It's been a while since I last reinstalled FO3, and I decided to do it again today. After a few hours of installing the various mods, including RH_Ironsights, I start activating the mods.
I'd downloaded both that ironsights mod and the apocalypse armory mod, and after reading up on the latter, I decide against using RH_Ironsights - It's a fantastic mod, but I didn't want to cause conflicts between it and AA.
Now, I boot the game and everything works fine. Except the RH_ironsights mod isn't activated. It's basically like the iron sights in that, except I have crosshairs when I use them. What do I do?
Here's my load order:
Fallout3.esm
Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CRAFT.esm
CALIBR.esm
Project Beauty.esm
EVE.esm
Apocalypse Armory.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
RHKBrisaAlmodovar.esm
DCInteriors_ComboEdition.esm
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
Brisa - FWE Skill Books Compatibility.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
UndergroundHideout.esp
RHKBrisaAlmodovar - Custom - PB HD.esp
Apocalypse Armory.esp
Apocalypse Armory - CALIBR.esp
Apocalypse Armory - DLC Enhancements.esp
Apocalypse Armory - Optional Historical Names.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
Apocalypse Armory + WMK.esp
EVE.esp
EVE Operation Anchorage.esp
Apocalypse Armory + EVE.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Project Beauty.esp
Owned!.esp
Fellout-pipboylight.esp
Brisa and FWE - Primary Needs Patch.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
DarNifiedUIF3.esp
Merged Patch.esp
Total active plugins: 68
Total plugins: 102
May it be due to the fact that I don't use FOIP?
Thanks in advance,
KFJ
EDIT:
I also have Fallout: Re-animated, if that helps.
EDIT 2:
Turns out RH_Ironsights adds custom animations that activate even though you don't have the mod activated. The maker of said mod included the vanilla animations, so I was able to uninstall the mod successfully. Yay!