» Thu May 03, 2012 6:40 am
Nightblades are awesome but tricky. You have three main strengths - melee fighting, spells that mess with enemies, and stealth - and you need to make them all work together well because you have low health and can't always afford to charge in like a warrior. You have some ranged fighting abilities with Destruction magic and Marksman but they won't be especially strong for some time, so these are really a supplement to your main strengths. Also always remember that you're a Nightblade, not some meat-head thug or psychotic sorcerer: you don't have to exterminate all life in a dungeon, if you've got the loot then a clean escape is as good as a kill.
Illusion spells are a Nightblade's stock in trade. Chameleon aids with Sneaking and so Illusion+Sneak is a good combo. Invisibility makes you undetectable until you interact with the world again and is also very powerful, especially for quick getaways if you run into something very dangerous (or annoying, like Cliffracers). Spells like Frenzy and Charm are magical equivalents of Speechcraft abilities, Frenzy makes people attack you (so you can fight back and kill them in self-defence without breaking the law) and Charm improves their disposition towards you. The Calm spells can be quite useful too early on. Silence and Sound play havoc with enemy magic users. Paralyze is expensive and it can be resisted, I generally don't use it as a spell but it's good as a weapon enchantment.
Alteration magic is also good. Use Levitate and Jump to escape enemies and get to out-of-reach spots. Ranged Open spells are really handy for cracking locks that are well-guarded and tough to Sneak near. Lock spells can sometimes be handy if you're being chased. Water-walking and Water-breathing are useful when you're exploring.
Mysticism is mainly used for teleporting (Mark/Recall, and Divine/Almsivi Intervention spells) but the Absorb Health spell is a good combat spell.
With Nightblades I don't often use Destruction to directly damage enemies. Instead I prefer to use it to cripple their stats to make them easier kills with my blade. Damage Strength and Damage Agility are good for this.
For weapons, I prefer to use Shortswords or Wakizashis when I can get them. They're the biggest and nastiest of the Short Blade class. There is something to be said for smaller daggers though because they attack very quickly which is especially good if the blade has a damaging enchantment.
For armour it's your choice whether you go with Light or Unarmoured. Personally I prefer Light Armor because it's very efficient and because raising that skill gives bonuses to Agility, an important stat for Nightblades.