All the mods are missing textures.

Post » Thu May 03, 2012 6:18 pm

So I'm having fun installing mods for my fallout 3 goty game here. I've installed new quests/adventures, new towns, new radios and none of it's working as it should for some reason.

So lets say I want to install a new radio station for my pip boy, I can only get it to play for 1 minute and then it doesn't play the rest of the tracks.

Or take a new quest for example it loads up fine but I'm constantly finding explainnation points in some mods and in others I'm not finding a texture at all. It's greys out...

I'm placing every thing in the data folder aas instructed. But I must be missing some thing here....

Any ideas?

All I'm doing is downloading them from fallout nexus and exstrating them in the data folder for fallout 3.
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roxxii lenaghan
 
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Post » Thu May 03, 2012 4:28 am

Your missing FOIP or FOedit for all the unseen mod relations.

No its not as simple as throw em in the data file.

Or atleast thats what Ive discoverd.

From what I can tell ... the core game and 1 mod (atleast the right one) will run without programs that help link them ... hence FOIP or FO3edit you do your self.

The DLC's are considered mods for all intesive purposes too , so in essence 1DLC plus 1 fan mod will need an intermediary (foip)

Sounds like you did manual install ..... means your F'ed for uninstall but you might get lucky.


Did you install FOMM ? It might still work if you do , then deselect the content in it. But its basically the same as selecting Data and then unclicking. Should find all your Mods in there too.
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Paula Ramos
 
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Post » Thu May 03, 2012 3:19 pm

Maybe you need ArchiveInvalidated thingy?
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Nicole Mark
 
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Post » Thu May 03, 2012 2:25 pm

Do you have an example of a mod not working ?
The archive invalidation is useful only with replacers. The exclamation marks mean it is a new mesh the game can't find. Same for the texture, it is a wrong path, without archive invalidation the old texture would appear. Here is is apparently a new one. When the path is wrong the game replaces the missing texure with another random one, leading to disturbing effects.
You probably didn't install the files in the righ directory.

Meshes go in data/meshes/
textures go in data/textures/
and in a subfolder. Some modders add the data folder itself for convenience, some don't because the packed file should be already placed in the data folder. So the unpacker don't unpack in the right directory. this is why an example would be useful to help you
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Harry Hearing
 
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