a few days ago i found this mod at PES:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9491
iam realy exited about this but dont have much time for playing morrowind so i wanted to ask around if anyone has tried this and how it was working out.
HOWEVER, this mod is designed with ROLEPLAYERS in mind; Galsiah's mod was designed with POWERPLAYERS in mind.
would be awesome if some experienced GCD users could test this for a while and post here, as we all know GCD is fantastic but also has many problems.
i have the feeling that this finaly is a mod that will replace GCD
This is a complete rewrite of Galsiah's Character Development that maintains most of the mathematics that Galsiah wrote up but uses an 8th of the code and has only two actively running scripts. In short, it is more stable, faster, and has less of a FPS impact than GCD.
HOWEVER, this mod is designed with ROLEPLAYERS in mind; Galsiah's mod was designed with POWERPLAYERS in mind.
In short:
1) This should make your major and minor skills EXTREMELY important.
2) Leveling level 5 skills is now extremely painful (well, past 25 or so).
3) Should be compatible with almost any mod (even ones that alter skill or attributes).
4) Aims to be close to vanilla morrowind.
A) Health is based off of Vanilla Morrowind's Fomulas:
GCD was designed to maximize spell caster health and penalize sword fighters, this has been fixed.
Level 5 skills are significantly harder to increase:
GCD let any skill reach 60 with no problems, now level 5 skills will have difficulties getting past 25 without skill buffs.
C) Dynamic Adjustment to Skill and Attribute Changes:
This means that any mod that changes Attributes, Skills, or anything is completely compatible with MCD. No curse work arounds required.
This ALSO means that your skill choices are very important as the system will modify skill and attribute buffs.
*note* This only works if the othermod does not aggressively try to correct MCD's changes. Disabling the other mod before it restores
skills back to normal levels will permanently modify your skills (although console commands can rectify this).
D) No more magical Personality bonuses.
Personality isn't well balanced, but the system in place is closer to vanilla morrowind. Galsiah didn't want a weak attribute and gave bonuses that didn't make sense. (D&D CHA)
E) No overleveling skills.
In theory, an external mod could accomplish this... but it seems that overleveling isn't native to morrowind and well... it should be hard enough as is to get 100 level skills (which are fairly powerful as they are).
ATTRIBUTES, however, should extend past 100.
F) No other magical bonuses that penalize people for playing the way they want.
Things were very unbalanced in GCD, and while I have not plugged numbers enough to guarantee it... I tried to create a system that follows the normal archetypes rather than the POWERLEVEL Galsiah wanted.
Skill-> Attribute Bonuses have been reassigned to be more inline with ROLEPLAY (Combat skills affect Combat Attributes). And anything else that Galsiah added simply to boost the power of a class type.
HOWEVER, this mod is designed with ROLEPLAYERS in mind; Galsiah's mod was designed with POWERPLAYERS in mind.
In short:
1) This should make your major and minor skills EXTREMELY important.
2) Leveling level 5 skills is now extremely painful (well, past 25 or so).
3) Should be compatible with almost any mod (even ones that alter skill or attributes).
4) Aims to be close to vanilla morrowind.
A) Health is based off of Vanilla Morrowind's Fomulas:
GCD was designed to maximize spell caster health and penalize sword fighters, this has been fixed.
Level 5 skills are significantly harder to increase:
GCD let any skill reach 60 with no problems, now level 5 skills will have difficulties getting past 25 without skill buffs.
C) Dynamic Adjustment to Skill and Attribute Changes:
This means that any mod that changes Attributes, Skills, or anything is completely compatible with MCD. No curse work arounds required.
This ALSO means that your skill choices are very important as the system will modify skill and attribute buffs.
*note* This only works if the othermod does not aggressively try to correct MCD's changes. Disabling the other mod before it restores
skills back to normal levels will permanently modify your skills (although console commands can rectify this).
D) No more magical Personality bonuses.
Personality isn't well balanced, but the system in place is closer to vanilla morrowind. Galsiah didn't want a weak attribute and gave bonuses that didn't make sense. (D&D CHA)
E) No overleveling skills.
In theory, an external mod could accomplish this... but it seems that overleveling isn't native to morrowind and well... it should be hard enough as is to get 100 level skills (which are fairly powerful as they are).
ATTRIBUTES, however, should extend past 100.
F) No other magical bonuses that penalize people for playing the way they want.
Things were very unbalanced in GCD, and while I have not plugged numbers enough to guarantee it... I tried to create a system that follows the normal archetypes rather than the POWERLEVEL Galsiah wanted.
Skill-> Attribute Bonuses have been reassigned to be more inline with ROLEPLAY (Combat skills affect Combat Attributes). And anything else that Galsiah added simply to boost the power of a class type.