The link above is the UV piece that is for the Main-mask piece of the mesh, the front; To me it looks neat, but easily could be fixed, for the small details that need tweaking.
The link below however, the vertices points throughout the entire mesh are all jumbled up and there are so many to the point of me not knowing how to fix this up. Both so it fits over the mesh and looks neat, while simultaneously not causing any blurring. I can retexture anything, and texture small and extremely simple things, however, adding a completely new texture on a completely new mesh? This has always proven to outbeat me.
http://fc09.deviantart.net/fs71/i/2012/110/f/f/uv_map_2_of_dagothmask_by_chaosgod21-d4x0pl1.jpg
I have searched for some hours over google for help on this and put myself through the grudging process of Tutorials, at least six or seven of them I think, and still can't find a way past this.
I know I am missing something simple. . .that has to be the reason, but I don't know what it is.
Any suggestions or feedback?