(not really up-to-date, will fix this as soon as I'm not in a rush anymore)
The latest test-release, for playing around or help with bug-tracking, of the mod would be the semi-official v0.0.7 pre-beta, still, due to me still not having a working pc at hand to go on with modding full-scale.
Now available at TES Nexus on a special pre-beta releases page:
http://www.tesnexus.com/downloads/file.php?id=30094
requires http://obse.silverlock.org/, better yet beta 5, always keeping up-to-date with the latest beta can't hurt either. The current v0020 is more than enough right now though.
A Script Effect Silencer could also come in handy, to get rid of these regular or random thumping sounds and maybe even visual anomalies like purple clouds or something.
For example http://www.tesnexus.com/downloads/file.php?id=15677.
male meshes/textures made to fit Robert's V4 (muscular)
female meshes/textures fitting TFF
(due to the nature of my scripting approach though using different bodies in general won't cause issues when all slots are under control of my scripts and fitting equipment is enforced)
For the lowerbody meshes there are quite some alternatives. Parallel to Robert's body mod there are several different underwear variants plus a mammalian and a reptilian nvde version.
All files can be found inside the folder "meshes/characters/DrakeDragon/male". For females likewise.
The names should be self-explanatory, but if you possess NifSkope, you can even open them and take a look inside to select which one you prefer.
DragonLegs_pants1_dcpart.nif
DragonLegs_pants2_dcpart.nif
DragonLegs_pants4_dcpart.nif
DragonLegs_pants5_dcpart.nif
DragonLegs_nvde-mammalian_dcpart.nif
DragonLegs_nvde-reptilian_dcpart.nif
DragonLegs_pants2_dcpart.nif
DragonLegs_pants4_dcpart.nif
DragonLegs_pants5_dcpart.nif
DragonLegs_nvde-mammalian_dcpart.nif
DragonLegs_nvde-reptilian_dcpart.nif
There was an issue reported with the new foot wraps not being rigged properly. This is because I didn't have time to check it at all but just rescued everything "as it was" from my drive before cleaning it.
The following resource pack will remedy this as well of course.
Well, here is the complete package of Cloth Wraps, in all possible slot-combinations with all corresponding human-dragon-hybrid adaptations
(ranging from full-human to full-dragon, making it an actual "resource" with applicability far beyond that little race of mine).
I actually wanted to do this for quite some time already, but as you can imagine I previously didn't get the opportunity to start it.
http://www.megaupload.com/?d=FJ5GEKY6
You won't need my plugin to use these, but due to me being unable to create plugins currently and the nature of this resource release you will need to put them into the game as actual clothing (or armor, if you prefer) yourself.
Latest pictures (some of them might be a bit outdated mesh-wise already)
http://img154.imageshack.us/img154/3707/dragontextures.jpg (latest state textures)
http://img12.imageshack.us/img12/1764/tfforiginal.jpg (latest state textures)
http://img4.imageshack.us/img4/7746/tffblack.jpg (latest state textures)
http://img4.imageshack.us/img4/5310/tffredgold.jpg (latest state textures)
http://img188.imageshack.us/img188/7079/newdragonwings1.jpg (latest state meshes)
http://img43.imageshack.us/img43/1875/newdragonwings2.jpg (latest state meshes)
http://img44.imageshack.us/img44/651/newdragonwings3.jpg (latest state meshes)
http://img44.imageshack.us/img44/5043/newdragonwings4.jpg (latest state meshes)
http://img17.imageshack.us/img17/4858/lessglossynormalmaps.jpg (latest state textures and meshes)
This is what you get right now.
http://img705.imageshack.us/img705/3568/improvedwings1.jpg,
http://img189.imageshack.us/img189/8449/improvedwings2.jpg
I shortened the phalanges, elongated the 2 outermost fingers, rectified the curving of the membrane's borders between the tips, and also altered the rigging pose a little by bending the wing arms one more unit. It actually increased the wing span yet again, so I think any bigger than this now won't ever happen. Anyways, I really like this result. Even those questionable forward membranes seem to look way better now, somehow "fitting in" finally without disturbing the overall shape.
This is Drake's new look, not necessarily a replacement for the red-gold theme.
The body is now (in my eyes) sufficiently armored with sturdy scales at exposed areas (which was horribly lacking before).
The whole area around the chest was completely redone from scratch and this plated chestpiece turned out way better than the last one.
I think I went a bit overboard with the sharpen-filter though.
I'm really surprised with how great my first attempt at veined membrane textures turned out, but judge for yourself:
http://img189.imageshack.us/img189/8312/newscalytexturesandwing.jpg (mind the new plates on the chest),
http://img269.imageshack.us/img269/8312/newscalytexturesandwing.jpg (mind the faint see-through effect, the tail shimmering through),
http://img29.imageshack.us/img29/8312/newscalytexturesandwing.jpg (slight shadows of the hands this time),
http://img716.imageshack.us/img716/8312/newscalytexturesandwing.jpg (full view of the new wing-anatomy, mind the improved phalanges)
Now the veins in the membranes are less prominent, more like "underneath" the skin.
I added another layer of flesh, giving the membranes a much more fleshy structure.
And while I was at it I also reduced the transparency further, as it was far too clear for my taste previously.
It's just getting better and better me thinks.
http://img9.imageshack.us/img9/8312/newscalytexturesandwing.jpg,
http://img189.imageshack.us/img189/3475/newscalytexturesandwingk.jpg
I also like it how the original "golden"-coloured areas returned once the transparency vanished.
Due to Drake being quite a young dragon still, almost a child, always walking on his hindlegs, like the others of his kind prefer to do to better blend in with human society, gets quite taxing after some time. This and him and the others having been forced to retreat into their ancestors' caves ages ago makes him prefer walking on all fours (feral-style) when not too close to humans, or anyways when he's quite exhausted.
This made me start trying to create some feral-style movement animations a while ago and my attempts at creating these 4-legged animations are turning out to yield quite fine results.
As I can't use Fraps on the netbook for capturing videos of them in NifSkope (it reduced the whole animation from 24 to just 2 frames, the first of each leg's motion cycle, which obviously doesn't make it a "movement" anymore... talking about how slow that thing is...), I just used Blender to render a full animation cycle instead and created Animated GIFs from that. They're round about 1.5 megs each, so be patient when opening them.
http://img109.imageshack.us/img109/4628/runfwdanimback.gif (the most interesting point of view in my eyes),
http://img695.imageshack.us/img695/6362/runfwdanimside.gif (giving the best view of the legs' movement),
http://img44.imageshack.us/img44/9518/runfwdanimfront.gif (looking cool already?),
http://img403.imageshack.us/img403/7369/runfwdanimtop.gif (mind the fluid bending of the spine with each step)
Next I made it a walk now. Looks actually far better than last time, better than I expected.
http://img7.imageshack.us/img7/9881/walkfwdanimround.gif (give it some time to load)
Don't mind the camera going round in a crazy circle. This is just me experimenting with just another play-thing I found during the process, animating camera movement as well and a moving lightsource creating some nice highlights occasionally. Hope you won't get sick by watching... and you can see the animation that is.
Oh and if anybody's wondering, these are Drake's new personal textures, many smaller high-detail unresized elements, like scales etc., added to bring back the sharpness even the sharpen tool could not restore. I'll never again use double-sized resources as a basis for my textures. It just gets way too blurry right from the start this way.
Due to me altering the wings' geometry that drastically all available dragon races will need new wing-membrane textures at least as soon as I release the new meshes and the skeletons going along with these.
Now I think I'm finally done with this little task, so here are the results:
http://img9.imageshack.us/img9/8312/newscalytexturesandwing.jpg (I posted this already but here it is again for direct comparison),
http://img191.imageshack.us/img191/5721/originaldragonnewwings.jpg,
http://img191.imageshack.us/img191/8215/blackdragonnewwings.jpg
lordsoulstrike, I hope you don't mind, but I took the liberty to create some fitting ones for all your fine retextures I could find as well:
http://img211.imageshack.us/img211/4813/blackreddragonretexneww.jpg (black membranes),
http://img130.imageshack.us/img130/4813/blackreddragonretexneww.jpg (dark-red membranes from black dragon),
http://img80.imageshack.us/img80/4813/blackreddragonretexneww.jpg (original-color membranes like you did in your release),
http://img62.imageshack.us/img62/9494/icedragonretexnewwings.jpg (the most-sophisticated work of all of them),
http://img211.imageshack.us/img211/5273/albinodragonretexnewwin.jpg (was hard to hit the right tone)
Those will all be included in the next upcoming resource release/update. I hope you like them and they're fitting in Your eyes as well.
Now while I was at it I also gave all existing texture variants a quick work-over to create matching counterparts to Drake's brand new textures, the "red-gold scaly" variant. Thus I actually created a complete second branch of new scaly textures.
http://img503.imageshack.us/img503/1576/redgolddragonscaly1.jpg,
http://img33.imageshack.us/img33/9025/redgolddragonscaly2.jpg,
http://img94.imageshack.us/img94/748/originaldragonscaly1.jpg,
http://img94.imageshack.us/img94/4360/originaldragonscaly2.jpg,
http://img33.imageshack.us/img33/3428/blackdragonscaly1.jpg,
http://img39.imageshack.us/img39/2758/blackdragonscaly2.jpg,
http://img684.imageshack.us/img684/8305/blackreddragonretexscal.jpg,
http://img30.imageshack.us/img30/8305/blackreddragonretexscal.jpg,
http://img62.imageshack.us/img62/4097/icedragonretexscaly1.jpg,
http://img30.imageshack.us/img30/7149/icedragonretexscaly2.jpg,
http://img269.imageshack.us/img269/9398/albinodragonretexscaly1.jpg,
http://img15.imageshack.us/img15/2347/albinodragonretexscaly2.jpg
This makes 12 variants overall already.
And now here's another resource release:
http://www.megaupload.com/?d=6N12E2K4
It contains the new and improved wing meshes, all wing membrane textures I did, plus the scaly textures for male and female I created.
Attention: the scaly textures are contained in a seperate folder inside "textures/characters". I conveniently named it "DrakeDragonScaly". Right now you can only use one or the other, but at least you can decide about this on a per-race basis.
If you replace the files of the species you want with the scaly ones or change the textures used by the race in the ESP itself is up to you, both should work fine.
Replacing the skeletons though is mandatory for the new meshes to work!
I included "skeleton.nif" and "skeletonbeast.nif" in "_male" as well as "skeleton.nif" and "skeleton_loupsombre.nif" in "_1stperson". Latter is a replacement for when you are also using Loup Sombre's "3rd-Person Animations in 1st-Person View" like I do. It has a different 1st-person skeleton, so that's a compatible one.
There's a new resource with 100% compatible "universal" skeletons made by Growlf including my bones as well. This one is advisable to be used in place of mine by all means. The link can be found on the download page in the description quite close to the top.