Mods confliction problem i can't fix

Post » Thu May 03, 2012 1:39 pm

I can get to all the mods before apocalypse armory, the apocalypse armory.esm works with the other mods just not the rest of the apocalypse mods, and fallout 3 will crash.

* fallout3.esm
* anchorage.esm
* thepitt.esm
* brokensteel.esm
* pointlookout.esm
* zeta.esm
* unofficial fallout 3 patch.esm
* mart's mutant mod.esm
* enhanced weather - rain and snow.esm
* streetlights.esm
* dcinteriors_comboedition.esm
* rh_ironsights.esm
* rh_ironsights_basic_vanillaplugin.esp
* rh_ironsights_basic_anchorageplugin.esp
* rh_ironsights_basic_pittplugin.esp
* rh_ironsights_basic_brokensteelplugin.esp
* rh_ironsights_basic_pointlookoutplugin.esp
* rh_ironsights_basic_zetaplugin.esp
* rh_ironsights_pitt_newriflesights.esp
* rh_ironsights_pl_newitems.esp
* rh_ironsights_removereticule.esp
* eve.esm
* unofficial fallout 3 patch - operation anchorage.esp
* unofficial fallout 3 patch - the pitt.esp
* unofficial fallout 3 patch - broken steel.esp
* unofficial fallout 3 patch - point lookout.esp
* unofficial fallout 3 patch - mothership zeta.esp
* streetlights - wasteland.esp
* realistic interior lighting.esp
* realistic interior lighting - bs.esp
* realistic interior lighting - pl.esp
* mothership crew.esm
* apocalypse armory.esm
* apocalypse armory.esp *apocalypse armory - calibr.esp
* apocalypse armory - xcalibr.esp
* apocalypse armory - optional historical names.esp
* apocalypse armory - dlc enhancements.esp
* apocalypse armory + wmk.esp
* apocalypse armory + eve.esp
* realistic interior lighting - oa.esp
* fellout-pipboylight.esp
* dd - enhanced blood main.esp
* sprint mod.esp
* upp - pack 1.esp
* greenworld.esp
* upp - pack 2.esp
* overhead3pcamera.esp
* undergroundhideout.esp
* alton, il.esm
* merc_2.esp
* shogo_20mm_bozar.esp
* weaponmodkits.esp
* weaponmodkits - operationanchorage.esp
* weaponmodkits - thepitt.esp
* weaponmodkits - brokensteel.esp
* weaponmodkits - pointlookout.esp
* r18bodypack.esp
* weaponmodkits - zeta.esp
* sunglassescollection.esp
* eve.esp
* mart's mutant mod.esp
* mart's mutant mod - dlc anchorage.esp
* mart's mutant mod - dlc the pitt.esp
* mart's mutant mod - dlc broken steel.esp
* mart's mutant mod - dlc point lookout.esp
* mart's mutant mod - dlc zeta.esp
* mart's mutant mod - natural selection.esp
* mart's mutant mod - tougher traders.esp
* mart's mutant mod - zones respawn.esp
* mart's mutant mod - master menu module.esp
* enhanced weather - rain and snow in fallout.esp
* enhanced weather - reboot.esp
* enhanced weather - radioactive rain and snow plugin.esp
* enhanced weather - weather sounds in interiors.esp
* enhanced weather - sneak bonus during storms.esp
* fellout-full.esp
* fellout-anchorage.esp
* fellout-brokensteel.esp
* fellout-pointlookout.esp
* fellout-zeta.esp
* megalight.esp
User avatar
Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm

Post » Thu May 03, 2012 6:25 am

I crashes when you launch the game or in game ?

You could use a tool like FO3edit and check the .esms to see if apocalypse modifies somehing already modified by another .esm
If so, the .esp using the wrong ref will crash the game.
User avatar
Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Thu May 03, 2012 1:50 pm

I found it was r18bodypack and the two AA caliber and xcalibr that come with AA.
User avatar
Nicole Coucopoulos
 
Posts: 3484
Joined: Fri Feb 23, 2007 4:09 am

Post » Thu May 03, 2012 12:22 pm

Google search : R18bodypack is a pack of the T3 type bodymods replacer in FOMOD..... Well, nevermind.

I was intrigued why a bodyreplacer comes with an .esp, so I unzipped the FOMOD and there is no .esp. How can it conflict with a weapon mod ?
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Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm


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