Fallout 4: Speculation, Suggestions & Ideas - Thread #56

Post » Thu May 03, 2012 7:17 am

I REALLY want them to put the schematics for the weapons again. In Fallout 3, if I knew that I was probably going to use a weapon for the rest of the game (like the Shishkebab in my Melee playthroughor the Deathclaw gauntlet in my Unarmed one) I found where the 3 schematics were, and I hunted them all down. Then, I searched for the parts, and when I had found them all, I could FINALLY craft my weapon.

It made we feel a real sense of accomplishment, I felt like I had worked for it, instead of just waiting for 20 minutes for it to spawn at the Gun Runners... -_-
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Leticia Hernandez
 
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Post » Thu May 03, 2012 11:08 am

That's a matter of opinion, and I know PLENTY of people who enjoyed Fallout 3 thoroughly, despite no character backstory creation, which my suggestion of the next game offers. It's not saying, "you're a BoS member. That implies that you were always with them, even as a child." The characters motives are never specified, and neither is their past, which is identical to the Courier, aside from the fact that you're with the BoS, even though that reason, as I have already said, is never specified, and is completely up to the imagination. Also, sure, let them have you be a scribe. Perhaps all we know about this character is that they have recently been recruited, and promoted to some rank (either Knight or Scribe) and is never specified, but will give you the option to tell NPC's what rank you were through dialogue. Still sets up the opportunity for a lot backstories and provides an interesting storyline.

What if you hate the bos and want nothing to do with them and never wanted to be a part of them.

Now apparently I'm a knight or scribe in it? No thanks.
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Benjamin Holz
 
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Post » Wed May 02, 2012 11:22 pm

What if you hate the bos and want nothing to do with them and never wanted to be a part of them.

Now apparently I'm a knight or scribe in it? No thanks.
Still creates the posibility to be a spy for said faction, wanting to kill a member of the BoS, and the only way to get close enough to do so is to join, or you want to join the ranks to see to the demise of the BoS. Those are all but a few possibilities. Or perhaps maybe they FORCED you to join. Another possibility.
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Krista Belle Davis
 
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Post » Wed May 02, 2012 9:45 pm

sounds more like a DLC idea for New Vegas. I too wouldn't want this for a proper Fallout game.
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Kim Bradley
 
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Post » Thu May 03, 2012 5:18 am

Still creates the posibility to be a spy for said faction, wanting to kill a member of the BoS, and the only way to get close enough to do so is to join, or you want to join the ranks to see to the demise of the BoS. Those are all but a few possibilities. Or perhaps maybe they FORCED you to join. Another possibility.
As you've said theres an enormas size backstory you can create.
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Ricky Meehan
 
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Post » Wed May 02, 2012 9:35 pm

It's because they feel as if being apart of a faction off the bat is comparable to Fallout 3 (which I thought was great, but regardless), in that it takes away from the backstory that players want to create. The main argument thus far is that being a BoS member off the bat is restricting, unlike being the Courier which could have happened for any number of reasons. My counter argument is that being a BoS member doesn't hinder the backstories very much in comparison to the Courier, if at all, since your character could have essentially joined the BoS for ANY number of reasons. Perhaps you're a Legion/ Enclave spy, or a drunkard who found sanctuary in the BoS, or perhaps your grew up in a BoS bunker, or any number of other reasons why you might be a BoS member. The ONLY difference between the Courier and the character story I developed is the sheer fact that you start off as part of the faction, even though it's not said why or how (just like the Courier), and could offer a storyline that could potentially be amazing (which is the most important thing. More important than backstory in fact).

Thanks for the compliment too btw.

The Mojave Express isn't a faction like the BoS at all, they're a service, not a group looking to take control or gain more ground. Being The Courier can't be compared to having sold your allegiance to the BoS or another faction from the start. Again, what if I don't want my character to have sold his/her allegiance to the BoS or any other faction right at the start, but instead want a completely blank slate to start from, like The Courier. With The Courier, I could RP anything I wanted. If I wanted to be a Tribal who refused energy weapons or heavy armors (which I have in New Vegas), I could be. I can't be a Tribal who refuses to use energy weapons or heavy heavy armors, if I'm starting out as apart of the BoS. If I wanted to be just a wastelander, roaming around the wasteland, I couldn't because I'd have sold my allegiance to the BoS for whatever reason, when in my own mind, I didn't want that to begin with, I just wanted to RP a basic wastelander with no allegiance to anyone but himself. The Courier form of creation/history, gives me this opportunity.

Basically, no matter what, for whatever reason it may be, the PC has to have come from the BoS at the start. I have to have joined them for whatever reason, and then got caught up in this or that. Not like The Courier, as I said, where the PC could simply be someone doing the job for the first and only time, having done it for years, done it for the caps, done it because they were a Frumentarii spy, done it for a wide range of reasons that didn't involve them origination from any faction whatsoever. Their allegiances and help to factions, were through the players own choosing. You can RP being apart of the BoS in the Mojave all you like, there's nothing stopping you from it. But being from the BoS or any faction right off the start as being apart of your "vague" history, does stop you from being able to do open certain RPing doors.

Still creates the posibility to be a spy for said faction, wanting to kill a member of the BoS, and the only way to get close enough to do so is to join, or you want to join the ranks to see to the demise of the BoS. Those are all but a few possibilities. Or perhaps maybe they FORCED you to join. Another possibility.

If it's the West Coast BoS, they don't recruit anyone into their ranks from the outside. They're isolationists, they get their numbers from the offspring their members have, which is why they're not a huge faction like the NCR or Caesar's Legion.
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Taylah Haines
 
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Post » Thu May 03, 2012 7:18 am

The Mojave Express isn't a faction like the BoS at all, they're a service, not a group looking to take control or gain more ground. Being The Courier can't be compared to having sold your allegiance to the BoS or another faction from the start. Again, what if I don't want my character to have sold his/her allegiance to the BoS or any other faction right at the start, but instead want a completely blank slate to start from, like The Courier. With The Courier, I could RP anything I wanted. If I wanted to be a Tribal who refused energy weapons or heavy armors (which I have in New Vegas), I could be. I can't be a Tribal who refuses to use energy weapons or heavy heavy armors, if I'm starting out as apart of the BoS. If I wanted to be just a wastelander, roaming around the wasteland, I couldn't because I'd have sold my allegiance to the BoS for whatever reason, when in my own mind, I didn't want that to begin with, I just wanted to RP a basic wastelander with no allegiance to anyone but himself. The Courier form of creation/history, gives me this opportunity.

Basically, no matter what, for whatever reason it may be, the PC has to have come from the BoS at the start. I have to have joined them for whatever reason, and then got caught up in this or that. Not like The Courier, as I said, where the PC could simply be someone doing the job for the first and only time, having done it for years, done it for the caps, done it because they were a Frumentarii spy, done it for a wide range of reasons that didn't involve them origination from any faction whatsoever. Their allegiances and help to factions, were through the players own choosing. You can RP being apart of the BoS in the Mojave all you like, there's nothing stopping you from it. But being from the BoS or any faction right off the start as being apart of your "vague" history, does stop you from being able to do open certain RPing doors.



If it's the West Coast BoS, they don't recruit anyone into their ranks from the outside. They're isolationists, they get their numbers from the offspring their members have, which is why they're not a huge faction like the NCR or Caesar's Legion.
And I recognize why you have a problem with it, and I completely understand. Although it's not as free as being the Courier, it still can open the doors for many RP scenarios, and if the actual storyline is executed well enough, it should be nearly negligible. However, if the game itself wasn't amazing, then it would be a problem. If not, then it's a minor set back, but still capable of pleasing RPers.

Also, for all we know the BoS group could be from DC, or just another rogue branch. It is Denver, so anything could have happened without jeopardizing the lore. I respect your opinion though, and it's not like I have the power to put my idea into production anyway. Just sharing my idea's.
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His Bella
 
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Post » Thu May 03, 2012 1:34 am

Fallout is an RPG. We make our own character with their own background and six. Fallout we are simply "The Vault Dweller" everything else is up to us. Fallout 2 we are "The Chosen One" everything else up to us. Fallout New Vegas we were "The Courier" everything else up to us. Fallout 3 made it more annoying in that we are a 19 year old and we knew who our parents were, but everything else was up to us.

Besides Fallout Tactics which is the only none RPG Fallout, the Fallout Series lets us create our own characters with their own story. Fallout 3 kinda screwed that up, because no matter what we are a 19 year old kid. We can still create our own characters in Fallout Tactics but the game isn't an RPG.

If people want games with a pre-set character with a name and backstory and all that jazz, then Fallout isn't for them.
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Suzy Santana
 
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Post » Thu May 03, 2012 12:55 am

It's because they feel as if being apart of a faction off the bat is comparable to Fallout 3 (which I thought was great, but regardless), in that it takes away from the backstory that players want to create. The main argument thus far is that being a BoS member off the bat is restricting, unlike being the Courier which could have happened for any number of reasons. My counter argument is that being a BoS member doesn't hinder the backstories very much in comparison to the Courier, if at all, since your character could have essentially joined the BoS for ANY number of reasons. Perhaps you're a Legion/ Enclave spy, or a drunkard who found sanctuary in the BoS, or perhaps your grew up in a BoS bunker, or any number of other reasons why you might be a BoS member. The ONLY difference between the Courier and the character story I developed is the sheer fact that you start off as part of the faction, even though it's not said why or how (just like the Courier), and could offer a storyline that could potentially be amazing (which is the most important thing. More important than backstory in fact).

Thanks for the compliment too btw.

The Courier is such a general backstory that it's very easy to work with.

Here are my character ideas for the Courier for each faction:
NCR- A small town farm boy who took up a job as a courier when his boss sold his farm to brahmin barons and he ended up jobless. So he signed on as a courier until he could find a better job.

CL- A tribal who left his home to explore the world. He soon realized that this world required money if he wanted anything so he took up a couple of jobs as a courier.

House- A simple courier who's originally from Oregon, having explored much of the western US. He's been a courier ever since he was fifteen and in NV he is thirty-two.

Indie- A mercenary for hire that lost his job when the NCR changed their policies about mercenaries. Angered he took his life savings and gambled and drank it all in New Reno. Without a dollar to his name he became a beggar when he was approached by a man with an offer for a courier job (couriers have a very dangerous job which is why he decided to pick a beggar for it instead of someday with a higher standing in society).

It's so flexible.

With being part of the Brotherhood (who don't recruit by the way!) I'm just a part of the Brotherhood.

Dont people know that something differnent could be better

There are plenty of games that have already done this for me to know it's a bad idea for an RPG series like Fallout. It's great for shooters but not most RPGs.
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Guy Pearce
 
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Post » Thu May 03, 2012 3:22 am

Still creates the posibility to be a spy for said faction, wanting to kill a member of the BoS, and the only way to get close enough to do so is to join, or you want to join the ranks to see to the demise of the BoS. Those are all but a few possibilities. Or perhaps maybe they FORCED you to join. Another possibility.

Ok 1. The bos doesn't force you to join them. If anything, they want you to stay away from them or not bother them. That is for the west coast if I'm right, and the east coast only does it sometimes. They aren't worried about recruits enough to kidnap them.

2nd: why does someone who hates someone have to be a spy? I hate my neighbors but I don't wanna spy on them.

PLUS, why the hell would you give a person you forced to do something plasma lasers And high tech weapons and armor and other bos crap, better yet reveal their hideout if they are hidden from the rest of the world and let them escape in the wastes to tell the ncr or something.
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Julie Serebrekoff
 
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Post » Thu May 03, 2012 2:36 am

It is an RPG, if you want to be a Brotherhood knight, just bloody ROLE PLAY as one. Not that hard. Don't force me to be a pre-made character because some people want Fallout to be Halo.
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Matt Bee
 
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Post » Thu May 03, 2012 1:46 am

Ok 1. The bos doesn't force you to join them. If anything, they want you to stay away from them or not bother them. That is for the west coast if I'm right, and the east coast only does it sometimes. They aren't worried about recruits enough to kidnap them.

2nd: why does someone who hates someone have to be a spy? I hate my neighbors but I don't wanna spy on them.

PLUS, why the hell would you give a person you forced to do something plasma lasers And high tech weapons and armor and other bos crap, better yet reveal their hideout if they are hidden from the rest of the world and let them escape in the wastes to tell the ncr or something.
1) They could be low on recruits for that region, and might force you to join to pay off a debt of some sort. I also said that they could have gone rogue from the California main branch, or could even be a team sent out from the DC BoS to try to set up a position in Denver, or whatever else.

2) Maybe the BoS killed someone you knew, and you wanted to kill the person responsible, or perhaps the entire group.

EDIT: I'm going to assume that the BoS outfits their ranks with whatever they have available. You could also be given the option to choose your weapon before heading out to the trading post.
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Gemma Archer
 
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Post » Thu May 03, 2012 5:07 am

1) They could be low on recruits for that region, and might force you to join to pay off a debt of some sort. I also said that they could have gone rogue from the California main branch, or could even be a team sent out from the DC BoS to try to set up a position in Denver, or whatever else.

2) Maybe the BoS killed someone you knew, and you wanted to kill the person responsible, or perhaps the entire group.

1) Besides to two rogue branches (MWBoS and CWBoS) the BoS does not recruit with few exceptions (Vault Dweller and Courier are a couple).

2) If you want that to happen then role play that. I want to shoot them on sight because nothing angers me more than people justifying raiding as taking technology that is to dangerous for humanity when they're humans and it's a lot worse off in their hands so I'll role play that.
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Nitol Ahmed
 
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Post » Thu May 03, 2012 4:45 am

I suggest not having the Brotherhood of Steel playing any major role in the game. Have them in the background and completely optional when it comes to interacting with them just like Fallout and Fallout 2. I don't like how in New Vegas we are forced to interact with them. I can go the whole game not dealing with them until the end where its like "oh by the way I want you to find and deal with them." It would have been great to not have anything to do with them unless I wanted too.
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RaeAnne
 
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Post » Wed May 02, 2012 11:57 pm

I suggest not having the Brotherhood of Steel playing any major role in the game. Have them in the background and completely optional when it comes to interacting with them just like Fallout and Fallout 2. I don't like how in New Vegas we are forced to interact with them.

I think the MWBoS should be an exception to that.

You don't have to be friends with them but they should be a part of the main quest (whether friendly or hostile).
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Ruben Bernal
 
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Post » Thu May 03, 2012 8:12 am


1) They could be low on recruits for that region, and might force you to join to pay off a debt of some sort. I also said that they could have gone rogue from the California main branch, or could even be a team sent out from the DC BoS to try to set up a position in Denver, or whatever else.

2) Maybe the BoS killed someone you knew, and you wanted to kill the person responsible, or perhaps the entire group.

EDIT: I'm going to assume that the BoS outfits their ranks with whatever they have available. You could also be given the option to choose your weapon before heading out to the trading post.

I DONT WANT to be associated with them. Don't force me to be Bethesda!

Like Styles or Doc said, your a 19 year old vault kid in fallout 3. It was hard to be an experienced wastelander, talon merc(couldn't even be, same with enclave for that matter), ect.

It's the same train with being instantly put in the bos.

New Vegas did it right.

I just can't believe they got an 84 score and didn't receive their well and hard earned bonuses :sadvaultboy:
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Manny(BAKE)
 
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Post » Thu May 03, 2012 1:39 am

I think the MWBoS should be an exception to that.


Agreed, but even still I want it to be like New Vegas and the Orginals. Many factions fighting for control and power. I don't want a Fallout 3 repeat were its "side with the BoS against the bad guys." I want to decide who I side with damn it! :fallout:
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DAVId Bryant
 
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Post » Thu May 03, 2012 1:02 am



Agreed, but even still I want it to be like New Vegas and the Orginals. Many factions fighting for control and power. I don't want a Fallout 3 repeat were its "side with the BoS against the bad guys." I want to decide who I side with damn it! :fallout:

And more greyest choices! Too many black and white choices in fallout 3, enclave especially.
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Gavin boyce
 
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Post » Thu May 03, 2012 11:44 am

I really like the weapons in Metro as well, and I don't see why we don't have more wasteland made weapons in Fallout either. All the engineers, scientist's, gunsmith's, and tech junkies couldn't all have died or been in Vaults. Wasteland made weapons both energy and regular small arms should be all over, we have already seen modifications for these weapons done by wastelanders after all. And just think what they could have done with fission cells and crossbows or harpoon guns!!! And think of all the ball bearing that could be used as ammo that are just lying about, or even marbles. What we need to do is start emailing Bethesda with weapons ideas, maybe they will look at them and think NICE and put them in. Think about this, a fission powered crossbow with different types of ammo including a exploding arrows that could be used to kill things or blow up traps, rocks, barriers so that we can progress to other areas.
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Kat Ives
 
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Post » Thu May 03, 2012 1:59 am

http://www.gamesas.com/topic/1360782-fallout-4-speculation-suggestions-ideas-thread-57/
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Davorah Katz
 
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