I've been doing some performance tweakage and I've followed the guidelines and so forth and I am - to cut a long story short - fairly convinced that some issues I am still having - (after implementing OSR, PCB, turning off music in the ini, increasing min grass etc, running game boost, BOSSing my mods, doubling my interior and exterior cell buffers and my preloadsizelimit from the vanilla values) - are due once again to sound, as I am still getting a lot of stuttering sound-wise which appears to presage a crash. FPS remains good, except when the sound starts to stutter...
Spec-wise I have 4Gb of RAM - (on a 32 bit OS), a quad core CPU, the game itself is on an SSD and I have a Geforce GTX550TI -
HOWEVER - I only have onboard sound - (for various reasons I cannot get an outboard soundcard) -
my question is this, and I am aware that it is not a black and white answer, is there likely to be any benefit to turning OFF hardware acceleration and lowering the imaximpactsoundcount to say 24...?
I currently have hardware acceleration off but given that I don't have separate hardware I'm not convinced it makes a lot of difference, I've also read though that lowering the impactsoundcount but leaving acceleration on can have a detrimental effect?
I am running a fairly heavily modded game, visually, but audio-wise it's pretty much vanilla
I wondered if anyone could clarify this for me please?
Thank you!
Mat