open-minded, she is dogmatic but shows compassion and respect for others, and views that she does not agree with. Spirited and energetic, loyal and enthusiastic, she is laid back and quiet but has a fiery fanaticism when she puts her mind to something.
Short Bio: She is one of the most respected soldiers of Ashkhan Ashina Zelaku, who is fighting a guerrilla war against the Imperials in northern Cyrodiil. Captured after a betrayal by a gulakhan, Assamma-Idan, who she'd been a rival of since before the Zelaku Tribe was forced out of the Ashlanders, she longs for freedom, and will do anything to get it, and, provided it does not involve betrayal similar to that that imprisoned her, she will do anything to keep it.
Name: Salvius Nikotias (owned by Chriso123)
Race: Imperial
Gender: Male
Age: 41
Physical Appearance: Salvius is quite tall standing at 6ft2 but very skinny and physically weak, he has scruffy hair just above shoulders length and his hair has greyed slightly due to lack of sunlight. He has an Enchanted Ring which fortifies his Magicka and makes him have the ability to Resist it slightly. He has a scar on his back from when he was attacked by a summoned Deadroth
Personality: Salvius is reasonbaly quiet and not very sociable as he is often in thought to himself but he is not rude towards people and can engage in conversation with people if he feels he wants to. He loves the Arcane arts and is Obssesed with the Daedra and Daedric Magic, practicing and studying the Daedra throughout his life has turned him a little mad but he is not completly insane. He is afraid of physical combat due to his weakness but if he feels it necassary to fight he will use his magicka. He also is not afriad to kill someone if he feels it is the right thing to do.
Short Bio: Salvius was a very normal person during his younger years, he lived in the Imperial City, was a member of the Arcane University and was inspired by the work of Morian Zenus, whilst he was there he practiced the Arcane arts but conjuration and Daedric Magic in secret. As he got older and felt more confident in his powers he Summoned the lesser Daedra of Molag Bal, the Daedroth, the Daedra instantly attacked Salvius and killed a Mage who heard the noises from upstairs and came to investiage, Salvius was expelled from the Guild and was left with a nasty scar on his back. Nonetheless he continued to practice Summoning Daedra in his house, at the age of 27 when he was more powerful he summoned another Daedroth, the Daedra didn't attack Salvius but killed his mother who entered the basemant a few minutes later. He was imprisoned for this act and has been in jail ever since secretly practicing Magicka.
Name: Kor'Ru (owned by Korroded-Korpse)
Race: Khajiit.
Gender: Male.
Age: 18
General Appearance: Kor'Ru stands 5ft 11in and his body is incredibly lithe and bony, visable even beneath his matted fur. He has golden eyes and his fur is smokey grey in color with dried-on ionised blood stains covering the majority. A ghastly sight to behold, a mass of bandages cover his arms which are bound tightly behind his back. His stance is an unstable one as he leans forth and has no defensive position to take. His eyes are penetrating and seem to bore straight through you, but quite often he will be staring at the sky or ceiling. Countless scars are scattered all over his body, they appear to be claw marks and make strange patterns that overlap each other. A pair of ragged, torn slacks are all that make him seem human. The shackles on his ankles have short broken chains hanging from them. His wrists are bound together behind his back and strapped to a belt around his midriff, making his arms immobile. His hands are completely bound in bandages, so tightly he cannot bend his fingers or make a fist. His neck has a iron brace to keep it straight, causing him to have a constantly raised chin; this combined with his restrained arms, forces him to have a slouched, front-heavy stance.
Personality: Sadomasochistic and sadistic, twisted and gruesome. He often has an uncontrollable urge to cause pain to himself and anyone unfortunate enough to be close by. The urge focus' on himself most of the time but occasionally his eyes hone in on a certain person and his urges will not be sated until he has shared pain with them. He is foolish and headstrong, rushing into things before he has a chance to think.
Short Bio: An abandoned child left in the gutter; Kor'Ru developed a nervous disorder in which he would scratch himself mindlessly until something snapped him back to reality. The scratching sensation comforted him, much like a cat rubbing itself against a tree. After a while this habit worsened considerably until he began scarring himself with his sharp claws. At one time in his 17th year, someone happened upon him in the street and offered a hand to heal his wounds, but Kor'Ru just saw the outstretched arm and without thought dug his claws deep into the persons flesh, pulling open a huge gash. The city guard chased him out to the forests where he disappeared and became a vagabond. He hunted deer like a feral beast, finding satisfaction in slowly massacring them. One day he attacked a travelling merchant and did unspeakable things to her, sharing pain and reaping pleasure. A roaming legion guard found him and the woman who was barely alive and moaning in pain weakly, both were covered in each other's blood but Kor'Ru was crouching over the woman, staring at her. The guard instantly moved in and apprehended Kor'Ru while he was entranced. Kor'Ru was thrown into prison and restrained to prevent him causing damage to himself or anyone else; he has been in jail little over a week.
Name: Hortharr the Cold Hearted (owned by SteeleKnight)
Race: Nord
Gender: Male
Age: 32
Phyiscal Appearance: A tall, broad shouldered Nord with long blonde hair, with a blue facial tattoo typical of the Nords of Skyrim. Slightly tan skin from the reflection of the sun on the Nordic Tundra, Hortharr has kept himself in shape inside of the prision despite the poor nutrition and lack of room inside of his cell.
Personality: Hortharr is a quiet and calm Nord, yet loses control of himself during his anger. Sarcastic with a caustic sense of humor, he brings humor to testing situations.
Short Bio: Bieng born in the Nordic Tundra to a family of traveling nomads, Hortharr had very little experience with civilized life before leaving his nomadic family. Losing his temper at a thief he ended up killing the thief and erasing all evidence of the thief's break in. This resulted in his imprisionment in the Imperial Prison.
In your first post:
You've just heard an old man say 'Quick! Escape with me to Oblivion', the sound of a portal opening. The guards from above are certain to come down to check on the prisoners soon, so you must be quick, and to the only other way out of the dungeon goes past them (and to go that way would get you killed). Your cell has been magically unlocked by The Wizard. Please include your character sheet (aswell as PMing it to me).
The post should contain everything from the player first hearing the Wizard to your character going through the portal. You cannot yet describe where you end up until the Wizard himself goes through the portal (and thus sealing it), and he'll be the first to describe the destination when you get there (aswell as telling you the realm you'll have entered).