» Thu May 03, 2012 1:23 pm
A Dunmer character is a good "jack of all trades" type, so you can mix longswords, marksman, and some magical disciplines with no problem. Either Light or Medium armor are good; I'd even go so far as to suggest taking both as minor skills, and improving both, since they affect different attributes. The exact details of a build are only important for getting started in the beginning; eventually you can bring weak skills up through either practice or paid training. Morrowind is far more brutal on a starting character than the following games, but in the long run any character can do anything well (exceptionally well), if you're willing to work at it.
I had one Imperial character (the other "generalist" race) with a mix of Longsword, Marksman, and Sneak get too overpowered by Level 15 (hitting adversaries out to the limits of sight, and one-shotting even weaker Daedra with plain iron arrows from a minimally-enchanted Bonemold bow), so I ended up retiring the bow in favor of ranged spells just to keep it interesting. Trying the expansions at that level actually required bringing the bow out of retirement, just to survive.
No matter what you do, it is going to be painfully difficult in the beginning, but your character will improve steadily until they eventually become the most powerful thing on Vvardenfell. The satisfaction of noticably improving is one of its best features, and the rewards you get for trying things above your level are generally worth the risk. In the following games, you start out semi-powerful and more-or-less stay that way, unless you powergame or level inefficiently, and there are few good rewards because there are few real risks when everything is adjusted to your level.