Oh, a couple of things I've found as addons for MCA in the past, or I modded myself for personal use:
- A compatibility patch with Vampire Embrace. What it does is simply stopping the script of MCA NPCs when they enter follow mode. This avoids them disappearing when you tell them to follow you out of the current cell.
Can actually be very useful with mods that give you the ability to command NPCs (Dracandro's Voice, NPCs Functionality, Antares BigMod, etc.).
Of course it doesn't prevent the 72 hours bug, but it's still useful to command NPCs from MCA for short amounts of time.
- MCA Names mods:
I've done one of these myself, using a work-around to avoid NPCs with identical names as much as possibile. I simply created more NPCs "clones" of the same kind, with different names, and added them to the levelled lists.
That is, instead of having a single "Dunmer Commoner", I created a dozen of them with different names. You can still run into two NPCs with the same name, but it's rarer. Also, I didn't name NPCs like guards, bandits and the like.
I wonder if there could be a way to script the NPCs to avoid "doubles". Like, once this NPC is spawned, don't spawn it again before a certain time limit has expired.
- NPCs in houses:
The more recent versions of MCA add non-hostile thieves into houses at night.
While it may be cool, I add to remove one of this spawns from Hlaalo Manor in Balmora, since I was using a mod that allows you to buy it and live in it. It was kind of annoying to have those thieves spawn into my house, despite the guards (from another mod) that I stationed into and around it!
- Animations:
I think the animations from Animated Morrowind are a great tool for modders, especially with a mod like MCA that adds more NPCs.
Could you add more of them into MCA? I think they are a wonderful addition to the feel of the game, and with the scripts from MCA you can have different looking NPCs spawning randomly, instead of seeing always the same NPCs in the same place.
Also, since we now have minstrels playing their instruments in taverns, maybe adding someone dancing to their music would be cool.
On a final note: thank you for this mod, Neo!
Really, it has been on my HD since I discovered it years ago. It gives an enormous boost to the atmosphere of the game and it's no doubt one of the reasons of its longevity for me. Also, I really appreciate the quantity and quality of work you have devoted to it over the years.